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THE ELITE BEAT AGENTS ARE AT YOU SERVICE (Nintendo DS)

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AT YOUR SERVICE

NOTE: Stuff in the spoilers except the storyline and Screenshots are infact SPOILERS, so if you intend of getting the game or do not want to know what happens, DO NOT OPEN THEM.


You know the type of games such as Dancing Stage, Dance Dance Revolution and other DDR games? Well, dancing games have hit the DS and I can say that I LOVE IT. The gameplay is simple, use the stylus to press the balloon-type icons at the right time, going to the beat of the game, BUT, even with its simple gameplay, some levels can be AMAZINGLY hard.

Spoiler for Agents:
Elite Beat Agents

The male agents of the game. Agents "Chieftain", "J" and "Spin" are the lead agents on a single difficulty. Agents "Morris" and "Derek" are the backup agents in all difficulties except "Hard ROCK!"

- Agent BA-1 "Chieftain" : The lead agent on the hard difficulty setting ("Sweatin'"). Chieftain possesses a muscular frame and wears a cowboy hat.

- Agent BA-2 "J" : The lead agent on the normal difficulty setting ("Cruisin'"), J is distinguished by his large pompadour and by his appearance as the central
figure on the game's cover art.

- Agent BA-3 "Morris" : The left male backup agent. He is easily distinguished by his black afro and fedora.

- Agent BA-4 "Derek" : The right male backup agent. He is easily distinguished by his large, red afro and his tendency to never smile (with one exception during the game's final stage, if the player is doing well).

- Agent BA-5 "Spin" : The newcomer to the Elite Beat Agents. He is the lead agent on the easiest difficulty setting ("Breezin'") and is distinguished by the large headphones he always wears.

Spoiler for Cover Songs list and stage names:
Steriogram - "Walkie Talkie Man" (by Jason Paige) "Trio of Mayhem! Love and Boyfriends!!"
Sum 41 - "Makes No Difference" (by Vinn Lombardo) "Red Carpet Premiere! Smash Hit or Box Office Crash!!"
Avril Lavigne - "Sk8er Boi" (by Angela Michael) "Hey, Taxi! To the Hospital, and Hurry!!"
Freddie Mercury/Queen - "I Was Born to Love You" (by Paul Vician) "Art and Beauty! Love and Happiness!?"
Stray Cats - "Rock This Town" (by Mark Latham) "Magic Meets Madness! The Show Must Go On!"
Deep Purple - "Highway Star" (by Kaleb James) "A Pug's Life! 400 Miles from Home!!"
Village People - "Y.M.C.A." (by TC Moses) "Ahoy, Mates! Sunken Delights and Adventure!!"
Earth, Wind and Fire - "September" (by TC Moses) "Cry Wolf! Meteorology and Parenting!!"
Jamiroquai - "Canned Heat" (by Jason Paige) "Family Honor! Introducing the Secret-Weapon Ninja!!"
Madonna - "Material Girl" (by Melissa Garber) "Survive! Celebrity Lives and Desert Isles!!"
Ashlee Simpson - "La La" (by Laura Jane) "NURSE!! Gold Medal Hero or Zero!!"
Chicago - "You're the Inspiration" (by Julian Miranda) "A Christmas Gift"
David Bowie - "Let's Dance" (by Delaney Wolff) "Rags to Riches! Go East Wildcatter!"
Good Charlotte - "The Anthem" (by Kevin Ridel) "Batter Up! Home Run Hero Makes a Comeback!!"
Hoobastank - "Without a Fight" (by Kevin Ridel) "No More Music!? The Last Hope!!" (part 1)
The Rolling Stones - "Jumpin' Jack Flash" (by Billy Fogarty) "No More Music!? The Last Hope!!" (part 2)

If you have looked at the list, the amount of licensed cover songs is not small and when the sequel comes out I am sure there will be a bigger choice of songs and loads more stages than this one.

Spoiler for Storyline:
The main characters of Elite Beat Agents are members of a fictional government agency responsible for helping those in need. When someone facing a crisis reaches the end of their rope and cries out for help, the agents arrive on the scene to help them succeed. The agents never help the person directly. The agents encourage the person through their dancing and the people they assist are instilled with motivation that helps them overcome various obstacles.

Several of the levels in Elite Beat Agents are thematically similar to those found in Osu! Tatakae! Ouendan; for instance, a level where the agents help a white blood cell named Cap White eliminate a virus inside of an athlete's body shares similarities to a level where the cheer squad (the main characters of Ouendan) must assist super-heroesque medicine as it fights a virus in a violinist's body. In addition, some of the story characters from Osu! Tatakae! Ouendan show up in the stories for Elite Beat Agents. The individual stories are not linked by an overarching narrative, but do pop up in various other stages. For example, two celebrity sisters help a lost dog who called on the agents. In a later stage, the sisters call for help from the agents themselves. In the final two stages, all of the characters in the game reappear, when the agents must face a worldwide threat.

Like Ouendan, the tone of the stories told in Elite Beat Agents is primarily humorous. Although the first few stage scenarios are fairly mundane, such as helping a babysitter control a trio of rowdy children while trying to impress her boyfriend, they progressively become more fantastic. For example, one of the last stages is about a washed-up professional baseball player who battles a fire-breathing golem in a theme park. The one notable difference to this trend in the game is the stage "A Christmas Gift," in which the agents assist a young girl in reuniting with the spirit of her deceased father. This shift in tone is further marked by the game's "clap" gameplay sound effect being replaced with more subtle chimes accompanying the stage song, "You're the Inspiration."

