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can some 1 help me with this script

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Rep: +0/-0Level 88
i know it works just dont know to use it hers the script its a mini map script



Code: [Select]
#==============================================================================
# ? MiniMapScript
#------------------------------------------------------------------------------
# Translation credit: Mr. DJ
# Stolen by : KHORN, markusmks
#==============================================================================

class MiniMapScript < Window_Base
  attr_accessor :modus
  #--------------------------------------------------------------------------
  # ? Initialize
  #--------------------------------------------------------------------------
  def initialize(mapname=nil)
    super(0, 0, 200, 67)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.contents.font.color = normal_color
    self.contents.font.name = "Arial"
    self.contents.font.size = 20
    self.windowskin = nil
    # ---------------------------OPTIONEN-------------------------
    # Modus 1 = Name of the map as: "mapname.png"
    # Vb: "Dungeon.png"
    # Modus 2 = Id as the name as "mapID.png"
    # Vb: "1.png"
    # Modus 3 = $name_minim[MapID] = "Screen" / screenone ".png"
    # in Modus 3 you save all the images in /pictures/MiniMaps and asign them to the map with call script
    #============================================================
    @modus = 3
    # ------------------------------------------------------------
    @mapname = mapname
    if @modus == 1
      real_map = $game_map.name
    elsif @modus == 2
      real_map = $game_map.map_id.to_s
    elsif @modus == 3
      real_map = $name_minim[$game_map.map_id]
    end
    @real_map = real_map
    if FileTest.exist?("Graphics/Pictures/MiniMaps/"+real_map+".png")
      @mapname = real_map
    end
    if @mapname != nil
      #--<Colors>-- Will be the colors of the player and NPC, but do not change these! see below
      player_color = Color.new(0,0,0)
      npc_color = Color.new(255,0,0)
      #----MAP------------------------#
      @player_color=player_color
      @npc_color=npc_color
      @gra_dir = "Graphics/Pictures/MiniMaps/"
      @mmap = @gra_dir+@mapname+".png"
      map = Bitmap.new(@mmap)
      @map_sprite = Sprite.new
      @map_sprite.bitmap = map
      @map_sprite.x = 0
      @map_sprite.y = 0
      @map_sprite.opacity = 180
      @map_sprite.zoom_x = 0.98
      @map_sprite.zoom_y = 0.98
      #------PLAYER------------#
      @player_sprite = Sprite.new
      @player_sprite.bitmap = Bitmap.new(3,3)
      @player_sprite.bitmap.fill_rect(0,0,3,3,@player_color) #you can change these
      @event_sprite = []
      for i in $game_map.events.keys.sort
        if ($game_map.events[i].is_a?(Game_Event) and $game_map.events[i].list!=nil and $game_map.events[i].list[0].code == 108 and $game_map.events[i].list[0].parameters == ["mm_point"])
          @event_sprite[i] = Sprite.new   
          @event_sprite[i].bitmap = Bitmap.new(3,3)
          if $game_map.events[i].list[1].parameters[0] != nil
            colors = $game_map.events[i].list[1].parameters[0].split
            red = colors[0].to_i
            green = colors[1].to_i
            blue = colors[2].to_i
            @npc_color = Color.new(red,green,blue)
          else
            @npc_color = Color.new(255,0,0)
          end
          @event_sprite[i].bitmap.fill_rect(0,0,3,3,@npc_color)
        end
      end
      refresh
    end
  end
  #--------------------------------------------------------------------------
  # ? Refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    if @event_sprite == []
      renew
    end
    if FileTest.exist?("Graphics/Pictures/MiniMaps/"+@real_map+".png")
      @mapname = @real_map
    else
      @mapname = nil
    end
    if @mapname != nil
      for i in $game_map.events.keys.sort
        if ($game_map.events[i].is_a?(Game_Event) and $game_map.events[i].list!=nil and $game_map.events[i].list[0].code == 108 and $game_map.events[i].list[0].parameters == ["mm_point"])
          if @event_sprite == []
            renew
            return
          end
          @event_sprite[i].x = $game_map.events[i].real_x/16
          @event_sprite[i].y = $game_map.events[i].real_y/16
          @event_sprite[i].opacity = 255
          @event_sprite[i].zoom_x = 1
          @event_sprite[i].zoom_y = 1
        end
        i += 1
      end
      #----PLAYER MOVE---------#
      @player_sprite.x = $game_player.real_x/16
      @player_sprite.y = $game_player.real_y/16
      @player_sprite.opacity = 255
      @player_sprite.zoom_x = 1
      @player_sprite.zoom_y = 1 
      #----------------------------#
    end
  end
  #--------------------------------------------------------------------------
  # ? Renew Graphics
  #--------------------------------------------------------------------------
  def renew
    dispose
    if @modus == 1
      real_map = $game_map.name
    elsif @modus == 2
      real_map = $game_map.map_id.to_s
    elsif @modus == 3
      real_map = $name_minim[$game_map.map_id]
    end
    @real_map = real_map
    if FileTest.exist?("Graphics/Pictures/MiniMaps/"+@real_map+".png")
      @mapname = real_map
    end
    @gra_dir = "Graphics/Pictures/MiniMaps/"
    @mmap = @gra_dir+@mapname+".png"
    map = Bitmap.new(@mmap)
    @map_sprite = Sprite.new
    @map_sprite.bitmap = map
    @map_sprite.x = 0
    @map_sprite.y = 0
    @map_sprite.opacity = 180
    @map_sprite.zoom_x = 0.98
    @map_sprite.zoom_y = 0.98
    @player_sprite = Sprite.new
    @player_sprite.bitmap = Bitmap.new(3,3) #you can change these
   
