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[MISSING] Tons of Add-ons v4.5b

Started by Blizzard, November 15, 2006, 09:15:40 AM

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Blizzard

Yeah, it has way fewer code than any other caterpillar I have seen so far. (^__^')
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Halestorm5

Quote from: Blizzard on March 07, 2007, 07:08:48 PM
Yeah, it has way fewer code than any other caterpillar I have seen so far. (^__^')
Caterpillar? Im using your Add-On's but not the caterpillar. The one I was using before is better (no offence). In the one I'm using now people/enemys can't walk through your new see-able players. But in your caterpillar people/enemys just walk through the team to reach you.

Blizzard

Yeah, I just noticed the bug myself. I'm gonna fix that ASAP. I mean I made that caterpillar in one hour today, I didn't even have the time to test it thoroughly. (-_-')
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Irock

Very nice. If I ever get around to making that Zelda game I can use that animated title part.
[spoiler][/spoiler]

Karo Rushe

Quote from: Blizzard on March 07, 2007, 07:08:48 PM
Yeah, it has way fewer code than any other caterpillar I have seen so far. (^__^')

I might used it...once that Glitch is Fixed XD

Treign

#180
Blizzard, Did you get around to looking at the problem with the bar's? I'd love to get that working for the game i'm making. I still get this error (Picture below).

Treign

(Edit) I'd rather a bar that shows you when you level up if you could script that out and put it in this adon package! A freind of mine mentioned that to me so i figured i'd ask ya about it!
Dorman. T Reign

Ceaon

All works now. Facesets 80x80, had to adjust where the faces appear though, changed
self.contents.blt(x-bitmap.width/2, y-bitmap.height/2, bitmap, src_rect) to
self.contents.blt(x-bitmap.width/3.5, y-bitmap.height/1.2, bitmap, src_rect), that looks a lot smoother.
But, again, nicely done. Very comprehensible, too.
Nothing happened.
Then, nothing continued to happen.

Ceaon

#182
By the way, Treign, the error with the bars is that you have someone with max SP 0.
Nothing happened.
Then, nothing continued to happen.

Blizzard

#183
I updated the script. :)
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radha2g

Incredible :o, you have the talent man  ;)
This is an imposible miss for any script i think

a super small minor fix, in line 3352 'EQUAP_ELEMENT' is missing the '$'
so much code... cant blame you for such a small thing. it can happen to anyone :)


Treign

#185
I don't understand, Max SP 0? All my characters have SP, none have zero!

Treign

OMG....sarry....My main characters sp at lv1 was 0...Problem fixed....
Dorman. T Reign

Karo Rushe

I have to admit...I like that New Skill Effect =P

Might be useful to kill the Bosses from My Game =X

Treign

#187
Gotta bug you again cause i found another thing i'd like to use in your addon script! I want to get the magic reflect to work. I made the stat called "Reflect" i added this

EFLECT_ID = 19
EFLECT_ANIMATION = 103
BREAK_REFLECT = [85]
MISS_DAMAGE = "Miss"

Eflect id is 19 in my setup
the effect animation is 103, there is no sound
the break reflect points to a summon magic i made

i keep getting a error on the break reflect line...

I would really like to get this to work...would you take a litle time and talk me though it? One on One is far beter the reading about it as i will get a understanding for it :P
Dorman. T Reign

Snailer

DAmne blizz.. Gonna rep u again for it XD

tSwitch

now can you make 'fade to black before battle'? ;D


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italianstal1ion

ZOMG A NEW UPDATE  :djang: :moar:

anyway, good job! Is there any way to make the catipillar interactive? Like, you can turn around and talk to the person behind you?

Karo Rushe

Sigh...you guys should just wait....=/ And the Break thingy isn't working well, it's kinda glitchy, but I never got interest in using it, add to that Skill to Break the Reflect skill...<sigh>

Blizzard

@Treign: I'll be sure to check the Reflect through. I remember that I haven't tried any skill to break through Reflect, so it's very likely that I have made a mistake in the code.

Quote from: italianstal1ion on March 08, 2007, 10:49:33 PM
ZOMG A NEW UPDATE  :djang: :moar:

anyway, good job! Is there any way to make the catipillar interactive? Like, you can turn around and talk to the person behind you?

I guess it is. I could make it call a common event which you can define however you like. So like if you're in a desert, your party member complains about being thirsty, if you're in an ice cave he complains about being too cold. xD

Quote from: NAMKCOR on March 08, 2007, 07:47:02 PM
now can you make 'fade to black before battle'? ;D

In the next update, I promise. ;)
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Treign

Good job with all the scripts, takes me awhile to get one working but that is my own learning curve (yeah i know can't get much simpler then true/false :P but i seem to create errors). I do have yes another question, its to do with the HUD. Is there a script mod that i can implement that will make the display (of the four characters) smaller? They take up about 20% of the screen and i'd like to make them smaller if possiable.

Treign
Dorman. T Reign


tSwitch

Quote from: Blizzard on March 09, 2007, 10:11:25 AM
Quote from: NAMKCOR on March 08, 2007, 07:47:02 PM
now can you make 'fade to black before battle'? ;D

In the next update, I promise. ;)

thanks, that affect looks soo much better than from field straight to battle
if it's not too much to ask, possibly status effects as Icons too?
I can't find it here.


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zzboy

#196
I keep getting these errors:
??? 'Tons_of_Addons' ? 2903 ??? NoMethodError ????????
undefined method '[]' for nil:NilClass

And

??? 'Tons_of_Addons' ? 3730 ??? NoMethodError ????????
undefined method '/' for nil:NilClass

P.S. the smileys are suposed to be question marks.
I'm watching you!

Blizzard

Try the new version. Check if you keep getting the same errors.

Quote from: Treign on March 09, 2007, 06:42:47 PM
Good job with all the scripts, takes me awhile to get one working but that is my own learning curve (yeah i know can't get much simpler then true/false :P but i seem to create errors). I do have yes another question, its to do with the HUD. Is there a script mod that i can implement that will make the display (of the four characters) smaller? They take up about 20% of the screen and i'd like to make them smaller if possiable.

Treign

Yeah, you would need to change parts of the script, but it's possible.

Quote from: Halestorm5 on March 09, 2007, 11:28:22 PM
Can you add a animated battleback?  ;D

If you have read the earlier posts, I'm a already planning to do it.

Quote from: NAMKCOR on March 10, 2007, 12:11:15 AM
thanks, that affect looks soo much better than from field straight to battle
if it's not too much to ask, possibly status effects as Icons too?
I can't find it here.

Added the battle black fade. ;) Somebody has posted status as icons the other day, but I'll make one as well.
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italianstal1ion

Well, a common event cant follow you from map to map, it cant teleport. The way you said is probably much easier, but i mean to turn around and ask him questions and stuff. Sure, if he was an event, but events cant go map to map.

The only way I can think of is make an event of the player in every map that will autostart and follow hero, but then I wouldnt need the catipillar script...  :-\

tSwitch

thanks blizz ;D
these'll look really good for the project i'm starting


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Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon