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[VX] Problem with biography system.

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Rep:
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Hello, everyone.  I have a dilemma.  I have a beautiful biography system based off of MA's catalogue base and it works perfectly, the only problem is that when I save my game, and then return at a later time and continue my save file, all of the biographies disappear!  :( :( :(

Here is the code, can anyone fix this?

Code: [Select]
-----------------------------------------------------------------------------#
#                                                                              #
#                              Simple Biography System                         #
#                               Author: HungrySnake                            #
#                                                                              #
# Requested by: DM Thanatos                                                       #
#                                                                              #
# Instructions:                                                                #
#                                                                              #
# I made this system so  you don't need to spend variables. You can add an     #
# Actor/NPC or anyone else by doing this:                                      #
# New Event Command => 3th Tab => Advanced => Script...                        #
# Write: add_char_bio(name)                                                    #
# name = The name of the Actor/NPC or anthing else you wanna add (within       #
# quotes).                                                                     #
#                                                                              #
# Make sure that you add the People to the biography scene in a specific       #
# order: I.E. Ulrika is the second (in this case) actor in the ACTORS hash,    #
# so I gotta add Ulrika as the Second person in-game. If you add (example)     #
# Benett as the second person in-game, Benett will get the Biography of        #
# Ulrika.                                                                      #
#                                                                              #
# Finally to call the Scene:                                                   #
# New Event Command => 3th Tab => Advanced => Script...                        #
# Write: $scene = Scene_Biography.new                                          #
#                                                                              #
# -----------------------------------------------------------------------------#


module BG
  module Config
   
    # -------------------------------------------------------------------------#
    # The Array beneath is used to store the Characters' names in. If you      #
    # wanna add some new characters, insert them in the Array beneath but      #
    # make sure that the Item's number and the Hash number are the same.       #
    # Example: Ralph's number in the Array = 0, that's why Ralph gets          #
    # the number 0 in the ACTORS hash.                                         #
    # -------------------------------------------------------------------------#
   
    ACTOR_ARRAY = ["Pots"]
   
    CATA_STRING = "Biography" # Text to show to "Catalogue" string
    CATA_COLOR = Color.new(0,180,180) # Color of the Catalogue string
   
   
    ACTORS = { # << Don't delete!
   
    # ---------------------------------------------------#
    # Instructions:                                      #
    #                                                    #
    # To create a new Array within the hash:             #
    # 3 => [                                             #
    # Facegraphicfilename,facegraphicindex               #
    # "Your text here",                                  #
    # "Second line text",                                #
    # "Ect",                                             #
    # ]                                                  #
    #                                                    #
    # Facegraphicfilename = The filename located in the  #
    # "Faces" folder, you can use default RTP faces too: #
    # Like "Actor1" or "People1" ect.                    #
    # facegraphicindex: The index of the face in the     #
    # facegraphicfile: I.E. Ralph has the index of 0 in  #
    # the "Actor1" file, Ulrika has the index of num 3   #
    # ect.                                               #
    #                                                    #
    # To start a new line you add a ',' after the quote. #
    # When you want to add a new, empty line, you write: #
    # "",                                                #
    # I've added the biographies of 2 character below.   #
    #----------------------------------------------------#
   
    0 => [ # << Get's 0 because Ralph is the first person in the
           # << array (counting in Ruby starts by zero).
           
    "Actor1",0,
   
    "Pots Talos is the son of the Keeper of",
    "Truth, second highest esteem next to",
    "the Keeper of Magic.  Pots possesses",
    "no magical talent, a shame to his",
    "Father, instead turning to the ways of",
    "the Rogue, and making a living by ",
    "working for the Orgard Thieves guild.",                                      # Empty Line
       
    ], # Remember to add a ',' after the biography of a character is finished
   
    1 => [ # << Get's 1 because Ulrika is the second person which is
           # << added to the array (with an event command).
           
