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Need Help.. [RESOLVED]

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How do you remove an event for ever use its used..???

Like for example when i put a Chest with a key inside and the player takes the key inside.Then he enters/exists the House.the chest with the Key inside will come back.I just want to know how to stop that from  happening.
« Last Edit: December 12, 2006, 11:51:11 PM by serpent »

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end of event add:
Exit even processing
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Read tutorials on switches.

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There are two ways you can do this:

1)Create a trigger for it and create a new page with the opened chest graphic with the trigger as the condition. (I recommend this way because then you can have the graphic changed and a message display if you try to open it again. EX: "This chest is already opened."

2)Or as was stated earlier, just add "end event processing" to the...well...end of the event.
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Lol. "Exit event processing" won't help you. Not with that problem.
Like Darkload said, read a tutorial on switches.
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at the end of the chest after the gain item and blah blah, add turn on self switch 1
create a new page in the event, with the pic of an opened tresure chest, and have it turn on when self switch is on.
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Ok thanks alot guys.. :)

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so, since your problem is solved, change the topic title and add [RESOLVED] so people know you have been awnsered. thanks
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