    @player_sprite.bitmap.fill_rect(0,0,3,3,@player_color=Color.new(0,0,0)) #you can change these
    @event_sprite = []
    for i in $game_map.events.keys.sort
      if ($game_map.events[i].is_a?(Game_Event) and $game_map.events[i].list!=nil and $game_map.events[i].list[0].code == 108 and $game_map.events[i].list[0].parameters == ["mm_point"])
        @event_sprite[i] = Sprite.new   
        @event_sprite[i].bitmap = Bitmap.new(3,3)
        if $game_map.events[i].list[1].parameters[0] != nil
          colors = $game_map.events[i].list[1].parameters[0].split
          red = colors[0].to_i
          green = colors[1].to_i
          blue = colors[2].to_i
          @npc_color = Color.new(red,green,blue)
        else
          @npc_color = Color.new(255,0,0)
        end
        @event_sprite[i].bitmap.fill_rect(0,0,3,3,@npc_color) #you can change these
      end
    end
  end
  #--------------------------------------------------------------------------
  # ? Update
  #--------------------------------------------------------------------------
  def update
    if @modus == 3 and $name_minim[$game_map.map_id] != ""
      renew
    end
    refresh
  end
  #--------------------------------------------------------------------------
  # ? Dispose all
  #--------------------------------------------------------------------------
  def dispose
    if @event_sprite != nil
      for sprite in @event_sprite
        if sprite != nil
          sprite.dispose
        end
      end
    end
    if @player_sprite != nil
      @player_sprite.dispose
    end
    if @map_sprite != nil
      @map_sprite.dispose
    end
  end
end

#==============================================================================
# ? Game_MiniMap
#------------------------------------------------------------------------------
# © i dont know
#==============================================================================

class Game_MiniMap
  #--------------------------------------------------------------------------
  # ? Initialize
  #--------------------------------------------------------------------------
  def initialize
    @data = []
  end
  #--------------------------------------------------------------------------
  # ? Map ID
  #     variable_id : Map ID
  #--------------------------------------------------------------------------
  def [](variable_id)
    if variable_id <= 5000 and @data[variable_id] != nil
      return @data[variable_id]
    else
      return ""
    end
  end
  #--------------------------------------------------------------------------
  # ? MiniMap Screen declared here
  #     variable_id : Map ID
  #     value       : Screen Name
  #--------------------------------------------------------------------------
  def []=(variable_id, value)
    if variable_id <= 5000
      @data[variable_id] = value
    end
  end
end

