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Midnight - Enter the Survival Horror (DEMO + Teaser Trailer)

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Zylos
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« on: December 14, 2007, 11:28:15 PM »
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Midnight. This time there is no princess to rescue, there is no evil to vanquish, there is no world to save...

This time, all you have to do is survive...





RATED M for Mature
Contains: Foul Language, Blood and Gore, Intense Violence

...but if you can't handle all of that in 2D then you should seriously just get out of here now.





Story

"Devil's Island...

It's been in the news quite a bit lately. Apparently people have been going to Devil's Island...and are never seen again. The locals have been saying that they go to Devil's Island and are torn apart by the spirits of those lost at sea. Mind you, that's just local superstition. There's no such things as ghosts.

Naturally the police have investigated the island, but they found nothing. Still, Devil's Island is my only lead on the person I'm looking for. There's got to be something on that island that will give me some idea of what's become of her, so I'll be taking a trip there later this evening. I heard that a group of college students are getting ready for a trip there anyway, so maybe I'll hitch a ride with them.

I've got a bad feeling about this island, but I should be fine. I've had tougher cases before. Besides, no ghost will dare bother me as long as I bring my little "friend" along to keep the peace. It's almost 6:00 now, so I better head down to the docks to see if I can get myself a free ride with those college guys. Wonder why they're going to the island, anyway? It sounds like they're planning to spend the night there.

...(sigh)...I can already tell. I've got a long night ahead of me..."





Characters
(click to show/hide)

Other Characters
(click to show/hide)

Screenshots
(click to show/hide)





DEMO is now available!
http://www.megaupload.com/?d=Q9VT09B7


Just keep in mind a few of the following things:

1. You can only explore the first floor and part of the basement in the demo. The most you can go to is finding the first two coins.
2. A lot of items were rearranged in the demo so that they could be easily found (including those normally accessible upstairs).
3. You are allowed infinite amount of pills and bullets in the demo.
4. It takes fewer hits to kill an enemy or blow its head up.
4. There are a number of bugs being worked out. If you find one, let me know.
5. It is a long download because I forgot to delete a bunch of things not used in the game. Sorry.
6. This IS a mature rated game, so if your mommy is looking over your shoulder and you get in trouble, it's not my fault.
7. You can save your game by examining the bibles.


IMPORTANT NOTE: Apparently some computers can't handle the Mode Seven intro, so if the above version does not work or is generally slow, you will be wanting to use the "Mode-Sevenless" version of the demo below:

http://rapidshare.com/files/96834140/Midnight_Demo__No_M7_.exe.html





Teaser is now available!
http://www.megaupload.com/?d=HOLPAU7D

Just a short teaser to garner some attention and make people say "Work faster, you damn furry!"





Beta Mode Seven Scene
http://www.megaupload.com/?d=682FLPDE

This is a test of how mode seven might help my game out. Imagine this: someone has just activated some sort of self-destruct system on Devil's Island and you have only two minutes to escape before everything blows up!

The point of this "minigame" is quite simple: avoid the mines and stay alive for two minutes. It sounds easy, but it isn't.

Remember that this is just a test scene.





Credits

RMXP: Enterbrain (no kidding)
Mode Seven: MGCaladtogel
AMS: Dubealex.com
Facesets: Sozaimenu.gozaru.jp/english.html
Tilesets: TeamAnti.com
Sprites: Etorie, Ninesages.org, Emidy, Dertt, and Sozaimenu.gozaru.jp/english.html
Music: VGMusic.com, Master_of_Time, and HaloOfTheSun (Mansion ~ 2nd Floor)
Sounds: Partners-In-Rhyme.com
Icons: Phanx.com, Ninesages.org
Everything Else: Ninesages.org

If you find something in the demo that's yours and you didn't get credited for it, PM me and let me know so I can fix that.


Progress

Maps: 80%
Sprites: 85%
Puzzles: 85%
Enemies: 80%
Effects: 70%
Music: 100%
Story: 85%

Overall: 85%




Questions? Comments? Suggestions? Complaints? Insults?

« Last Edit: April 28, 2008, 03:46:42 PM by Zylos »


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Dertt
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« Reply #1 on: December 14, 2007, 11:36:53 PM »
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This looks pretty good, and like it could be genuinely creepy.