    "Evil",4,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Virgil Dal'Laman Mythos was born in a",
    "small village south of the Solisteri ",
    "Forest. Never being considered strong",                                      # Empty Line
    "or very handsome, he began his quiet",
    "study of magic.  Over the years Virgil",
    "became quite adept at sorcery, to the",
    "horror of his village.  After a great",
    "tragedy, Virgil began his quest to ",
    "learn great magic.",
   
   
    ], # Remember to add a ',' after the biography of a character is finished
       
    2 => [ # << Get's 2 because Rudolf is the second person which is
           # << added to the array (with an event command).
   
           
    ]  # Since this is (in this case) the last array in the hash, this one
       # doesn't get's a ',' at the end. If you add a third array, make sure
       # that you add a ',' to this one. The same goes if you add a fourth
       # array, then you should put a ',' at the end of the third array.
   
    } # << Don't delete!
   
   
    # --------------------------------------------------------#
    # Instructions Replacing:                                 #
    #                                                         #
    # To replace the biography and the face of the character  #
    # make sure that there is another array created in the    #
    # hash beneath.                                           #
    #                                                         #
    # To replace the biography:                               #
    # New Event Command => 3th tab => Script...               #
    # Write: replace_char_bio(actorsid,replaceid)             #
    # actorsid = The number of the actor in the hash above.   #
    # replaceid = The number of the actor in the hash         #
    # beneath                                                 #
    #                                                         #
    # E.X. Replacing Ralph:                                   #
    # replace_char_bio(0,0)                                   #
    # The values on both sides are the same, so they get the  #
    # same number.                                            #
    # --------------------------------------------------------#         
   
   
    ACTORS_REPLACE = { # << Don't delete!
   
    3 => [ # I just start counting by zero, I could set this constant to another
           # number, but then the code in the event would be:
           # replace_char_bio(0,randomnum)
           # And of course, randomnum would then be a variable.
   
    "Actor1",6,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Belkas Swordhand IV is the heir to",
    "the Miner's End Mythril Mines, and",
    "is known to be erratic, unorganized,",
    "and most of all stubborn.  Belkas is",
    "usually tailed by his two goons, Arne,",
    "and Jemman. He seems to be up to",
    "something, after seeing his behavior",
    "in the capital.",
   
    ], # Remember to add a ',' after the biography of a character is finished
   
    4 => [
           
   
    "facecses",0,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Raziel the Summoner is one of the",
    "Gauf and a specialist in Time magic",
    "and summoning. His magic is dwarfed",
    "in comparison to Zacharael's, but to",
    "the magic in the present day, fighting",
    "Raziel would be comparible to fight-",
    "ing more than half of the Circle of",
    "Twelve. He was killed in battle by",
    "the Children of Light while attempt-",
    "ing to summon an Abyssal army to",
    "raze Greyhem to the ground.",
   
    ], # Remember to add a ',' after the biography of a character is finished
   
    5 => [ # << Get's 1 because Ulrika is the second person which is
           # << added to the array (with an event command).
           
    "Evil",4,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Virgil Dal'Laman Mythos was born in a",
    "small village south of the Solisteri ",
    "Forest. Never being considered strong",                                      # Empty Line
    "or very handsome, he began his quiet",
    "study of magic. After a great tragedy",
    "Virgil began his quest to further his",
    "knowledge in greater magic. Virgil is",
    "currently in Sorbithia helping the",
    "Circle of Twelve repair the damage",
    "wrought by Zacharael.",
   
    ], # Remember to add a ',' after the biography of a character is finished
   
    6 => [
           
   
    "Actor2",0,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Quathorn Vaias is an Adept at the",
    "schools in Sorbithia, he has made new",
    "discoveries in magic that are so",
    "advanced that he is considered a",
    "prodigy. He is able to call creatures",
    "from other planes, much like Raziel,",
    "a feat that hasn't been seen in",
    "hundreds of years. He is most likely",
    "the Warpriest, Amon'Quel, reborn.",
   
    ],
   
    7 => [
   
   
    "Evil",6,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Carlo Scarpa's was the Master of the",
    "Adept on the Circle of Twelve, to the",
    "dismay of Griswold and Vaeviticus, it",
    "turns out that he was Zacharael, and",
    "when the Children of Light opened the",
    "Tower of Amon'Quel, he saw his oppur-",
    "tunity.  After revealing himself he",
    "was responsible for the deaths of five",
    "students, and the Master of the Red,",
    "Kahr Valen.",
 
