parallel process in common events will make it run for the whole game, no matter what you do or on which map you are.
Nope. Parallel process in common events run when the designated switch is ON.
In that case it will run continuously until it is turned off.
If you change map the process will be restarted. This means that if you use a wait command in the start then the wait would be restarted.
Just use variables and switches to pass information.
You can also use global variables in the Call Script.
The meaning of a Parallel process is to have something running in parallel with whatever else you are doing.
How they are used depends on what you want to achieve.
I know this doesn't really help on understanding them. I'm just a bastard who doesn't feel like written a tutorial right now.
- Zeriab