But, with RMXP, everything was practically pre-made because of all the resources available. This made people think they could just slap together a lot of resources and they instantly had an awesome game. And thus, the age of "RM Idiocy" was born. Sure, they were there during the earlier years, but from what I can tell, it wasn't near as prominent.
Just because there are scripts, doesn't mean that the bar was lowered in any way, in fact, with the introduction of scripting to allow you to mess with any aspect of your game, the bar was raised, and people demand higher quality games, now that custom systems are so easy.
All of these have become even -more- important than they were back when 2k3 was the norm, because back with 2k3, if you could custom event a badass battle system, people would be amazed right off the bat. That game would be praised as gold, even if the story happened to be generic.
While this is definitely true. I can honestly say that I have yet to see anyone take full advantage of RGSS in the english community. Most of RGSS' use is 'find script here, paste into game, mess around a bit, done!'.
There are only a handful of original RGSS efforts in games I can think of. None of them from us.
I wonder how the RMXP/VX community would have been like if no one shared major script systems. It's something to think about.
And as a side note, I must agree with Madriel somewhat. While I haven't seen a ton of it these days. The attitude of the RM community has obviously shifted from the old days.
This is not the Golden Age of game making; it is the Gilded Age, an era of mediocrity and fear hidden under the facade of superior development tools.
The seeds of creativity are continually being snuffed. So many threads started by your novice game designer are greeted by negativity and uncalled for comparisons between it and the top of the Indie scene. In doing so, we have limited the market on ourselves, and stinted potential contributors to the community by striking them down early.
In short, the nurturing environment that was once so prominent in the game development scene is now gone, which is a terrible travesty. Fewer games get released as a result, many projects quit because the author could not keep up with the unrealistic demands. We have better tools, more weapons at our disposal, shouldn't it be easier to get something out there, whether a demo or full game? We've made it harder. Anything with even the smallest imperfection gets absolutely railed in the game development community. Games with great potential get shut down immediately. A change in attitude is needed if the development community, and RPG Maker in general, is to survive.
While this is definitely true. I can honestly say that I have yet to see anyone take full advantage of RGSS in the english community. Most of RGSS' use is 'find script here, paste into game, mess around a bit, done!'.
and then that game is called crap, and the maker gets offended that their little effortless game didn't recieve endless praise. Just because someone can copy and paste a custom system, doesn't mean people will call their game good. I'm totally not seeing how scripts caused some sort of downfall in the RM community.
I wonder how the RMXP/VX community would have been like if no one shared major script systems. It's something to think about.
probably totally dead.
And as a side note, I must agree with Madriel somewhat. While I haven't seen a ton of it these days. The attitude of the RM community has obviously shifted from the old days.
That's because a lot of people think that they'll make a great game with no effort. And when they're shown otherwise, they get pissed off. So threads turn from "hey your mapping could use some work" into "DUDE SHUT UP YOUR MAPPING SUCKS WE TRIED TO HELP YOU BUT YOU KNOW WHAT SCREW YOU!"
I view RPG Maker itself as a game to be played for fun, rather than a developer's tool to make some other game.
Indeed. :)I view RPG Maker itself as a game to be played for fun, rather than a developer's tool to make some other game.
In this mindset, I agree.
when I upgraded from VX to XPVX is newer than XP, so you actually downgraded. But, I do agree, XP should have kept the face option from 2k3.
Do you think they will release another maker soon (or ever)? ???I figure they are already working on one. It seems like a big money maker, so I don't expect to ever see that series stop. Although, it will probably be a few more years before a new RPG Maker comes out.
Phh, console rpg makers are stupid.Though some PC makers could learn a thing or too from them.
Golden Age huh?Unnoticed? Yes. Golden Age? No.
I would have to say RPG Maker 2 (PS2) era's was a (unnoticed?) one. It was the first RPG Maker to include 3D graphics, and all in all it looked like a 3D version of VX. It included scripts, and seeing that most of the stuff needed people to program stuff into the scripts, it encouraged LEARNING!! A lot of creative stuff could be recreated with RPG Maker 2 (I think some one on youtube mimicked Final Fantasy Tatics with it). But seeing that there was no real way of sharing your game with the internet (well not supported by Enterbrain anyway) this sadly went unnoticed (except for a crapload of videos on YouTube).
Oh yeah, GW closed a little bit after XP was announced and PK was dominant.
It was active more as a forum, just last year they created a blog to compensate for the mainsite, this year they released gw6. What are you saying? There are lots of games in GW, it never died.
Uh what, for the past 4 years, GW was never focused on rpgmaker only, it's separated, it has GM and etc. Mostly rm2k/3 a few moving to XP, but it doesn't mean it died since the XP forum was active at that time with Shadowtext and RPG, it was never an XP site, nor did it ever shut down and you maybe believe it or not, but more people are using Rm2k3 than XP :V