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Final Fantasy X script huh?

Started by Kagome, December 03, 2006, 03:48:30 PM

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Kagome

Hmm...i like a FF-X battle style (tactical), and change party so please i need it a cript to this.
And please script to summoning aeons, and owerdrives attack. Arigatou, Thanks.

:)

Watch out for: HaloOfTheSun

Kagome

Just Tactical Battle, and summon is not found.
Please anybody help me whit this.

nevfx

Check here, in the Scripts Database. I don't know if its there, but....

Tsunokiette

Quote from: Kagome on December 03, 2006, 03:48:30 PM
Hmm...i like a FF-X battle style (tactical), and change party so please i need it a cript to this.
And please script to summoning aeons, and owerdrives attack. Arigatou, Thanks.


Just for those who don't know, FFX uses an ATB system. Tactical battle systems require a lot of planning (not the scripting, but the battles themselves *when playing* lol), and are usually isometric.

A release of a new battle system on FFXII is the ADS. The Active Dimension System.
It combines the ATB and the dungeon crawling system (erm, attack on map). It also includes ranges.
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They're bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I'm the only one, I'm the only one."

nevfx

I think I'll stick to the normal battle system RPG Maker XP uses.

Kagome

hmm...and Ability system using in FF X-2, liked when killed monster to 1 ability point and do you using what skill you train.
Its a script ?
.
.
.
sorry stupid question i am newby :)

Kagome

And i please how to add skill to equip weapons and relese skill to unequip ?
Made for me a battle scene who hawe enemy HP, MP, and Time Limit :)
editing this please :D http://rpglive.tym.sk/images/battle.txt

nevfx

Ok, I have no idea how to do this.

Kagome

I know. Just use This.

And change to this.

Blizzard

Quote from: Kagome on December 05, 2006, 10:36:58 AM
And i please how to add skill to equip weapons and relese skill to unequip ?

Look in the Scripts Database, it's called "EQ Skills".
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Kagome


&&&&&&&&&&&&&

&&&&&&&&&&&&&&&&

Kagome

and how to use this script ???
how add skill (Fira) to weapon (Flame Break) :D or to armor

&&&&&&&&&&&&&

Quote#===============================================================================
#
# FIND_THE_DATABASE
#
# This is your equipment database. To add one or more new EQ skills to a weapon
# is very simple. Add another "when"-branch in the script snipplet below
# (they have comments next to it). Configure it like this template:
#
# when "weapon ID"
#   @skill_ids.push(EQ_SKILL_ID1)
#   @skill_ids.push(EQ_SKILL_ID2)
#
# The same works for armors:
#
# when "armor_ID"
#   @skill_ids.push(EQ_SKILL_ID1)
#   @skill_ids.push(EQ_SKILL_ID2)
#
# Please note, that you need to configure this for every equipment part
# separately. That means you need to set it seperately for shields, armors,
# helmets and accessories. This also goes for custom equipment additions.
#
# The lines are commented below so you should have no problems with the script.
#
#===============================================================================

  def database(id)
    @skill_ids = []
    case id[0]
      when 6 # weapon ID
        @skill_ids.push(10) # EQ skill ID
        @skill_ids.push(11) # EQ skill ID
      when 10 # weapon ID
        @skill_ids.push(8) # EQ skill ID
        @skill_ids.push(12) # EQ skill ID
      end
    case id[1]
      when 1 # armor1 ID
        @skill_ids.push(1) # EQ skill ID
        @skill_ids.push(25) # EQ skill ID
      when 19 # armor1 ID
        @skill_ids.push(25) # EQ skill ID
      end
    case id[2]
      when 5 # armor2 ID
        @skill_ids.push(15) # EQ skill ID
      when 18 # armor2 ID
        @skill_ids.push(27) # EQ skill ID
      end
    case id[3]
      when 13 # armor3 ID
        @skill_ids.push(2) # EQ skill ID
        @skill_ids.push(25) # EQ skill ID
      when 3 # armor3 ID
        @skill_ids.push(7) # EQ skill ID
        @skill_ids.push(4) # EQ skill ID
    end
    case id[4] ## add more ids if you are using a custom number of equip parts
      when 29 # armor4 ID
        @skill_ids.push(10) # EQ skill ID
      when 8 # armor4 ID
        @skill_ids.push(32) # EQ skill ID
        @skill_ids.push(29) # EQ skill ID
      end
  end
 
#===============================================================================
# END_OF_DATABASE
#===============================================================================
   
end
&&&&&&&&&&&&&&&&

Kagome

#15
Ok thx guys but can't rellesed a skill when unequip.
allredy just battle scene :D

GAX

Quote from: Tsunokiette on December 03, 2006, 09:50:03 PM
Quote from: Kagome on December 03, 2006, 03:48:30 PM
Hmm...i like a FF-X battle style (tactical), and change party so please i need it a cript to this.
And please script to summoning aeons, and owerdrives attack. Arigatou, Thanks.


Just for those who don't know, FFX uses an ATB system. Tactical battle systems require a lot of planning (not the scripting, but the battles themselves *when playing* lol), and are usually isometric.

A release of a new battle system on FFXII is the ADS. The Active Dimension System.
It combines the ATB and the dungeon crawling system (erm, attack on map). It also includes ranges.

Sorry to correct you Tsu, but FF-X (Final Fantasy X) uses what is called an SSTBB (Speed Stat Turn Based Battle) system.

This system uses a simple trick.

First thing it does is calculates the Speed/Agility Stat of the characters, and the enemies, this creates a set of who will fight (Shown on the right side of the screen as pictures of the players, and lables such as Mon 1, Mon 2, etc. or Boss 1, Boss 2, etc).  Also, depending on Skills and Items used increase or decrease the timing between turns.

Now, let's look at this situartion.



Here we see it's Kimahri's turn.  Now, when Kimahri's turn is up, it will be Tidus's turn, then the monsters, then Lulu's.  Now, let's say Kimahri has the option to use Haste and selects Lulu as a target.  This will make her turn come faster, likely before the monster.

Now, let's say instead, Kimahri uses Ultima.  Now, this skill is extremely powerful, so it would draw back Kimahri's next turn, in this example, after the boss's second turn.

Also, there is an in-battle switching system, allowing a player to switch out party members in the heat of battle, aswell as an overdrive system, and players can Escape battle if they need to, although this will temporarily lower the limit of members active in battle.

Just thought I'd spread some wisdom ^.^

~~GAX72
Stand alone from mainstream society, be the different voice in a world where all speak the same.  Beat not to the rythm of the same drum, make your own rythm and follow it.  Individuality is the method by which we people live, the factor which keeps us from a hive mind, a singularity.  Instrumentality is not key, the key is accepting the difference of people and allowing their differences to flourish, not to suppress these differences and make everyone equal, for in pure equality, we lose what makes us who we are, our humanity.

Kagome

ok. I dont know a "profesional" name to battle style i am newby to this  :cactrot:
but i need script (no tutorial to FFX battle ^.^ )
Please all scripters to make a script
i will let you after it :kiss:


Blizzard

Have you tried checking on http://hbgames.org/forums and http://dubealex.com already? I think I saw an FFX battle script once. If you need an Aeon summon, you could ask somebody to change the Chaos Drive a little bit or also just check these sites. FFX is too popular (for actually no reason... >_> it's overrated...) as that somebody didn't request/make such a script already.
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