Okay, in my game I have a AP system going (I'm using RPG 2003). I got everything ready to go but what I'm stuck on is how to make it so when you kill a monster it gives you AP. If I made a trigger where it says [When monsters HP is between 0%-0%, Ice AP variable +1] It makes it while you are fighting the rest of the mosnters (After you killed the 1st one) you keep getting 1AP each turn :/
See, I know if I used events for monster encounters insted of the random encounter I could fix this problem easly, but I have a world map and I have random encounters in my game so I'd like to know if there is any way I could do this.