RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu
  • Welcome to The RPG Maker Resource Kit.

Need Help.. [RESOLVED]

Started by serpent, December 11, 2006, 12:14:36 AM

0 Members and 1 Guest are viewing this topic.

serpent

How do you remove an event for ever use its used..???

Like for example when i put a Chest with a key inside and the player takes the key inside.Then he enters/exists the House.the chest with the Key inside will come back.I just want to know how to stop that from  happening.

If you hate snakes then theres a 100% chance that i hate you!

Dont click here ------> http://kevan.org/brain.cgi?the%20serpent

:)

end of event add:
Exit even processing
Watch out for: HaloOfTheSun

Falcon

Read tutorials on switches.

Alerith

There are two ways you can do this:

1)Create a trigger for it and create a new page with the opened chest graphic with the trigger as the condition. (I recommend this way because then you can have the graphic changed and a message display if you try to open it again. EX: "This chest is already opened."

2)Or as was stated earlier, just add "end event processing" to the...well...end of the event.
Crystal Collection - On hold.

FF:Dark Symphony - 12%
Demo: May 10th, 2007

Zeriab

Lol. "Exit event processing" won't help you. Not with that problem.
Like Darkload said, read a tutorial on switches.
*points to sig*

:)

ooo

at the end of the chest after the gain item and blah blah, add turn on self switch 1
create a new page in the event, with the pic of an opened tresure chest, and have it turn on when self switch is on.
Watch out for: HaloOfTheSun

serpent


If you hate snakes then theres a 100% chance that i hate you!

Dont click here ------> http://kevan.org/brain.cgi?the%20serpent

:)

so, since your problem is solved, change the topic title and add [RESOLVED] so people know you have been awnsered. thanks
Watch out for: HaloOfTheSun