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Zelda script

Started by Kefka, November 12, 2006, 03:15:59 AM

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Kefka

how do you make it so that is you die you dont die you just get a gameover screen but rhe person does not die and get to continue and it ask you were you want to start like "start from house" and "starts a church"

Can you make a script for this and another would be "load" and "start from last dungeon"

:)

Watch out for: HaloOfTheSun

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Quotedef update
¦nbsp;  if Input.trigger?(Input::C)
¦nbsp; ¦nbsp;  $game_temp.gameover=false
¦nbsp; ¦nbsp;  case $game_variables[X]
¦nbsp; ¦nbsp; ¦nbsp;  when y
¦nbsp; ¦nbsp; ¦nbsp;  $game_map.setup(map_id)
¦nbsp; ¦nbsp; ¦nbsp;  $game_player.moveto(map_x, map_y)
¦nbsp; ¦nbsp; ¦nbsp;  $scene=Scene_Map.new
       $game_map.refresh
¦nbsp; ¦nbsp; ¦nbsp;  when ...
¦nbsp; ¦nbsp;  end
¦nbsp;  end
end

This would be cool in my game too... but how do you use it? I don't know where to put it...
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