HAHAHAHA, I love Dexter and Poindexter. They're like every guy I've ever wanted to date. I'm glad you like the battle system! I would say that I worked very hard on it, but I really didn't. The hard part was coming up with a feasible way that a normal teenage girl could fight badguys with magical powers. And then I though, "she could take
their magic and use it against them!" The actual programming of the battle system itself couldn'tve taken more than a couple of hours, if that long. In any case, I know that I had perfected the battle system in one day.
For a few reasons, I do like Faereality more than Futaiten. If you noticed in Book of Days, the message system just abruptly appears as a message shows. But in Faereality, the picture fades in from 100% transparency to 0% in 0.1 seconds, and even though that's just a really minute detail, it makes it look very much smoother than the message box in Book of Days.
Also in Faereality is the heavy use of randomly-generated messages. The four houses in the center of the city (the ones you can't enter) have about 20 different possible messages when you try to open the door. Also, in the Wonder Mall, a boy mentions that the Robots running the Pretzel Stand started making strange sounds. There is a chance of about 1 in 3 that, when you "talk" to the Robots, they will short-circuit. There isn't any point in it, it's just funny. Most of the examinations in peoples' houses are randomly-generated, too, including potted plants, dressers, televisions, bookshelves, and computers. In Bridget's House (my house l-o-l!!!!1!11), examining the GameCube next to the television will mention something about one of 20 possible GCN games that I probably spend too much time playing (after I have Twilight Princess, I'll have to add that one in, too).
If you're wondering about the future of Faereality, I'm going to go ahead and let you know that Rosa does eventually go to the Realm of Faery, and from that point on it becomes more recognizable as a traditional fantasy adventure (although she'll still have to balance out her new adventurous lifestyle with her normal one back home). One of the interesting features in the Faery Realm is the presence of a Fortune Teller, for whom I have already programmed a pretty spiffy fortune-telling conversational bit which utilizes yet more randomly-generated numbers.
If you
really want to, you can open Faereality in RPG Maker 2003 and set the Party Starting Location somewhere in the Faery Realm maps (don't forget to place Rosa on the starting party from the System tab, heh), and you can check out how it all looks by making a new game.
The character sets and chipsets in the human realm are from the GBA Pokemon games (the only ones I could find which actually had the potential to be suitable for a modern setting), and the Faery Realm characters and chipsets are from the GBA Zelda game, Minish Cap (which I had to rip by myself =_=).
About the intro: The main character is in no way related to me. I had no intention of making her a channel for myself as a video game character, or any such thing along those lines. The only thing we have in common is that we like to draw characters inspired by video game characters~ Oh, and she has a Gamecube in her room. The song that plays in the background during the intro is called "No Holly For Ms. Quinn," from Enya's CD, Shepard Moons.
Halo~ Did you notice, in the Music Shoppe, you have your very own CD case? XD There's one for me, too. <_< As well as a guy named "Ghost," I have no idea who he is, but he submits some really incredible music onto
Gaming Ground Zero.
o_O That's a lot of words.
Making those flowers fly all over the screen at the beginning took freaking FOREVER.