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Falcon's Interior Mapping Tutorials

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Reading this, I am assuming you know the basics of mapping, if you don't then other tutorials may help you.

Tutorial One: The Shop
Well, instead of doing a house (there are other tutorials for that) I'm going to show you how to make a shop.

Step One

Alright, to start lets fill the first layer with a wood flooring.

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Step Two

Next, lets use the wall autotile to make the outline of the building.

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Step Three

Now, let's make rooms. Let's make half of the shop a weapon shop, and the other half an item shop.

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Step Four

Alright, now it's time to add some walls, go to the first layer and add the walls.
Tip: Use layers effectively, if something can go on the first layer, put it on the first layer, this opens a lot more possibilities for your map

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Step Five

Lets now add counters for the shopkeepers to be behind.

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Step Six

Okay, now we need to add some objects, let's add a table and a shelf in the item shop, and lets put some weapons behind the counter of the weapon/armor shop. Let's also put some boxes and other things in the item shop, and let's plan on making a row of armor in the weapon/armor shop.

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Step Seven

Hold on though, we can't make a row of armor, we only have three layers, and only two would work! And two armors isn't really a row.
Wrong!
To make a row of armor, put half of the armor on the second layer, and the other half on the top layer. This will allow you to make an row of armor ;)

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Step Eight

Tip: Never leave too much empty space on a map
Let's add some things to that wall in the middle of the shop.

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Step Nine

Alright, now we need to put some more items in the shop, and we should put items on the table.

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Step Ten: The Final Step!

Now that the mapping is done, we need to do one more thing, add shopkeepers and other events!
Tip: The eventing layer is your "fourth" layer. The eventing layer can be used as a fourth layer, in addition, people are part of the map as much as a table is. Remember, your hero isn't the only one in the inn or in the shop!

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The final product!

A very nice map, would look good in a large forest town :)

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Now, here's a view of all the layers.

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« Last Edit: August 23, 2007, 09:46:30 PM by Falcon »

pokeball :)OfflineMale
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very nice man, cant wait for the INN...man if I wasn't hooked on halo, I would finish my guide to water fall's...but im addicted..
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Thanks :P

I'll start the Inn today and try to finish it tonight or tomorrow.

pokeball :)OfflineMale
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just a thought, but should the tile be  changed to 'Shop interior"
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My shop tutorial is done, I have the third tutorial pics uploaded, I just need to write the tutorial.

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Sailor Man
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So about that money...
Nice mapping, but the Inn looked pretty cramped, I would have given it more space.

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Perhaps, but you don't want to leave too much space open, it makes the map look unrealistic.

I guess it's just my style :P

Now, to work on the other half of the inn tutorial.

pokeball :)OfflineMale
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hmm...maybe this should be slip into different tut's because Dial-up users ware going to have to wait a while to load the screenshots. But anywahs...WOW these are great
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The second part of the inn tutorial is done.

Also, I need suggestions on what tutorials I should make next, any ideas?

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Sailor Man
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So about that money...
Perhaps, but you don't want to leave too much space open, it makes the map look unrealistic.

I guess it's just my style :P

Now, to work on the other half of the inn tutorial.
I've been to a decent number of Hotels, the lobbies are usually pretty roomy so it's not unrealsitc.

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Well, we're not looking at modern day inns now are we :P

Although what I meant was you don't want a map that doesn't take advantage of all of its space.

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Sailor Man
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So about that money...
Well it's plausible that ye old inns would have a decent sized lobby.

But yeah, this is dumb. Just go on with the tut.

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EXA
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I agree with a bigger lobby. I hate it when I play and some NPC is blocking the way, because the mapper made too tight passages. >:(
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I still need ideas for a new tutorial (interior or exterior, I don't care :P)

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So about that money...
Towns, exteriors of course.

pokeball :)OfflineMale
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how would someone go about making a tut for a whole town? it would basically be a tut on making a house exterior/ maybe what a good town needs (shops/inn)
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So about that money...
How to make houses look good, where to put roads, how roads should look and where to put trees. that kinda stuff.

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houses:

http://rmrk.net/index.php/topic,9150.0.html
other stuff I guess it could be done....

I was thinking more of a good beach front with mountains...
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I'll give a town tutorial a shot, it won't be done for a while though.

pokeball :)OfflineMale
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yea, if done...and since its darkloard doing it..it will help many people...hmmm just realized..I have not seen ANY screenshots of peoples full town mapping..the only one is my town for my my game



other then that none at alll....hopefully after your tut we will see screenies of peoples towns!

BEST OF LUCK  ;D
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I made a "dungeon" tute some time ago. If you're in the mood, you can check it out and post some constructive critsm if you want. :D
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I'll check it out whenever I find time between working on CMS, Tutorials, and my team's game :P

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Very nice, my map interiors get better just from looking @ ur tut and others. GJ :)



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Just wanted to apologize for the lack of updates, my game had script errors I needed to fix, I'm going to try start my town mapping tutorial tonight.

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my problem is... how do you make the outside go to the inside of the tile, and the inside ( black ) go outside?
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