    ], # Remember to add a ',' after the biography of a character is finished
   
    8 => [
   
    "Evil",3,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Kahr Vahlen was the Master of the Red",
    "on the Circle of Twelve.  Holding the",
    "position for over five years now, Kahr",
    "was charged with the training of the",
    "Adept in the ways of enhancing ones",
    "abilities with spells. He was murdered",
    "by Zacharael when he revealed himself.",
   
    ], # Remember to add a ',' after the biography of a character is finished
   
    9 => [
           
   
    "Noir10",0,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Ledonel was known as the Warmage",
    "of Porthulsti, the only person to",
    "rival his magic was Zacharael. ",
    "Ledonel and Amon'Quel were key",
    "members in Arthur's Rebellion and",
    "responsible for creating Sorbithia",
    "and Eldrethen. He went mad after",
    "Eldrethen turned into the City of",
    "the Dead, and attempted to destroy",
    "the Children of Light, but was ult-",
    "imately defeated in his tower.",
   
   
   
   
       
    ] # Remember to add a ',' after the biography of a character is finished
      # unless it's the last one in the hash.
   
    } # << Don't delete!
   
  end
end

class Game_Interpreter
  def add_char_bio(name)
    BG::Config::ACTOR_ARRAY.push name
  end
 
  def replace_char_bio(actorsid,replaceid)
    actors = BG::Config::ACTORS[actorsid]
    replace = BG::Config::ACTORS_REPLACE[replaceid]
    actors.clear
    actors.concat replace
  end
end
   

class Scene_Biography < Scene_Base
 
  def start
    create_menu_background
    super
    create_actor_commandwindow
    @window_textbio = Window_Base.new(180,0,544 - 180,Graphics.height)
    @text_window = Window_Base.new(0,0,180,24+32)
    @text_window.contents.font.color = BG::Config::CATA_COLOR
    @text_window.contents.draw_text((180/2)-(120/2),0,120,24,BG::Config::CATA_STRING)
  end
 
  def create_actor_commandwindow
    @actor_window = Window_Command.new(180,BG::Config::ACTOR_ARRAY)
    @actor_window.index = 0
    @actor_window.y = 24 + 32
    @actor_window.height = Graphics.height - (24+32)
  end
 
  def update_actor_command_window
    if Input.trigger?(Input::B)
      $scene = Scene_Map.new
    elsif Input.trigger?(Input::C)
      Sound.play_decision
      case @actor_window.index
      when @actor_window.index
        draw_actor_stuff
      end
    end
  end
 
  def draw_actor_stuff
    @window_textbio.contents.clear
    var = @actor_window.index
    txtarry = BG::Config::ACTORS[var]
    for i in 2..txtarry.size
      @window_textbio.contents.draw_text(0,i*24 + (96-24),1000,24,txtarry[i])
      @window_textbio.draw_face(txtarry[0],txtarry[1],(@window_textbio.width/2)-(96/2).to_f,0)
    end
  end
 
  def update
    @window_textbio.update
    @actor_window.update
    @text_window.update
    update_actor_command_window
    update_menu_background
  end
 
  def terminate
    @window_textbio.dispose
    @actor_window.dispose
    @text_window.dispose
    dispose_menu_background
  end
end

***
Rep:
Level 69
RMRK Junior

*
Rep:
Level 67
Snape. Snape. Severus Snape.
Well, I'm not sure if it still works as it originally did, but it works how I imagined it works ^_^

Code: [Select]
#------------------------------------------------------------------------------#
#                                                                              #
#                              Simple Biography System                         #
#                               Author: HungrySnake                            #
#                                                                              #
# Requested by: DM Thanatos                                                    #
#                                                                              #
# Instructions:                                                                #
#                                                                              #
# I made this system so  you don't need to spend variables. You can add an     #
# Actor/NPC or anyone else by doing this:                                      #
# New Event Command => 3th Tab => Advanced => Script...                        #
# Write: add_char_bio(name)                                                    #
# name = The name of the Actor/NPC or anthing else you wanna add (within       #
# quotes).                                                                     #
#                                                                              #
# Make sure that you add the People to the biography scene in a specific       #
# order: I.E. Ulrika is the second (in this case) actor in the ACTORS hash,    #
# so I gotta add Ulrika as the Second person in-game. If you add (example)     #
# Benett as the second person in-game, Benett will get the Biography of        #
# Ulrika.                                                                      #
#                                                                              #
# Finally to call the Scene:                                                   #
# New Event Command => 3th Tab => Advanced => Script...                        #
# Write: $scene = Scene_Biography.new                                          #
#                                                                              #
# -----------------------------------------------------------------------------#


