Hi all.
I'm looking at the RPG Maker series to see if one of them can accomodate the features I am planning for a game. The game will actually be more like a SIM rather than a traditional RPG; there will be no monsters and no battles. But it will share many features common to RPGs. The basic gameplay, which will revolve around having the PC walk around a 2-D map and interact with other characters, is well-suited for an RPG Maker engine. I have player around before with RPG Maker 2000, so I have some idea of what is possible, but I don't know much about the newer systems. What I need to know is which system if any can allow me to implement the following features:
1. Fully customized status screens
Rather than the traditional screens that display the attributes of heroes in the player's party, their skills, equipment, etc, I want to display status screens with attributes for upwards of a dozen or so characters. And I will need more than one status screen for various occasions (not just when the player "pauses" the game).
2. Custom character attributes
Rather than attributes like strength, dexterity, etc, characters will have a set of attributes such as trust, confidence, popularity, and such.
3. Continual and random character movement
I want to create a city with a life of its own. Most of the time I am going to want a significant number of characters on the map, all going about their own paths. Most of the characters need not be interactive, but some of them the PC will be able to stop and talk to. It is important that the game be always adding and removing characters from the map, and that it chooses which new character will enter the map *randomly*.
4. Giving items to characters
When the PC stops to talk to a character, he will be offered a few options: TALK, ASK, GIVE. When he chooses GIVE he will be able to select from a list of items in his inventory to give to that character. I need a system with good support for the above kind of player decision-making.
5. Fluid game clock
I will need control over the game's clock so that, for instance, when the PC does some action I can manually advance the time, and at specified times I can call various events.
Which RPG Maker can handle these things?
Any help would be appreciated.