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Oh god, I'm screwed...

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There's lighting in the building, but no light source.

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There's lighting in the building, but no light source.

Huh.
I didn't really consider that, I guess.
I was just illuminating the focal point.

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The tileset and everything look great with the atmosphere. My only critique is that it feels a bit too spacey/large, and the barrels feel like they were placed there only to kinda fill in that space as a result.




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Yeah, certainly needs a light source.

... give the player a torch?

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@Taylor - those maps look awesome.

@Griever - looks like a unique project you have going there.

Thanks, I think. I'm trying to make a game that doesn't feel or look like every other RM2K3 game I've played (with varying degrees of success!)

@Dertt: I agree with the other comments, you definitely need a light source. Also, ordinarily I would say that the room is far too big as it looks too open and, if those enemies are touch-encounters, then I still think that it is. However, if they are ABS-based encounters then I'll let you off because the extra space might be needed to move around in...
« Last Edit: July 21, 2010, 12:32:21 PM by Griever »

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Still not happy with this one. Something about the desk/computer doesn't sit right with me...

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looks pretty well pixl'd to me. thats a 10
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Looks really good Griever. Though, as you said, the computer looks a bit strange. Try placing it more to the right so that the screen itself is pointing into the middle instead of having it pointing to the left of the desktop. At least I never have my screens pointing to the left or right of me...

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Yes, hoh my gawd!
These may not seem like much but all the effects you see are done through scripting and c++
Spoiler for:
Events

Map



Other



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I think you should change the choice "Black and White" to Grayscale, though it doesn't really matter. Anyways, that looks like a nice tool which can make it easy to make recolours. And your RPG Engine seems to be coming along nicely. Great work!

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Yes, hoh my gawd!
Oh, sorry if I was unclear xD I made a DLL in c++ and used in in rmxp to initiate the effects. My RPG Engine however is coming along great xD I just havent posted anything about it yet.

Thanks though ^_^

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Maybe it was just an innocent crash...

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These graphics; they are super works in progress!!


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Change the yellow lines on the street to be a more brighter orangey yellow color, right now they look pretty neon like. XD

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1. Beach Cave kinda scene.
Spoiler for:
2. Cave1 Lower level
Spoiler for:
3. Cave1 Upper level
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4. Cave2 Lower level, reason the "rock" is in front of the exit is because your supposed to blow it up with a bomb to get by.
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5. Cave2 Upper level.
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6. Outside cave2. Foresty area.
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7. Near Foresty area. Beachy spot.
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8. Above foresty place. River area.
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9. Same as above but across river next to "tent"
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10. Inside of tent, "Adventurer's Pavilion guy.
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11. As I'm about to "rest"
Spoiler for:

I'm looking for some pretty harsh criticism here. Not blatant rudeness, but you get the point.  ;)

These shots are all from my current game. This is the first game that I'm "serious" about so I really want it to look good. :)

Completion: ██████████40%
Demo: ██████████70%

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Your maps need more stuff in them, more trees, more flowers, etc etc. Get yourself a grass autotile, it helps out quite a bit

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Tileset being worked on.



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8/10 You can see the "grid" on the floor pretty easily.
Looks really good, but where is the light source at?

EDIT: Umm, IAMFORTE, what do you mean by "grass autotile" like a tall grass one? I looked on HBGames.org  for something of the sort but didn't find anything. If I could just get some clarification on that I'd appreciate it.
« Last Edit: August 03, 2010, 09:36:15 PM by Haydenap »

Completion: ██████████40%
Demo: ██████████70%

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none, would be something that the char would be holding.thx btw =)
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Alright I'm trying to improve upon my mapping skills. So I decided to try and make a nice looking map with the Grassland tileset. I added a Fire script made the map darker, and added a blueish fog. Also I used the round water autotile, and two tall grass autotiles. Lastly I edited the base of the trees so that it appears  they are "in grass" when they are in taller grass.

Lemme know whatcha think :D



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Demo: ██████████70%

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@DarkGamer - Maybe it's just my screen, but it seems just a bit /too/ dark.




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I like it a lot 10/10.

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Thanks! I thought it looked better also. As for the darkness, it was meant to be dawn. Also I wanted it dark enough to see the glow around the fire.

Ill post or edit later with another practice map.  ;D

I don't know much about using the canopy, but here's my attempt on this tileset.

EDIT:
« Last Edit: August 04, 2010, 09:15:33 PM by Haydenap »

Completion: ██████████40%
Demo: ██████████70%