Okay,i havent started this yet so this thread is just the info on the game.
First off some stuff about whats gonna be in the game.
Custom Sprites
Custom Scripts: Aeons/Summons
Party Switching
Overdrives
Sphere Grid
Blitzball - Mabey
Item Mixing
Elemental Weapons
Customizing Weapons/Armors
Limit Break
HP/MP Break
Dynamic Lighting
Dynamic Messages
More to Come - MabeyStoryFFX's story unfolds on two levels: the historical one, and the narrative one.
From the historical perspective, 1000 years ago, Spira is a world ripe with
conflict and hatred. Two city-states, the machina-heavy Bevelle and the
summoner city of Zanarkand, are at each other's throats.
In a surprise attack, Bevelle takes the upper hand and vanquishes Zanarkand.
The survivors gather under the guidance of Yevon, their leader, believed to
be the most powerful summoner alive, and flee to the nearby Mt. Gagazet.
There, having at last gained some respite from the pursuing forces of Bevelle,
the people of Zanarkand decide on a drastic and definite course of action:
refusing to admit the fall of their beloved city, they let themselves be
turned into fayths, all gathered in a massive wall on Gagazet's slopes, to
begin dreaming of a new, ideal Zanarkand, eternally holding alive the memory
of its former glory.
Yevon, as the most powerful summoner, then starts drawing on this dream and
summoning it into a huge aeon.
In order to protect himself while summoning, he gathers stray pyreflies around
him with powerful gravity spells, forming a formidable armor which will soon
become known as Sin.
In order not to get distracted from his summoning, Yevon "programs" a series
of guiding instincts into Sin: among them, to attack any larger human
settlement and to respond to aggression with overwhelming force. From that
point onwards, Sin will become a terror uniting Spira under a common fear.
Sin's first actions are to complete the destruction of the real Zanarkand, and
to demonstrate its strength by routing the pursuing Bevellian army.
On the eve of Zanarkand's destruction, Yunalesca, Yevon's own daughter,
managed to escape the doomed city with her husband Zaon. While her immediate
actions are not known, she eventually reaches Bevelle and crafts a deal with
its leadership: in exchange for an immunity to Sin's rampage for Bevelle
(and Luca?) and all people honouring the memory of her father, she will show
a way to defeat Sin. After closing the deal, she and her husband travel to
Zanarkand, where she turns Zaon into a particuliarly powerful fayth and
defeats Sin for the first time.
It is assumed that she managed to communicate with Yevon somehow and get him
to modify Sin's programming. However, at the moment Sin's shell got cracked,
Yevon took control of Zaon's aeon, forcefully severing the mental link
between Zaeon and Yunalesca, and thus instantly killing his daughter.
Bound by her promises towards both her father and Bevelle, Yunalesca remains
in Zanarkand as an unsent. With Sin's defeat, a short period of peace settles
on Spira. Unfortunately, within a couple of months, Yevon is able to
regenerate a new Sin using Zaon's aeon as a core, and Spira's plight begins
anew. The intermission during which Sin is being regenerated will further be
known as "Calm".
During the following decades, Bevelle's leadership slowly mutates into a
religious organization whose central figure is "Yevon", a god who has sent Sin
as a punishment for Spiran's faults and reliance on machina. While the nascent
church slowly establishes its hold over most of Spira, summoners from all
around gather and try to vanquish Sin, with little success. Finally, after
more than 400 years, a former Kilikan blitzball star, Ohalland, manages to
equal Yunalesca's feat and defeat Sin - only to bring about a much too short
Calm.
Ohalland, however, sets the measure of the accomplishment, and probably
finished the shaping of the pilgrimage as it is known in modern Spira. Given
the length of Sin's unchecked rampage, Ohalland is named, posthumously, "High
Summoner", a title which will further refer to all who have defeated Sin.
However, Ohalland suffers the same fate as Yunalesca: Yevon takes over his
guardian's aeon, severing the link between both of them and killing the High
Summoner in the process.
Another 3 centuries pass before Gandof becomes High Summoner and brings about
the 3rd Calm, and 200 years later, Lady Yocun becomes the first female
summoner to achieve this momentous task. Finally, a mere 10 years before
present times, Braska, an outcast summoner, brings about yet another Calm.
