RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
[MISSING] Blizz-ABS Version 0.9.7.2

0 Members and 1 Guest are viewing this topic.

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Just check its version. I remember that version 0.9 had that bug, but I fixed it in 0.91.
Get King of Booze for Android, for iOS, for OUYA or for Windows!
Visit our website.
You can also love/hate us on Facebook or the game itself.


Get DropBox, the best free file syncing service there is!

***
Rep:
Level 88
Could you send me a version that works with the events...

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Just get the newest version from the first post.
Get King of Booze for Android, for iOS, for OUYA or for Windows!
Visit our website.
You can also love/hate us on Facebook or the game itself.


Get DropBox, the best free file syncing service there is!

*
Rep:
Level 102
2014 Biggest Narcissist Award2014 Biggest Forum Potato2014 Best Non-RM Creator2013 Best Game Creator (Non-RM)2013 Best IRC ChatterboxParticipant - GIAW 112012 Most Successful Troll2012 Funniest Member2012 Best Use Of Avatar and Signature space2012 Best IRC ChatterboxSecret Santa 2012 ParticipantProject of the Month winner for November 2009For being a noted contributor to the RMRK Wiki2010 Most Successful Troll2010 Biggest Forum Couch Potato2010 Best IRC Chatterbox
I don't know if I can easily fix this, but. Moving the hero (with event) is still tricky with the pixel by pixel movement.

***
Rep:
Level 88
Ok, I tried to download it and the site doesnt open anything.....

*
Rep:
Level 102
2014 Biggest Narcissist Award2014 Biggest Forum Potato2014 Best Non-RM Creator2013 Best Game Creator (Non-RM)2013 Best IRC ChatterboxParticipant - GIAW 112012 Most Successful Troll2012 Funniest Member2012 Best Use Of Avatar and Signature space2012 Best IRC ChatterboxSecret Santa 2012 ParticipantProject of the Month winner for November 2009For being a noted contributor to the RMRK Wiki2010 Most Successful Troll2010 Biggest Forum Couch Potato2010 Best IRC Chatterbox
Do you have pop up blocker on? That might be the problem.

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
I don't know if I can easily fix this, but. Moving the hero (with event) is still tricky with the pixel by pixel movement.

Yeah, on of the problems that I still need to solve fully yet. =/
Get King of Booze for Android, for iOS, for OUYA or for Windows!
Visit our website.
You can also love/hate us on Facebook or the game itself.


Get DropBox, the best free file syncing service there is!

***
Rep:
Level 88
my pop-up blocker was off.....

**
Rep: +0/-0Level 87
is there a way i can add a sound wave  when the character hit nothing  ? (like just the sound of the sword swinging)


Edit: and i canT get other script to work with Blizz-abs    (like Jumping or running )

reEdit: I still have a problem with teleport  (when its teleporting my character to another map , my character is at the right place but the "screen" is like at 40-50 tiles aways )
« Last Edit: April 07, 2007, 03:33:21 PM by Nobuu »

*
Rep: +0/-0Level 87
When I change the max party number to 1, the other party members still appear one by when the first one dies. How do I change it so when the first guy dies its game over?

EDIT: Dont worry I sorted it.

***
Rep:
Level 88
Hell... What did I mess up now... I'm Back!
Blizz, error... when you quickly go G (defend) to F (attack) you freeze in Defend mode.
----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^
Feildmaster Productions
Made By One Man Run by the Same...
Making Games for Everyone...
Oh yeah, and everything else web based
For a charge... Of course...

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Didn't I fix the attack-defend conflict? If you are using version 0.9.7.1 I guess not...

@Nobuu: I think there are still some problems with the script. And yeah, jumping and running scripts don't work with the Blizz-ABS yet. I will update it to version 1.0 and add a manual as soon as I find the time. I have exams this week, so I can't right now.
Get King of Booze for Android, for iOS, for OUYA or for Windows!
Visit our website.
You can also love/hate us on Facebook or the game itself.


Get DropBox, the best free file syncing service there is!

**
Rep: +0/-0Level 87
ok Thx but is anyone else is getting the same teleport error? maybe that not the script ...

***
Rep:
Level 88
I got it and im not using it.....
it doesnt work with half of my events......well idk, i could get past the first map becuase it doesnt work with the name enterer.

***
Rep:
Level 88
Hell... What did I mess up now... I'm Back!
Didn't I fix the attack-defend conflict? If you are using version 0.9.7.1 I guess not...

Yeah I am using that version... Guess you didn't fix it.. =P
----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^
Feildmaster Productions
Made By One Man Run by the Same...
Making Games for Everyone...
Oh yeah, and everything else web based
For a charge... Of course...

