Yes, there's a bug. Change this:
if SIMPLE
self.contents.font.size -= 2
draw_actor_hp_hud(actor, i*160, 16, 160)
draw_actor_sp_hud(actor, i*160, 32, 160)
draw_actor_exp_hud(actor, i*160, 48, 160)
else
draw_actor_hp(actor, i*160, 8, 160)
draw_actor_sp(actor, i*160, 32, 160)
draw_actor_exp_alt(actor, i*160, 56, 160)
self.contents.font.size -= 2
end
to this:
if SIMPLE
self.contents.font.size -= 2
draw_actor_hp_hud(i*160, 16, 160)
draw_actor_sp_hud(i*160, 32, 160)
draw_actor_exp_hud(i*160, 48, 160)
else
draw_actor_hp(i*160, 8, 160)
draw_actor_sp(i*160, 32, 160)
draw_actor_exp_alt(i*160, 56, 160)
self.contents.font.size -= 2
end
I'll fix it in the next release. That only happened, because I have improved the HUD's code, but I forgot to test it.