Thus we set the stage for FFX' events.
The modern Spira is quite different from the one which saw the Millenium War.
Machina, once abundant, is shunned by Bevelle's edicts, and only the outcast
race of the Al Bhed try to regain some of the lost knowledge.
From a probably relatively common kind of magical fighters, summoners have
become a sort of special caste of their own: help and privileges are granted
to them during their pilgrimage in exchange of their coming sacrifice against
Sin.
The Yevon church dominates every aspect of Spiran life, spreading their
teachings and pretending to be the benevolent rulers of a much diminished
world - a world where virtually any kind of technological and social
progress has been asleep for 1000 years.
Yet beneath the surface unity of Spiran mainland, distrust and old anger still
boils deep: one has to wonder if the various warring factions wouldn't have
blown each other to smithereens without Sin's dreadfully pacifying presence.
Only Blitzball truly unites the whole world around a common passion, the sport
which survived Sin's coming and which holds annual tournaments in Luca's
stadium, oddly left untouched by Sin's wrath.CharactersNAME: TIDUS
Age: 17 - Sex: Male
Height: 5'9 - Birthplace: Zanarkand
Weapon: Sword
Tidus is a cheerful star player at the popular sport, known as Blitzball. He claims that he is from Zanarkand although that place haven't been around for hundreds of years. In his blitzball career, he named his team, the Zanarkand Abes. During the game, Tidus cared about Yuna a lot. He also cared for his friend Rikku for supporting him all the way. He is cheerful in every way and always keeps his positive attitude in difficult situations.
NAME: YUNA
Age: 17 - Sex: Female
Height: 5'3 - Birthplace: Bevelle
Weapon: Staff
Yuna is a summoner of Ebon Tribe and the daughter of the Master Summoner, Braska. When Yuna met Tidus, her personality began to change. She started to get tired of living in the shadow of her family. As stated above in Tidus' Bio, Yuna had a love relationship with Tidus during the game.
Name: RIKKU
Age: 15 - Gender: Female
Height: 5'2 - Birthplace: Unknown
Weapon: Al Bhed Tribe Gun
Rikku is a young teenager from Al Bhed who's specialty is stealing in battle. She is the daughter of the Al Bhed commander. During the beginning of the game, she helped Tidus communicate with the village. She has a cheerful and positive attitude like Tidus. In addition, she is also Yuna's cousin.
NAME: AURON
Age: 35 - Sex: Male
Height: 6'0 - Birthplace: Unknown
Weapon: Samurai Sword
Auron is a swordsman who served as a protector for both Yuna and Tidus. During the game, he showed Tidus the world of Spira and taught him many things. He was once a loyal protector of the high summoners. In addition, one of the high summoners was Braska (Yuna's Father).
NAME: LULU
Age: 22 - Sex: Female
Height: 5'6 - Birthplace: Besaid
Weapon: Moogle Doll
Lulu serves as another important guardian of Yuna. She tries to be an older sister of Yuna. She is strict towards things but also calm at the same time. In battle, her Moogle Doll doesn't do a lot of damage but her main strength is her dark magic attacks.
NAME: WAKKA
Age: 23 - Sex: Male
Height: 6'2 - Birthplace: Besaid
Weapon: Blitzball
Wakka is the captain of the Besaid Aurochs. The Blitzball team of Besaid never won a single game in years. He loves Blitzball just as much as Tidus. At first, Tidus weren't in his team but later they teamed up. Wakka uses Blitzball as his weapon in battle. Besides being a huge Blitzball player, Wakka is also a guardian of Lady Yuna.
NAME: KIMAHRI
Age: 32 - Sex: Male
Height: 6'9 - Birthplace: Gagazet
Weapon: Spear
Kimahri is a member of the Ronso tribe. He is a quiet beast who shows his meaning through actions. All of the beasts in his tribes have a horn. His was destroyed during an earlier battle. This caused him to leave the tribe and began protecting Lady Yuna.
Recruitment Options:Spriters
Scripters (Experienced Please)
Mapper
Music Composer
Muck Shots1st Scene