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[MISSING] Blizz-ABS Version 0.9.7.2

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EXA
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Just check its version. I remember that version 0.9 had that bug, but I fixed it in 0.91.
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Level 88
Could you send me a version that works with the events...

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Just get the newest version from the first post.
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I don't know if I can easily fix this, but. Moving the hero (with event) is still tricky with the pixel by pixel movement.

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Ok, I tried to download it and the site doesnt open anything.....

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Do you have pop up blocker on? That might be the problem.

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I don't know if I can easily fix this, but. Moving the hero (with event) is still tricky with the pixel by pixel movement.

Yeah, on of the problems that I still need to solve fully yet. =/
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my pop-up blocker was off.....

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is there a way i can add a sound wave  when the character hit nothing  ? (like just the sound of the sword swinging)


Edit: and i canT get other script to work with Blizz-abs    (like Jumping or running )

reEdit: I still have a problem with teleport  (when its teleporting my character to another map , my character is at the right place but the "screen" is like at 40-50 tiles aways )
« Last Edit: April 07, 2007, 03:33:21 PM by Nobuu »

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When I change the max party number to 1, the other party members still appear one by when the first one dies. How do I change it so when the first guy dies its game over?

EDIT: Dont worry I sorted it.

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Blizz, error... when you quickly go G (defend) to F (attack) you freeze in Defend mode.
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Didn't I fix the attack-defend conflict? If you are using version 0.9.7.1 I guess not...

@Nobuu: I think there are still some problems with the script. And yeah, jumping and running scripts don't work with the Blizz-ABS yet. I will update it to version 1.0 and add a manual as soon as I find the time. I have exams this week, so I can't right now.
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ok Thx but is anyone else is getting the same teleport error? maybe that not the script ...

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I got it and im not using it.....
it doesnt work with half of my events......well idk, i could get past the first map becuase it doesnt work with the name enterer.

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Didn't I fix the attack-defend conflict? If you are using version 0.9.7.1 I guess not...

Yeah I am using that version... Guess you didn't fix it.. =P
----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
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Rpg_Gnome what do you mean by it doesnt work with the name enterer.  Is there another way to teleport??

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Well, I wanted to test the controls, so i set them to true, and when i hit w to go up it jumps to the finish thing, and i can select the letters or delete them.
(resolved)
« Last Edit: April 03, 2007, 11:27:30 PM by Rpg_Gnome »

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Also how do i take out the hud?

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And by the way if anyone cant see they animation when attacking just change  false for true


# enable or disable the sprites during action of the player
    PLAYER_ACTION_SPRITES = False

To

# enable or disable the sprites during action of the player
    PLAYER_ACTION_SPRITES = true


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@ rpg_Gnome

take out this part of the script: (line 2500)
Code: [Select]
#==============================================================================
# Hud
#==============================================================================

class Hud < Window_Base
 
  def initialize
    super(-8, $game_system.hud_y, 656, 80)
    self.contents = Bitmap.new(width - 32, height - 32)
    if $fontface != nil
      self.contents.font.name = $fontface
      self.contents.font.size = $fontface
    elsif $defaultfonttype != nil
      self.contents.font.name = $defaultfonttype
      self.contents.font.size = $defaultfontsize
    end
    self.opacity = 0
    refresh
  end
 
  def refresh
    self.contents.clear
    actor = $game_player.actor
    bitmap = RPG::Cache.character(actor.character_name, actor.character_hue)
    rect = Rect.new(0, 0, bitmap.width/4, bitmap.height/8)
    self.contents.blt(0, 12, bitmap, rect)
    draw_actor_level(actor, 40, 8)
    draw_actor_hp(actor, 100, 0, 160)
    draw_actor_sp(actor, 280, 0, 160)
    draw_actor_exp_alt(actor, 460, 0, 160)
    @level = actor.level
    @exp = actor.exp
    @hp = actor.hp
    @sp = actor.sp
  end
 
  def test_changes
    a = $game_player.actor
    if a.level != @level
      a.recover_all
      a.damage = "LvUp"
      $game_player.animation_id = LVLUP_ANIMATION_ID
      $game_player.damage.damage(a, a.hp, a.sp)
    end
    return (a.level != @level or a.exp != @exp or a.hp != @hp or a.sp != @sp)
  end
 
end

and on these lines: 965, 1394, 1402, 2163, 2174-2118,  2557, 2567, 2597, 2629, 2776, 2809 take out the "hud" things.
(basicaly search for "hud" and delete any of the lines that have it)
----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^
Feildmaster Productions
Made By One Man Run by the Same...
Making Games for Everyone...
Oh yeah, and everything else web based
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********
EXA
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I'll add an option in the Config module later.
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***
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Sounds cool...!
----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^
Feildmaster Productions
Made By One Man Run by the Same...
Making Games for Everyone...
Oh yeah, and everything else web based
For a charge... Of course...

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Rep: +0/-0Level 87
For some reason the $game_variables[X] = $game_system.how_many_enemies_left doesnt work. I set up an event with a the variable being 0 as a condition, but the event runs as soon as the game is started rather than when I defeat the 1 enemy in the room.

Hellllpp! lol ;D

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Rep: +0/-0Level 87
how do we get ennemy to drop item on the floor .  ???

***
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For some reason the $game_variables[X] = $game_system.how_many_enemies_left doesnt work. I set up an event with a the variable being 0 as a condition, but the event runs as soon as the game is started rather than when I defeat the 1 enemy in the room.

Hellllpp! lol ;D

make it look something to this effect...


and it will work...

@nobuu i don't think it is supposed to... but hell, i wouldn't know.. (i believe it is supposed to automatically give the item into the inventory, but it doesn't work...)
« Last Edit: April 06, 2007, 05:28:21 AM by feildmaster »
----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^
Feildmaster Productions
Made By One Man Run by the Same...
Making Games for Everyone...
Oh yeah, and everything else web based
For a charge... Of course...