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[MISSING] Tons of Add-ons v4.5b

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***
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Your welcome for all the ideas  ;D
I know how to disable them in the script, I was just wondering in-game but it looks like your taking care of that

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A man chooses,
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I had for some reason an Idea...

Something like A Job Lvl up thingy, and that he can somewhat Evolve (well, change a new Job) like in FFTactics.

Something like this:

Rider lvl 1-------->lvl 38 Shadow Knight--------->Lvl 67 Executioner

SpellCaster lvl 1-------->lvl 48 Dark Sage-----------> Lvl 70 Necromancer

And so on...something like that...and that the Character's Sprite changes when he/she Change a Job.

********
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So about that money...
I am a very, very happy man.

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Heres an idea; Artifact items/weapons/armor. Where you can have their names colored. (Like WoW if you've played/seen it) Different colors the player can change or add more...Maybe have elements that if the weapon is under that element its name will show up that color.

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Whoa, impressive....I'm gonna use this for sure  ;D

~Winged



********
EXA
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Wait, why should they be colored? I didn't get that.
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... I got nothing.
when i used this with your Beastiary script, it said:

Quote
????? 'Add-on script' ? 1388 ??? SyntaxError ????????

and the line that it says is erroring is this :

Quote
# Somewhere in your Game_Battler 3 script in "def skill_effect" should be these

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The colored font for objects shows the objects rarity. For example its trash-its gray color. Its really rare, itll be a golden color or whatever. And in between, maybe a sort of rare object would be bronze etc.

[edit] This may be too complicated..but it would be cool if you could include limit breaks (like strength level,etc) if you could make them infinite thatd be awesome. -i have an example of that if you need to see it-
« Last Edit: December 02, 2006, 07:59:46 AM by italianstal1ion »

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That's more of a script than an add-on, lol!
I don't know how useful a rarity indicator would be in a game where you buy weapons. It would only make sense if you have weapons that actually can variate like in i.e. Diablo/Diablo 2/many MMORPGs. As I said, rarely RM game have this feature of "infinte" weapons.

@epson: Are you sure you have copied the part correctly? Try it without that code, then try it with the collection and then add the extra code for the Zombie status.
« Last Edit: December 02, 2006, 12:23:17 PM by Blizzard »
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XD i had those two ideas seperate! Not limit breaks for weapons  :P but thatd be cool too. I meant like infinite strength, level for hero.

And the colors could be used if the object is elemental- like its red if it has a fire aspect, blue for water etc.

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EXA
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You mean stat limit breaker? Actually you can easily adjust that in the normal scripts. There actually even ARE such add-ons already, lol!
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I added 5 new add-ons. (Yes, I've had half an hour of free time... -.- )
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Level 89
I'm back again. Again.
Yes, time to add them!

****
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What will that crazy ape do next?
w00t invincibility status!  sweet!
My Project: Dark Empire
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Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

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its good to see my ideas go into effect ;D
Good job Blizzard!

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What will that crazy ape do next?
there's no way of turning on/off the "fullscreen?" option
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

********
EXA
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It can't be turned on/off during the game. Do it in the script, it's just above the other configuration.
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What will that crazy ape do next?
oh i see it now

but it doesn't work...is it set where it won't work it test play mode?
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

********
EXA
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Yes, I totally forgot that. It is turned off in test mode, so it doesn't annoy you when testplaying. :D BTW, I updated the code a lil' bit.
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****
Rep:
Level 89
What will that crazy ape do next?
what would I do without u blizzard ^_^
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

***
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good job again!

and hey why am I at the bottom of the ideas list!? >:(  (jk but really)

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Last, but not least: You were the last one of the four of us who gave ideas. ;)

EDIT:

Added Half SP status effect.
« Last Edit: December 13, 2006, 02:35:03 PM by Blizzard »
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Finally got back...I was busy doing nothing  ;)

Ahh 1.7b ! Nice update there! how many new features from 1.1? 6 and an update huh...I see you also made them switchable in game! nice job, you've successfully gone over my head ??? ;)

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EXA
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Lol, thanks.
BTW, you're not the last one the list anymore, indinera said I should add a Half SP status. I totally forgot that one earlier, lol!
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A man chooses,
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I get this Error everytime I try to test/start the game:

??????'Tons_of_Add-ons'?2230???SyntaxError ???????

-.-;; It's quite annoying, what must I do to fix it?