Quest Book Version: 1.2
Introduction This is a fairly heavy quest book which provides an overview over a number of quests represented by pictures. Each of the quests can be selected and a window with quest specific details will be shown. (The pictures are 80x80)
Features Quests can have any number of parts. (Only the text for the current part is shown)
The quest book can be applied to a game in progress since whether quests are solved or not depends on variables, switches or a combination of them.
Solved quests kept and can be shown.
The opacity of background of the quest book can be changed and a picture can be shown behind it accordingly to a variable.
Screenshots Demo QuestBook version 1.2 (rar) Script I really suggest the demo rather than the script since it also contains example pictures.
I have included them for people who just want to take a look at the script.
Quest Book Script Here is the
example usage of the script used in the demo: (I would suggest placing it in a different section)
Installation Insert the script just above main. (Like so many other scripts)
Insert just below the script a new section. This section will be were you configure the script. Create quests and such.
Instructions I will try an experiment here. Instead of written a big wall of text explaining everything I want to know where my explanation should be in-depth and where it should be more shallow. I.e. where should I focus.
Please look at the
example usage of the script.
What is for you the most confusing parts?
Will you be able to modify the quests?
Will you be able to add another quest?
Will you be able to add/remove a quest part?
Is it clear how the Quest_Criteria works?
Do you understand the top part where you configure the background?
How do you add/remove another background picture?
How do you change the opacity of the quest book? The path?
Can you figure out how to modify, add and remove the actual picture files? (You should probably download the demo for this)
This is a case of help me become better at helping you. I am sorry for the inconvenience.
Compatibility Spoiler for If you are using exotic save systems :
At the bottom of the script (
Binding to Scene_Load section in the demo) you find this code
#============================================================================== # ** Scene_Load #------------------------------------------------------------------------------ # Aliases and uses the on_decision method to reset $game_quests on the proper # time. #============================================================================== class Scene_Load < Scene_File # Check if the alias already exists (To avoid F12 errors) unless self.method_defined?(:zeriab_questbook_scene_load_on_decision) alias zeriab_questbook_scene_load_on_decision :on_decision end def on_decision(*args) # Call the original method zeriab_questbook_scene_load_on_decision(*args) # Check if the scene has changed unless $scene == self # Reset quest data $game_quests.reset end end end
The idea with that snippet is to call a method when you load a save. It is used to preserve consistency in the quest book
$game_quests.reset
Note only do this if there is a problem with the snippet. (You can try putting a "
p 'test' " in the reset method in Game_Quests if you want to test that it is called when you load a game)
Credits and Thanks Credits goes to Zeriab
Special thanks goes to Indinera who requested the script for the game Laxius Force
I would like to thank everyone using their time to try and use my system.
I would like to thank everyone reading this topic.
Thanks.
Terms and Conditions Author's Notes This script were designed for a game so the visualization is very fixed.
I would be delighted if you report any bug, errors or issues you find.
In fact I would be delighted if you took the time and replied even if you have nothing to report.
Suggestions are more than welcome
And finally: ENJOY!
- Zeriab