BETA 1.09 UPDATE: Smoking is bad for you edition
[FIX] * Fatal crash on smithing any items except ores. Bad copy/paste code done
in 1.08. This is what we call a 'gump'.
[NEW] * New feature to setup a counter. can assign to a game variable, and enable
or disable the counter for any type (ores, weapons, armors and items). Open the
settings and ctrl+f 'Settings for Smithing Counter' to access the settings.
BETA 1.08 UPDATE: New fixes for old problems Kitkat edition.
[FIX] * Feedback is now properly handled. An old issue with key assignment has
been resolved. The Feedback hash can now retain a potentially infinite amount
of pending messages.
[NEW] * 2 new settings related to feedback. Forced feedback specifically. The
first setting enables the option. The second setting is the buffer, which is the
amount of feedback messages that must be waiting to display in order to trigger
forced feedback. This optional feature basically prevents the player from
inflating the amount of pending feedback messages into a massive size.
[MOD] New music for the demo. What? That counts as something.
BETA 1.07 UPDATE: A lucky number. If you believe in that crap.
[NEW] * Exp Progress Bar with a bunch of settings to accomodate it. These are
found in the Status Window settings area of the System Settings script.
[NEW] * Setting to enable or disable the drawing of the total exp value in the
status window
[NEW] Window_Base now has 8 new methods added to it with this script. Nothing
is overwritten or aliased. This new code can be found at the bottom of the
'[RSS]Datamanager/Coremods' script. Included is methods for custom line draws
and methods for gauge logic.
[MOD] * The included COLOR_BASE script has been updated with some new definitions
and it is highly recommended you include it among the scripts you update for your
install to your game.
[MOD] * The '[RSS]DM/S/Party/Title/Load' script is now renamed more properly to
'[RSS]Datamanager/Coremods'.
BETA 1.06 UPDATE: The breeze before the progress bars
[NEW] * Sound settings for smithing items. 1 sound per available category. Pitch and volume settings available. A toggle setting enables or disables the sounds. With added sounds disabled, smithing will instead use your equip item sound.
[FIX] * Massive spelling fixes system-wide for 'recipe' being spelled horribly. Some settings & script commands were impacted by the spelling changes. New settings & script commands have been put in with the old mistakes to keep compatibility (they just forward the data to the proper method).
BETA 1.05 UPDATE: Getting ready for the overhaul!
[FIX] * If 'Show_Unknown_Item_Names' is set to false, icons for unknown items wont
draw on the screen.
[FIX] * Icons were sometimes broken due to bad case statements. Fixed.
[FIX] * Type select window now has a correct default size.
[FIX] * The Smithing Scene now properly backs out to the type select window if the
player cancels browsing the 'other' items category.
[NEW] * Cancel/Back options wont be drawn in item select windows if there are no
items available for the player to select.
[NEW] * New setting: Hide_Unknown_Recipies which will forcibly hide recipies from
being drawn to the item select window if the player doesn't know them. Note that
this makes other unknown recipies related options useless.
[MOD] * The item details window has been modified and resized to make more free
room available on the screen for other things...
[MOD] Blacksmith stats window and item details windows are now both respectively
transparent by default.
BETA 1.04 UPDATE: Long time no see! I'm here with an update and looking for more suggestions.
- New category (by suggestion) for Miscellaneous Items. This category is optional and is enabled by default with a setting allowing you to enable or disable it.
- The new category also comes with a new command to add items to its separate recipe list. This new category was tricky as the system was not originally intended for it, but its working great now.
- Full documentation is included within the demo in the scripts section. All documentation has been updated to properly convey the change with the addition of a new category.
- Download is at the top of the main post as usual. I don't think the included screenshots do things much justice anymore, so I'll be bundling a few with the next version. Ramble, ramble ramble ramble.
BETA 1.03 UPDATE: Finally aliased the last methods in DataManager which was overwritten. Now the included DataManager is fully aliased, increasing compatibility with other scripts. The RSS will now also work with my quest system, (QSB).
Lots of updates in BETA 1.03. Open the spoiler below to see the rest.
BETA 1.02 UPDATE: Item Icons yay! (Added item Icons and settings). Added hide item name if unknown setting.
BETA 1.01 UPDATE: Removed Maximum Level setting from the level tree & added handling to read the last level as the max level instead. Added control settings for the smithing scene background.