arMaiageddon v 1.0

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Downloading now.

EDIT:

download worked.

now to install it and see if it stops for me
« Last Edit: August 23, 2009, 06:56:20 PM by lost »
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Best title screen i've ever seen. now it needs a logo with the game name on it or sumthin
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Very cool. Downloading now :)

EDIT::
It keeps stopping  ;9

What do you mean it keeps stopping? The download or the game?
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The download, but it was probably my connection. I tried downloading it a bit ago and it finished completely.

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I picked a female character but I'm pretty sure I'm a male. ;_;

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Good eye Irock.

Fixed!

Oh yeah and your Edville is in the southeast of the overworld map.
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V . 14 is now up. Same download link.

V . 14

Now you can go from Mt. Peek to the mystery quest, to the beast in the mine quest, to the farm quest. There is dialog for each of the quests, but 80% of what I would like to have. The beast quest is still missing some dialog, the end of the mystery quest is still missing some dialog after you finish it.

After Mt. Peek comes the mystery quest. It is the mystery quest, because it was not originally intended to be there. The mystery quest will remain a mystery, but in every game that I have ever made, it involves what the topic of the quest is about.

The quest in my opinion is awesome, it involves a short new "battle area." Not that there are any battles. One of the few reasons it is awesome, is because you are thrown into the situation, you do not get a choice. Sort of like if aliens just kidnap you... that is not your choice.

There is something at the end that I find particularly fun. This mystery quest adds a whole 5 minutes of gameplay (for 6 hours of programming). That is with me knowing where everything is and doing a speed run over and over through the area.

Once you get through it, then you are taken to a secret area that I feel is fun :-)

This will not sound like much at all, but so far playing the game I am 22 minutes into it and that is with no battles. There are no battles yet. Nor is there any need to wander around. I just go from point A to B, doing exactly what I need to do. I hope there will be 40 minutes of battles at least. This is really only "mission 1."
« Last Edit: August 25, 2009, 10:16:01 PM by maia »
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Sounds pretty damn cool. Now I have to redownload it  ;9


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Everytime I try to download, it's not complete. I've got "extract failed" error. Can someone make a mirror, please?
Regards,
Mike

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I think that I am going to work on making the file size smaller.

EDIT:

8 MB smaller.
« Last Edit: August 27, 2009, 06:49:10 PM by maia »
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I need interiors of inns for the following places: The grand wooden city of Beaverton, the humble farm village of Oxdale, the wooden village of Plainsboro, the bustling pirate place known as Port Teeming and the happy island village of Angler's Perch.

If anyone would care to do those interiors.

If you cannot think of anything to do for these, but still want to participate, here are some ideas:

BEAVERTON CITY INN
This upscale, fancy inn cators to the rich and is priced accordingly. Warriors, mages, dignitaries come to stay in its big beds. The hostess of the bar is gorgeous and all of the warriors try for her heart or body. The Inn Keeper is her angry father.

PORT TEEMING INN
This is a shady place, full of pirates, drunken fishermen, and whorish dancers. It is dirt cheap, grungy, unclean and has a number of rats. The innkeeper lost his eye years ago when he was a pirate. The piano player is secretly an assassin working on her next target.

OXDALE INN
A quiet place, with barely any guests. It is a place to get some great rest, but there are a limited amount of rooms. It is a bed and breakfast owned by a family that cator to their guests every whim.

PLAINSBORO INN
An average place owned by an elderly woman who has been bed ridden for a decade. She has the greatest room, but her grand daughter is now the innkeeper that warns people not to go into the big room.

ANGLER'S PERCH INN
This inn is small, delapadated, and needs fixing. There are always plenty of workers in here to fix it, but no one can seem to do the job. The workers are bumbling, noisy and anger guests. The innkeeper is a happy former fisherman that loves to smoke.
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The quick details are...



Game = 34 minutes long.

Combat pit you can really fight in.

The mission to get to mission 2 is 5 minutes.

The meat part of mission 2 is now 5 minutes.

I went through the meat of mission 2 in 3 minutes at first.

So I added eggs.

Smash all 54 eggs in the Yosaris Mine! After you kill the creature and get the extra party member.

Party now has 6 people in it.

I mean 6 people that fight :-)

Quick details.
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V . 15 is ready for download

Technically the game is longer than 34 minutes, I just have not played longer.

So to pad the game, I added a mission that involves the combat pit in Beaverton City. This is where you will get someone added to your party. Once the time is right and after you have fought a few rounds in the pit.

Because the Yosaris Mine Mission was a little short, I expanded it with someone's submission. I added torn pages from a journal, skulls, miners and now once you defeat the creature, you will need to smash all of its eggs. All 54 of them. Sure finding every single egg would be dull and boring, but once the creature is defeated an Earthquake rearranges things to make it a lot easier to find the eggs.

The Yosaris Mine is now closed off until you are ready for the mission, although if you use free play, you can still get in at any time.

At that point, your party will have 6 people in it. 6 people that can fight.

There are more quirky things in Beaverton City for you to find. Animals and other details have been added to each map. Someone detailed Iherno Fort, and I corrected the error with the sleep script that would freeze the game when you saw someone zzz...ing.

Oh and now you can get past certain game stoppers.
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V.18 is up. It is still of course an alpha, but you can play 4 quests.

The game is now 49 minutes long... with no battles / enemy encounters. That is 49 minutes of me speed running to perfection. Each place that I test is tested at least 10 times before I get it right. So everything is perfect.

If I add enemy encounters,49 minutes will balloon to 3 hours and this is only 4 quests so far. Let alone given the time people have to figure out puzzles.

As it stands right now...

4 of 10 quests are completely done.
All of the maps are done, but of course I am still adding more maps like the new secret dungeon in Oxendale.
« Last Edit: September 07, 2009, 05:05:12 PM by maia »
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awesome! i'll have to download this version then. The last version was never able to be extracted fully. 5000 page views somewhere else you mean? because atm there's about 700. I'm looking forward to the demo too then :)

OH and since this is a WIP that's actually being worked on, I moved it to the projects instead of new projects.

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It is about time. Now people may actually see it. About the 5,000 page views, that was for something else. V.15 I was told could never be extracted fully so I made V.16. Thank you again for moving it.

The projects system is flawed where no one reads new projects.
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I read them ._. lol, I just forget I'm mod here sometimes :P

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I played this for hours. I am impressed. Even with no enemies I had a lot of fun playing with the puzzles.
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17 screenshots (2 MB?)

Spoiler for:
















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I am loving the humor of this game. That should be your big focus, but I guess its hard to emphasize humor. The characters are stunning if not flooring. A talking cat god of crazy. A king that lives in the playboy mansion. The puff-puff line was amusing and the line from Surak about Eludif made me smile big.

Now all you need to do is replace the RPG VX graphics with Dragon Warrior or Final Fantasy graphics and people will be all over this!

I'm in Gradunza and I'm digging how many puzzles there are. I've never seen a green cave either. I've seen 12 of those 17 screenshots now.
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Thanks. There is now 75 minutes of speed run. No enemies, just doing what I have to and knowing exactly where to go. Where I am now perhaps marks 1/2 of the game. Although the later half dungeons get bigger and bigger, so maybe it is 2/5ths of the game.

It will be up with V . 21 which will not be up until Saturday or Sunday, whenever the alpha testers get back to me about V . 19. There is a V . 20 up currently.
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A video of three places. Angler's Perch Village / Azure's Refuge / Bricane Lighthouse
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oic! dling naow ^^

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Hi
lol
ArMaiageddon

xD Nice name btw
Hi