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RMVX Monster move?

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Rep: +0/-0Level 81
I will protect the future!
Does anyone have anything that makes monsters that you attack move as well as your characters or is there something else I can do to achieve this?

*****
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This text is way too personal.
Bronze - GIAW 11 (Hard)Silver - GIAW Halloween
http://www.pockethouse.com/mambo/scripts/battle_engine_zealous.txt

Created by Yanfly (a.k.a Wong).

Hope it works like you invisioned.

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Furry Philosopher
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2013 Best RPG Maker User (Creativity)Randomizer - GIAW 11Gold - GIAW 11 (Hard)Secret Santa 2013 ParticipantFor frequently finding and reporting spam and spam bots2012 Best RPG Maker User (Programming)2012 Best RPG Maker User (Mapping)Secret Santa 2012 ParticipantGold - GIAW 9Project of the Month winner for September 2008For taking a crack at the RMRK Wiki2011 Best RPG Maker User (Programming)2011 Kindest Member2011 Best Veteran2010 Most Deserving Of A Promotion2010 Best RPG Maker User (Technical)
Wait, you mean like a counterattack or something? *is confused as to what you mean by monster move*




*****
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Bronze - GIAW 11 (Hard)Silver - GIAW Halloween
Wait, you mean like a counterattack or something? *is confused as to what you mean by monster move*

I think he meant for the monster to actually "move" (take a step back, take a step forward, etc). But now that you mention it, I'm not so sure now -.-

**
Rep: +0/-0Level 81
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Yeah Cozziekuns has the idea, I want to make the monster or enemy move like your basic character with the Tankentai Side View Battle system. It basically just lines up your characters in your party sideways facing the enemy, and the characters in this case move. (Like early final fantasy) The enemies do not move and are much larger than the character player.

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Rep: +0/-0Level 81
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Thanks for the script, I'll try it out.     

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Furry Philosopher
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2013 Best RPG Maker User (Creativity)Randomizer - GIAW 11Gold - GIAW 11 (Hard)Secret Santa 2013 ParticipantFor frequently finding and reporting spam and spam bots2012 Best RPG Maker User (Programming)2012 Best RPG Maker User (Mapping)Secret Santa 2012 ParticipantGold - GIAW 9Project of the Month winner for September 2008For taking a crack at the RMRK Wiki2011 Best RPG Maker User (Programming)2011 Kindest Member2011 Best Veteran2010 Most Deserving Of A Promotion2010 Best RPG Maker User (Technical)
Ah, might have been helpful to tell us that you meant a sideview battle system. n_n;

That script probably isn't going to help you then.




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Rep: +0/-0Level 81
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Any ideas that might help then? I tried out that script posted previously and it wasn't what I needed. Although it was pretty interesting,
the enemies remain the same.

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Bronze - GIAW 11 (Hard)Silver - GIAW Halloween
http://wiki.pockethouse.com/index.php?title=Battle_Engine_Melody.

Another Battle System by Yanfly, and I think this has what you need. I'll warn you though, it takes a lot of configuring.

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Rep: +0/-0Level 81
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WOW, that is difficult. Have you actually used it? If so could you give me a walk through? When I tested it, it showed 2 of the same character and still the enemy was motionless. Do I have to import graphics for characters I've made myself. ( I used the characters from the template in the actual thing it comes with, just named different and with different attributes)

*****
Rep:
Level 84
This text is way too personal.
Bronze - GIAW 11 (Hard)Silver - GIAW Halloween
WOW, that is difficult. Have you actually used it? If so could you give me a walk through? When I tested it, it showed 2 of the same character and still the enemy was motionless. Do I have to import graphics for characters I've made myself. ( I used the characters from the template in the actual thing it comes with, just named different and with different attributes)

http://wiki.pockethouse.com/index.php?title=Battle_Engine_Melody_(Manual)
http://wiki.pockethouse.com/index.php?title=Configuration_(Battle_Engine_Melody)
http://wiki.pockethouse.com/index.php?title=Category:Melodies

Your three quick cheatsheets.