As default, you can only check to see if the player has one item. I was wondering if it'd be possible to set it up so I can check to see if they have a specific amount of items.
The idea I'm playing with is a recipe system. If they have a water crystal and three potions, it would make a tonic. Currently, I can't look for three potions. I can only look to see if they've got a single potion in their inventory.
What it is now:
Conditional Branch: [Item] in inventory
@>
: Else
@>
:Branch End
What I want:
Conditional Branch: [Item] in inventory >= 3
@>
: Else
@>
:Branch End