The final levels in the game involve all of the characters previously helped by the Elite Beat Agents joining together to help eradicate a music-hating race of aliens, the Rhombulans, that are invading Earth.

Spoiler for Gameplay:
The fundamental aspects of gameplay are unchanged from Ouendan to Elite Beat Agents. The stages of Elite Beat Agents are presented in a comic book fashion. After the introduction to a character and their problem, the agents are deployed and the action begins. The play mechanics involve performing one of three actions with the stylus in various combinations.

- Hit Markers - Operated by tapping numbered circles.
- Phrase Markers - Operated by tapping and holding the stylus on a ball within a circle while following it along a path.
- Spin Markers - Operated by spinning the stylus around the on-screen disc until bars on both sides light up.

To successfully perform each action one must complete it as a timed circle converges on each main circle. The timing follows the rhythm of the music. The Hit and Phrase markers must be hit in numbered sequence. The markers are arranged in 'tracks' which range from one to about fifteen markers in length. Success is monitored by the "Elite-O-Meter", a gauge at the top of the touch screen that is constantly draining at a rate based on the difficulty level. Successful actions, such as tapping the Hit Markers in sync with the music, will keep the gauge filled, while missing a marker will partially deplete the gauge. If the meter empties completely, the stage ends prematurely in failure. The first three levels of Breezin' mode feature an on-screen indicator to highlight the order in which the markers must be hit.

Each stage is divided into multiple gameplay sections separated by story sequences, the specific number of which varying by stage. If the Elite-O-Meter is in the yellow when the player reaches one of these breaks, the story will depict the person in need making significant progress towards his or her goal. If it is in the red, the scene will instead depict the person encountering a setback. In between breaks, during the gameplay, the top screen shows the person attempting to accomplish what they need to do at that time. The scene depicted changes every beat, or when the markers switch color, depending on the player's progress. If the player scores an "Elite Beat" by scoring 300 points on each marker in a single beat, then the person makes a lot of progress very enthusiastically. If the player scores a "Beat" (no score lower than 100, but not all 300), the person will be shown making average progress on their goal. However, if the player does not score a special beat bonus at all by scoring a 50 on a marker or missing it entirely, the person on the top screen will encounter difficulties and setbacks. The player will receive bonuses to the final grade and unlock artwork for completing a stage with positive outcomes at all stage breaks.
 
Elite Beat Agents has the ability to save replays and shows how many Elite Beats and Beats the player hit during a song.

Each stage has three possible endings for its story. The ending depends on the number of gameplay sections passed. If all gameplay sections are passed the story will have the best ending, with the main character succeeding in its challenge. If at least one section is passed, but not all of them, then the story will have the average ending, where the main character succeeds with moderate success. If all sections are failed, however, the story will have the worst outcome,where the main character finishes his or her endeavor but still fails.

High scores are acquired by achieving combos, or stringing together a series of successful actions. The longer the player is able to maintain a combo, the greater the multiplier applied to each successful action. Should the player miss a marker completely, the multiplier will stop and the player must start a new one. The game keeps track of individual stage high scores for all difficulty levels, as well as a cumulative high score that affects the player's "Agent Rank." The Agent Rank is a special title such as "Soldier of Song" or "God of Groove" that will change as the player's cumulative high score reaches specific milestones. Elite Beat Agents features three bonus stages that are unlocked when three such ranks are achieved.

The player's performance in each stage is rated on a letter-grade scale, with "D" being the lowest possible rank and S being the best. To achieve an S-rank in a level, at least 90% of all beats must be 300, another 9% must be at least 100, and no more than 1% may be 50. The player must end with a "Perfect", obtained by missing no beats throughout the entire song. However, it is possible to break a combo by missing a dot on a Phrase Marker track and still get an S-rank. Due to the nature of the game's scoring mechanic, it is possible to achieve a new high score in a stage while simultaneously earning a lower grade than the previous high score performance, although this is somewhat rare.

A few additional features have been introduced to Elite Beat Agents from the game play in Ouendan. Primarily, these include the ability to reveal more statistics about a player's performance when they complete a song; the ability to save their performance as "ghost" data that they can later use in a "Vs. Ghost" multiplayer mode; the ability to review the last few moments of a failed performance, and the ability to skip the musical introductions to stages.

The storyline is based out in animated comic strips, giving it a unique charm. Scenarios also pop-up while in a middle of a stage, depending on your "Elite-O-Meter", the scenario can be good or bad, the more scenes in a stage are completed, the more bonus points, the only scene you HAVE TO get right is the final one of the stage.

Spoiler for Screenshots:







If I could rate this game, I would give it 9/10 for its unique and addictive gameplay. I cannot wait for the sequel to be released in the UK!

So what are your thoughts on this game, played or not played?
« Last Edit: September 03, 2007, 01:42:47 AM by Tezuka »

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Yeah, this is a great game, but I personally prefer Ouendan, which is the original usage of the concept. It's all in Japanese, but because the game design doesn't focus heavily on text, it doesn't matter. That, and I prefer the song selection (Ready! Steady! Go!, made popular by Full Metal Alchemist, is the final song, for instance)

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Ive played this game...its pretty good.
Laugh untill we cry,
Dance untill we die.

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This game is awesome. I love it. It really helped me out during those boring hours of Drivers Ed. last year. I di dthe last level so many times, I could go through it without missing anything. Of course, I love any musical/rhythm game. :blizj:

Hence, one of the reasons I end all my posts with this--> :blizj: