Mr. Kathis I am having problems finding all the options for my event commands I don't even know how to make this work. Ya I use rpg maker XP and she uses 2000 and he uses 2003 our event windows are not the same order and I am lost. can you help us go through this? What you want me to work? fine I suppose I should but you all will be tested on this -_-
-------------------[ The layout of the event ]---------------------------
Alright we are going to make this easy on you all first we will in order of the window, Preconditions, trigger, graphic, movement, and animation, THEN we will do commands. here is my color code for you if its red then it means it's for rpg maker XP only If its orange then its for rpg maker 2003 only if its green then its for rpg maker 2000 only anything else like my normal font color means its for ALL , of course names might be different in that case I'll have a / and the correct color name so not to confuse you. Alright time for my hell...
Push F7/ F8 to get to the event page
NAME = the name of the event other wise it will be its event id number
New page / new event page = This will add another page for this event meaning it can have a different graphic different condtions before it loads different way to have its triggers set ect.
copy page/ Copy event page = This will copy the entire page that you currently have selected.
Paste page / paste event page = This will copy the ENTIRE page that you have cut or pasted very helpful if you need to reorganise your pages.
deleate page / deleate event page = This will remove the entire page from the event.
Clear event page = This will work just like deleat page but it will not deleate the page just remove all information from it.
Preconditions / Event conditions
- These are the criteria that must be met before the event will load this page.
Switch - Switch is a very handy way of turning on and off events, just think of a light switch when we mention switch.
Switch - same as switch just an option to have a second one.
Varible - Varbiles are numbers stared in a database, each varible has its own little cubby hole so to say, and will look in its area for the number when you call upon it.
- greater than or equal to - this is the defult condition of relationship to the number. in rpg maker 2003 they have the option to change the setting of the way the number must compare to the varible. be it > , <, = , <=, >= ,=/= (not equal to) In the other rpg makers you can only have it above so Varible one > X
-Input your number this number will be your conparasion to the varible.
--------the next few are not included in rpg maker xp -----
The Item condition will look to see if the party has an certain item in their inventory
The Hero condtion will look to see if a hero is currently in the party
The Timer 1 will check to see if the current timer is lower then the set time (what you set) This one will look at ONLY TIMER 1 ( I don't know how many times I had to say that over and over again >< )
Timer 2 will do the same as timer 1 but will look at ONLY TIMER 2.
Local switch, unlike the other rpg makers you have a new option this local switch can reach to 4 switches that work on that map only, also unlike normal switches these will reset to off when you leave the map. I don't usally suggesst them. They seem to be more trouble then they are worth at least with me anyway.
----XP is now inclued with the others again ----
This will be added on to later I need to go do some other tasks *returns* due to some people pointing out the PK version of XP is different from the orignal in termanology also. So I'll have to choose a color for it too...saddly.. it will be purple. blue is my color no one takes the teachers color