module BG
  module Config
   
    # --------------------------------------#
    # Automatically show the biography of   #
    # the character as they get highlighted #
    # --------------------------------------#
    AUTO_SHOW_BIO = true
   
    # -------------------------------------------------------------------------#
    # The Array beneath is used to store the Characters' names in. If you      #
    # wanna add some new characters, insert them in the Array beneath but      #
    # make sure that the Item's number and the Hash number are the same.       #
    # Example: Ralph's number in the Array = 0, that's why Ralph gets          #
    # the number 0 in the ACTORS hash.                                         #
    # -------------------------------------------------------------------------#
   
    ACTOR_ARRAY = ["Pots"]
   
    CATA_STRING = "Biography" # Text to show to "Catalogue" string
    CATA_COLOR = Color.new(0,180,180) # Color of the Catalogue string
   
   
    ACTORS = { # << Don't delete!
   
    # ---------------------------------------------------#
    # Instructions:                                      #
    #                                                    #
    # To create a new Array within the hash:             #
    # 3 => [                                             #
    # Facegraphicfilename,facegraphicindex               #
    # "Your text here",                                  #
    # "Second line text",                                #
    # "Ect",                                             #
    # ]                                                  #
    #                                                    #
    # Facegraphicfilename = The filename located in the  #
    # "Faces" folder, you can use default RTP faces too: #
    # Like "Actor1" or "People1" ect.                    #
    # facegraphicindex: The index of the face in the     #
    # facegraphicfile: I.E. Ralph has the index of 0 in  #
    # the "Actor1" file, Ulrika has the index of num 3   #
    # ect.                                               #
    #                                                    #
    # To start a new line you add a ',' after the quote. #
    # When you want to add a new, empty line, you write: #
    # "",                                                #
    # I've added the biographies of 2 character below.   #
    #----------------------------------------------------#
   
    0 => [ # << Get's 0 because Ralph is the first person in the
           # << array (counting in Ruby starts by zero).
           
    "Actor1",0,
   
    "Pots Talos is the son of the Keeper of",
    "Truth, second highest esteem next to",
    "the Keeper of Magic.  Pots possesses",
    "no magical talent, a shame to his",
    "Father, instead turning to the ways of",
    "the Rogue, and making a living by ",
    "working for the Orgard Thieves guild.",                        # Empty Line
       
    ], # Remember to add a ',' after the biography of a character is finished
   
    1 => [ # << Get's 1 because Ulrika is the second person which is
           # << added to the array (with an event command).
           
    "Evil",4,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Virgil Dal'Laman Mythos was born in a",
    "small village south of the Solisteri ",
    "Forest. Never being considered strong",                        # Empty Line
    "or very handsome, he began his quiet",
    "study of magic.  Over the years Virgil",
    "became quite adept at sorcery, to the",
    "horror of his village.  After a great",
    "tragedy, Virgil began his quest to ",
    "learn great magic.",
   
   
    ], # Remember to add a ',' after the biography of a character is finished
       
    2 => [ # << Get's 2 because Rudolf is the second person which is
           # << added to the array (with an event command).
   
           
    ]  # Since this is (in this case) the last array in the hash, this one
       # doesn't get's a ',' at the end. If you add a third array, make sure
       # that you add a ',' to this one. The same goes if you add a fourth
       # array, then you should put a ',' at the end of the third array.
   
    } # << Don't delete!
   