(click to show/hide)
Other projects you should check out:


[your game here -- just comment on Clericus]

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I'm the last of the iconoclasts
You remit while I remain
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in a place that doesn't exist.
Ruzu
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« Reply #2 on: December 14, 2007, 11:39:42 PM »
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oooh just my type of game really. MYSTERIES!!!!

Good Luck Tongue got my eye on this


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Zylos
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« Reply #3 on: December 14, 2007, 11:49:28 PM »
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It's not going to be so much a mystery...
It going to be more like a:

"Oh s#$%! Oh s#$%! It's still f#$%^% after me! Gahhh! Where the f$%# did that OTHER one come from! @#$%!"


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« Reply #4 on: December 15, 2007, 05:53:35 PM »
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Lol, still going to be fun XD.


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« Reply #5 on: December 15, 2007, 07:18:40 PM »
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The two indoor screenshots where the light is dim are excellent, but then the mapping in the other screenshots can use some work.


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« Reply #6 on: December 15, 2007, 07:32:45 PM »
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I used to have that clock image as a wallpaper once

Oh and the game sounds brilliant. I like it when you step out of the box and do other kinds of stuff. Let's just hope it gets finished, eh?
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« Reply #7 on: December 15, 2007, 07:56:54 PM »
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Your larger maps are a bit empty. They could use some work.

Other then that, it looks great. Looking forward to a demo. ^_^


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« Reply #8 on: December 15, 2007, 08:36:36 PM »
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C:/RMRK/NewMembers/Zylos.exe has been moved to C:/RMRK/AwesomeMembers/

Close my eyes just to look at you,

Taken by the seamless vision.
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« Reply #9 on: December 15, 2007, 08:38:50 PM »
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UPDATE! Demo now available!

I like feedback, both positive and negative. Just keep in mind that this is still a work in progress.


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« Reply #10 on: December 15, 2007, 09:23:01 PM »
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Very awesome. I believe I finished the demo and it rules so far!

Good job and I can't wait to see more!
Zylos
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« Reply #11 on: December 15, 2007, 09:27:08 PM »
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BTW, it's probably very obvious, but the game is a lot creepier if you play on fullscreen (ALT+Enter) and with the lights out in your room. The whole point to a horror game is to be creeped out.


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« Reply #12 on: December 15, 2007, 09:53:58 PM »
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I belive i played through the whole Demo also. Not to be mean or anything but this was more MUST PLAY MORE then I think i wet myself game. (Just not easily scared, if it wasn't on RMXP i think i would be)

I still say its one of the best games out there.
Also i see why your maps are the way they are, there needed to stop the zombies for any period of time you can afford, also you need space to not get killed Cheesy

But, i couldn't find the escape button o.o (Was on ALT + Enter)
Also, would be nice if i knew when the demo was over. (Didn't have anything left to shoot) Sad
« Last Edit: December 16, 2007, 04:39:41 AM by Ruzu »


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Zylos
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« Reply #13 on: December 15, 2007, 10:37:56 PM »
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Yeah, the demo is "over" once you've inserted the second medallion.

So things I need to add:

1. More scare.
2. More zombies.
3. Shutdown button.

Anything else?


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« Reply #14 on: December 16, 2007, 01:18:53 AM »
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Not that i can think off.
One thing though, Do not change what your doing its a good game and challenging.  Grin


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« Reply #15 on: December 16, 2007, 01:34:48 AM »
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Thanks!  Smiley

I have some more challenging puzzles finished that aren't in the demo, such as a music memory puzzle (where you have to pair off a bunch of jingles), a box pushing puzzle, a code decyphering puzzle, and some others that I don't want to spoil.

Another feature that's not in the demo is the Sudden Selection feature, which is shown in one of the screenshots. What happens here is that every once in a while during a cutscene, time will freeze and you will be asked to choose an action. The outcome of your choice may affect anything from simply how difficult the next part of the game will be, to affecting the plot itself (such as a character death or the very ending itself).



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« Reply #16 on: December 16, 2007, 01:49:34 AM »
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I'm drooling over this man. I forgot to mention, Garrett is a pretty cool character. I don't think much characters are like him. And good luck with everything else Cheesy i'm watching.


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« Reply #17 on: December 16, 2007, 05:55:42 AM »
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A demo finally!
I am downloading now, can't wait to play it.  Tongue

==-+-==ACTIVE PROJECT==-+-==
          Kingdom of Warfare I
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