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RPG2k - screen fades, then freezes ???

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Rep: +0/-0Level 88
Hi all, I'm having a weird problem. 

In the game I'm making, there is a certain event in which my main characters switch clothes.  All is fine until I exit that particular screen and then try to walk UP in the next screen.  The game looks like it's trying to activate an event when there are no events present.  The screen fades to black (like in a transition from outside to inside), and then freezes.  All directions besides up work after that particular event, but it freezes every time without fail when I walk up.  There are no events in that particular screen (except for the usual teleport player events), and there are no parallel processes running.  Since there is no obvious reason for any of this weirdness, I'm understandably confused.  Can anyone help me?

Thanks!
~Skeen

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how often does this happen? can you post a screenshot of the event's you have on that map. Does this happen on all maps? new projects?
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I'm back again. Again.
I agree, we need to see the thing happening. You should check the event page , to make sure there's nothing in there that shouldn't be there, or can't happen because somethings in the way.

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Rep: +0/-0Level 88
Alright, here's screenshots.

This is the screen in which the oddness happens:



There are nothing but standard "teleport player" and "show message" events, and there is one event (on the left-hand side) that requires that you have a certain item equipped before you can go that way.  None of the events here seem to be the problem.

Here's the script for the event that seems to trigger the weirdness, though it seems to be alright too:



As you can see, there's no relation between this event and the screen in which the fade-out happens, yet the fade-out only happens after triggering this event.  It also ONLY happens in this particular map, and ONLY if you try to walk up at any time after the event.  You can exit the map from the bottom and come back around to it from the maps on either side of it, and walking up then will still trigger the fade-out.  I'm really at a loss here, guys.