   
    # --------------------------------------------------------#
    # Instructions Replacing:                                 #
    #                                                         #
    # To replace the biography and the face of the character  #
    # make sure that there is another array created in the    #
    # hash beneath.                                           #
    #                                                         #
    # To replace the biography:                               #
    # New Event Command => 3th tab => Script...               #
    # Write: replace_char_bio(actorsid,replaceid)             #
    # actorsid = The number of the actor in the hash above.   #
    # replaceid = The number of the actor in the hash         #
    # beneath                                                 #
    #                                                         #
    # E.X. Replacing Ralph:                                   #
    # replace_char_bio(0,0)                                   #
    # The values on both sides are the same, so they get the  #
    # same number.                                            #
    # --------------------------------------------------------#         
   
   
    ACTORS_REPLACE = { # << Don't delete!
   
    3 => [ # I just start counting by zero, I could set this constant to another
           # number, but then the code in the event would be:
           # replace_char_bio(0,randomnum)
           # And of course, randomnum would then be a variable.
   
    "Actor1",6,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Belkas Swordhand IV is the heir to",
    "the Miner's End Mythril Mines, and",
    "is known to be erratic, unorganized,",
    "and most of all stubborn.  Belkas is",
    "usually tailed by his two goons, Arne,",
    "and Jemman. He seems to be up to",
    "something, after seeing his behavior",
    "in the capital.",
   
    ], # Remember to add a ',' after the biography of a character is finished
   
    4 => [
           
   
    "facecses",0,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Raziel the Summoner is one of the",
    "Gauf and a specialist in Time magic",
    "and summoning. His magic is dwarfed",
    "in comparison to Zacharael's, but to",
    "the magic in the present day, fighting",
    "Raziel would be comparible to fight-",
    "ing more than half of the Circle of",
    "Twelve. He was killed in battle by",
    "the Children of Light while attempt-",
    "ing to summon an Abyssal army to",
    "raze Greyhem to the ground.",
   
    ], # Remember to add a ',' after the biography of a character is finished
   
    5 => [ # << Get's 1 because Ulrika is the second person which is
           # << added to the array (with an event command).
           
    "Evil",4,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Virgil Dal'Laman Mythos was born in a",
    "small village south of the Solisteri ",
    "Forest. Never being considered strong",                        # Empty Line
    "or very handsome, he began his quiet",
    "study of magic. After a great tragedy",
    "Virgil began his quest to further his",
    "knowledge in greater magic. Virgil is",
    "currently in Sorbithia helping the",
    "Circle of Twelve repair the damage",
    "wrought by Zacharael.",
   
    ], # Remember to add a ',' after the biography of a character is finished
   
    6 => [
           
   
    "Actor2",0,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Quathorn Vaias is an Adept at the",
    "schools in Sorbithia, he has made new",
    "discoveries in magic that are so",
    "advanced that he is considered a",
    "prodigy. He is able to call creatures",
    "from other planes, much like Raziel,",
    "a feat that hasn't been seen in",
    "hundreds of years. He is most likely",
    "the Warpriest, Amon'Quel, reborn.",
   
    ],
   
    7 => [
   
   
    "Evil",6,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Carlo Scarpa's was the Master of the",
    "Adept on the Circle of Twelve, to the",
    "dismay of Griswold and Vaeviticus, it",
    "turns out that he was Zacharael, and",
    "when the Children of Light opened the",
    "Tower of Amon'Quel, he saw his oppur-",
    "tunity.  After revealing himself he",
    "was responsible for the deaths of five",
    "students, and the Master of the Red,",
    "Kahr Valen.",
 
    ], # Remember to add a ',' after the biography of a character is finished
   
    8 => [
   
    "Evil",3,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Kahr Vahlen was the Master of the Red",
    "on the Circle of Twelve.  Holding the",
    "position for over five years now, Kahr",
    "was charged with the training of the",
    "Adept in the ways of enhancing ones",
    "abilities with spells. He was murdered",
    "by Zacharael when he revealed himself.",
   
    ], # Remember to add a ',' after the biography of a character is finished
   
    9 => [
           
   
    "Noir10",0,
    #-------------------------------------<<<<<<<<<<<<<<<<<<<<
    "Ledonel was known as the Warmage",
    "of Porthulsti, the only person to",
    "rival his magic was Zacharael. ",
    "Ledonel and Amon'Quel were key",
    "members in Arthur's Rebellion and",
    "responsible for creating Sorbithia",
    "and Eldrethen. He went mad after",
    "Eldrethen turned into the City of",
    "the Dead, and attempted to destroy",
    "the Children of Light, but was ult-",
    "imately defeated in his tower.",
   
   
   
   
       
    ] # Remember to add a ',' after the biography of a character is finished
      # unless it's the last one in the hash.
   