# ====================  Read this  =======================================
#
# As i cannot alias, please read this!!
# To make sure the data of the minimaps is saved,
# Copy the text between the edits, to the corresponding place in:
# Scene_Title, Scene_Load, Scene_Save
# After you did that...
# ...Delete all the codes below
# so they wont work here ^^... Mr. DJ
#
# ==================================================================

class Scene_Title
  def command_new_game
    $game_system.se_play($data_system.decision_se)
    Audio.bgm_stop
    Graphics.frame_count = 0
    $game_temp          = Game_Temp.new
    $game_system        = Game_System.new
    $game_switches      = Game_Switches.new
    $game_variables     = Game_Variables.new
    $game_self_switches = Game_SelfSwitches.new
    $game_screen        = Game_Screen.new
    $game_actors        = Game_Actors.new
    $game_party         = Game_Party.new
    $game_troop         = Game_Troop.new
    $game_map           = Game_Map.new
    $game_player        = Game_Player.new
    # EDIT -------------------------------
    $name_minim         = Game_MiniMap.new
    # ------------------------------------
    $game_party.setup_starting_members
    $game_map.setup($data_system.start_map_id)
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    $game_player.refresh
    $game_map.autoplay
    $game_map.update
    $scene = Scene_Map.new
  end
end
class Scene_Save
  def write_save_data(file)
    characters = []
    for i in 0...$game_party.actors.size
      actor = $game_party.actors[i]
      characters.push([actor.character_name, actor.character_hue])
    end
    Marshal.dump(characters, file)
    Marshal.dump(Graphics.frame_count, file)
    $game_system.save_count += 1
    $game_system.magic_number = $data_system.magic_number
    Marshal.dump($game_system, file)
    Marshal.dump($game_switches, file)
    Marshal.dump($game_variables, file)
    Marshal.dump($game_self_switches, file)
    Marshal.dump($game_screen, file)
    Marshal.dump($game_actors, file)
    Marshal.dump($game_party, file)
    Marshal.dump($game_troop, file)
    Marshal.dump($game_map, file)
    Marshal.dump($game_player, file)
    # EDIT ------------------------
    Marshal.dump($name_minim, file)
    # -----------------------------
  end
end
class Scene_Load
  def read_save_data(file)
    characters = Marshal.load(file)
    Graphics.frame_count = Marshal.load(file)
    $game_system        = Marshal.load(file)
    $game_switches      = Marshal.load(file)
    $game_variables     = Marshal.load(file)
    $game_self_switches = Marshal.load(file)
    $game_screen        = Marshal.load(file)
    $game_actors        = Marshal.load(file)
    $game_party         = Marshal.load(file)
    $game_troop         = Marshal.load(file)
    $game_map           = Marshal.load(file)
    $game_player        = Marshal.load(file)
    # EDIT ---------------------------------
    $name_minim         = Marshal.load(file)
    # --------------------------------------
    if $game_system.magic_number != $data_system.magic_number
      $game_map.setup($game_map.map_id)
      $game_player.center($game_player.x, $game_player.y)
    end
    $game_party.refresh
  end
end
« Last Edit: November 15, 2006, 10:03:08 AM by Blizzard »

pokeball :)OfflineMale
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have you inserted it into your game? is taht what you are asking how to insert a script?
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**
Rep: +0/-0Level 88
iv inserted it but it erors heres the demo the guy made who made it but i cant figure out hot to use it
« Last Edit: November 15, 2006, 03:06:09 AM by Nathmatt »

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Rep: +0/-0Level 88
CHEESE IS TASTY
Where'd you put it, above main? if not, do so. that may help.
"Death be not proud. Though some have called thee mighty and dreadful... thou art not so." CoB-HC!!

pokeball :)OfflineMale
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(not sure if its needed)

But do you have the sdk, and follow the instructions on the page you found the script on how to run it on a map.
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Pikachu on a toilet
Project of the Month winner for April 2007
And use [ code ] tags, otherwise the code may get corrupted.
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Rep: +0/-0Level 88
as far as i know i did everything he told me to do but i just cant get the mini map to work if coppied his script & his call script .  i even coppied the pics he was using but its still not working

pokeball :)OfflineMale
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can we get a link to the exact page the script is on?
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