**
Rep: +0/-0Level 87
Rpg_Gnome what do you mean by it doesnt work with the name enterer.  Is there another way to teleport??

***
Rep:
Level 88
Well, I wanted to test the controls, so i set them to true, and when i hit w to go up it jumps to the finish thing, and i can select the letters or delete them.
(resolved)
« Last Edit: April 03, 2007, 11:27:30 PM by Rpg_Gnome »

***
Rep:
Level 88
Also how do i take out the hud?

**
Rep: +0/-0Level 87
And by the way if anyone cant see they animation when attacking just change  false for true


# enable or disable the sprites during action of the player
    PLAYER_ACTION_SPRITES = False

To

# enable or disable the sprites during action of the player
    PLAYER_ACTION_SPRITES = true


***
Rep:
Level 88
Hell... What did I mess up now... I'm Back!
@ rpg_Gnome

take out this part of the script: (line 2500)
Code: [Select]
#==============================================================================
# Hud
#==============================================================================

class Hud < Window_Base
 
  def initialize
    super(-8, $game_system.hud_y, 656, 80)
    self.contents = Bitmap.new(width - 32, height - 32)
    if $fontface != nil
      self.contents.font.name = $fontface
      self.contents.font.size = $fontface
    elsif $defaultfonttype != nil
      self.contents.font.name = $defaultfonttype
      self.contents.font.size = $defaultfontsize
    end
    self.opacity = 0
    refresh
  end
 
  def refresh
    self.contents.clear
    actor = $game_player.actor
    bitmap = RPG::Cache.character(actor.character_name, actor.character_hue)
    rect = Rect.new(0, 0, bitmap.width/4, bitmap.height/8)
    self.contents.blt(0, 12, bitmap, rect)
    draw_actor_level(actor, 40, 8)
    draw_actor_hp(actor, 100, 0, 160)
    draw_actor_sp(actor, 280, 0, 160)
    draw_actor_exp_alt(actor, 460, 0, 160)
    @level = actor.level
    @exp = actor.exp
    @hp = actor.hp
    @sp = actor.sp
  end
 
  def test_changes
    a = $game_player.actor
    if a.level != @level
      a.recover_all
      a.damage = "LvUp"
      $game_player.animation_id = LVLUP_ANIMATION_ID
      $game_player.damage.damage(a, a.hp, a.sp)
    end
    return (a.level != @level or a.exp != @exp or a.hp != @hp or a.sp != @sp)
  end
 
end

and on these lines: 965, 1394, 1402, 2163, 2174-2118,  2557, 2567, 2597, 2629, 2776, 2809 take out the "hud" things.
(basicaly search for "hud" and delete any of the lines that have it)
----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^
Feildmaster Productions
Made By One Man Run by the Same...
Making Games for Everyone...
Oh yeah, and everything else web based
For a charge... Of course...

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
I'll add an option in the Config module later.
Get King of Booze for Android, for iOS, for OUYA or for Windows!
Visit our website.
You can also love/hate us on Facebook or the game itself.


Get DropBox, the best free file syncing service there is!

***
Rep:
Level 88
Hell... What did I mess up now... I'm Back!
Sounds cool...!
----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^
Feildmaster Productions
Made By One Man Run by the Same...
Making Games for Everyone...
Oh yeah, and everything else web based
For a charge... Of course...

*
Rep: +0/-0Level 87
For some reason the $game_variables[X] = $game_system.how_many_enemies_left doesnt work. I set up an event with a the variable being 0 as a condition, but the event runs as soon as the game is started rather than when I defeat the 1 enemy in the room.

Hellllpp! lol ;D

**
Rep: +0/-0Level 87
how do we get ennemy to drop item on the floor .  ???

***
Rep:
Level 88
Hell... What did I mess up now... I'm Back!
For some reason the $game_variables[X] = $game_system.how_many_enemies_left doesnt work. I set up an event with a the variable being 0 as a condition, but the event runs as soon as the game is started rather than when I defeat the 1 enemy in the room.

Hellllpp! lol ;D

make it look something to this effect...


and it will work...

@nobuu i don't think it is supposed to... but hell, i wouldn't know.. (i believe it is supposed to automatically give the item into the inventory, but it doesn't work...)
« Last Edit: April 06, 2007, 05:28:21 AM by feildmaster »
----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^
Feildmaster Productions
Made By One Man Run by the Same...
Making Games for Everyone...
Oh yeah, and everything else web based
For a charge... Of course...