    } # << Don't delete!
   
  end
end

class Game_System
  alias ma_biography_initialize  initialize  unless $@
 
  attr_accessor :actor_array
  attr_accessor :actor_text
 
  def initialize(*args)
    @actor_array = BG::Config::ACTOR_ARRAY.clone
    @actor_text = BG::Config::ACTORS.clone
    return ma_biography_initialize(*args)
  end
end

class Game_Interpreter
  def add_char_bio(name)
    $game_system.actor_array.push name
  end
 
  def replace_char_bio(actorsid,replaceid)
    $game_system.actor_text[actorsid] = BG::Config::ACTORS_REPLACE[replaceid]
  end
end
   

class Scene_Biography < Scene_Base
 
  include BG::Config
 
  def start
    create_menu_background
    super
    create_actor_commandwindow
    create_text_window
    @last_actor_window_index = @actor_window.index
    @auto_show_bio = AUTO_SHOW_BIO
    draw_actor_stuff if @auto_show_bio
  end
 
  def create_actor_commandwindow
    @actor_window = Window_Command.new(180,$game_system.actor_array)
    @actor_window.index = 0
    @actor_window.y = 24 + 32
    @actor_window.height = Graphics.height - (24+32)
  end
 
  def create_text_window
    @window_textbio = Window_Base.new(180, 0, 544 - 180, Graphics.height)
    @text_window = Window_Base.new(0, 0, 180, 24 + 32)
    @text_window.contents.font.color = CATA_COLOR
    @text_window.contents.draw_text((180/2) - (120/2), 0, 120, 24, CATA_STRING)
  end
 
  def update_actor_command_window
    if Input.trigger?(Input::B)
      return $scene = Scene_Map.new
    end
    if @auto_show_bio
      if @last_actor_window_index != @actor_window.index
        @last_actor_window_index = @actor_window.index
        draw_actor_stuff
      end
    else
      if Input.trigger?(Input::C)
        Sound.play_decision
        draw_actor_stuff
      end
    end
  end
 
  def draw_actor_stuff
    @window_textbio.contents.clear
    index = @actor_window.index
    txtarr = $game_system.actor_text[index]
    tx_width = @window_textbio.contents.width
    @window_textbio.draw_face(txtarr[0],txtarr[1],@window_textbio.width/2-48,0)
    for i in 2..txtarr.size
      y = i * 24 + (96 - 24)
      @window_textbio.contents.draw_text(0, y, tx_width, 24, txtarr[i])
    end
  end
 
  def update
    @window_textbio.update
    @actor_window.update
    @text_window.update
    update_actor_command_window
    update_menu_background
  end
 
  def terminate
    @window_textbio.dispose
    @actor_window.dispose
    @text_window.dispose
    dispose_menu_background
  end
end

I've added some functionality so it now lets you automatically show the biography of the character highlighted ( I found it wasteful to continuously click on the actors just to get their biography up ), and changed the display text algorithm so it doesn't redraw the actor's face for every line of text, dramatically reducing the load times.

I've tried to keep it so the add_char_bio and replace_char_bio should be the same, so you don't have to redo the events that are already working.
Well, I think it's the same :)
K.I.S.S.
Want help with your scripting problems? Upload a demo! Or at the very least; provide links to the scripts in question.

***
Rep:
Level 69
RMRK Junior
Thank you so much!! You really made my day and it finally works right!  :D
:D :D :D D:D D:D

Since you were able to fix the selectable, I was wondering how one would implement say page turning... where if you press left or right keys it will scroll to the next page of that characters biography. (the space is adequate for a small description, but I like to write way more detailed, I would love to not have a restriction when it comes to information provided.)

 :V Is that easily added?