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Game Disc 1 & 2

Started by Punk, November 26, 2006, 03:02:40 AM

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Punk

This was created by me during the Summer of '05. I no longer have a demo.

What to do
Requires
- A few switches
- A copy of your project
- A copy of your project (Probably has to keep the old maps and switches that was used in the other project.)

How to do it
For game disc 1
- Create a switch that is restricted to this game 1 game 2 thing
- Place this on any event and activate the switch
- Create a copy of your project

For game disc 2
- On the copy of your project, there's a little bit of scripting involved here.
Go to class scene_title and do this
On line 37, find and remove
    s1 = "New Game"
change
    s2 = "Continue"
    s3 = "Exit"

to
    s1 = "Continue"
    s2 = "Exit"

find
    @command_window = Window_Command.new(192, [s1, s2, s3])
and change it to
    @command_window = Window_Command.new(192, [s1, s2])
find
      @command_window.disable_item(1)
and change to
      @command_window.disable_item(0)
that's it.

- (This was me being a bit of a noob on rmxp.) On the copy of your project, put a condition on every dungeon/map/stage that you made like if this switch isn't activated, the player cannot play this. (Just in case they're being cheaters.)

Here's how it works.
When the player saves his/her file on the first project (Not the copied one), make sure you tell the player to transfer or copy that file to the copied project.

Screenies
Quote

If you're trying to cheat by loading a file from game disc 1 without actually beating it, this is what happens.

Beat game 1.

I no longer have the demo for this script/system. You have to ask someone else.