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[RESOLVED] Save point

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How can i make a simple save point? I want a map lets say Map: 001 to disable save, but when you walk over an event you can click ESC and save will be available, but then when you step off (walk away) you can't save anymore). Can this be done w/o scripts?
« Last Edit: November 02, 2006, 03:11:39 AM by Nouman6 »
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In Rpg Maker 2003 and 2000, you were able to do this, I'll investigate XP and tell you more.

EDIT: Yes, you have to make one event in the center and four events on all four sides of it. The middle event have it Allow Saving (First Page of Event Commands, Allow/Disallow Saving), and the four on the sides Disallow it, (First Page of Event Commands, Allow/Disallow Saving).

Have all of the events' Triggers be Hero Touch.
« Last Edit: October 30, 2006, 02:27:04 AM by deadly_diablo »
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thanks this helped alot, any way i can make it so you can walk over support graphics?
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Turn on the option "Through" or "Phasing". Depending on if your have the legal version or not it is called different, but it's basically the same.
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thanks blizz that helped. For some reason i still can't get this to work. Save is disabled, then it is turned on when i touch the save point, but then when i get out of it save stays on. I want it so you can only save there and when you get out it turns off again.
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Use a conditional branch with a script condition (4th tab). Put in $game_system.save_disabled and put a choice input without the save into it. In the "Else" branch put the normal choice window.

Set a DISABLE SAVE event command when exiting the event process.
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actually you could just set an event, then set it as open save menu should work fine obviosly set it at action button
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Set a DISABLE SAVE event command when exiting the event process.

How can i set it to disable when you leave the event? I don't know which event command that is.
If its not too much can you make a sample game for a save event?

Thanks
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The exit of the event process is either at an "Exit Event Processing" command or when there are no more commands available (e.g. at the end of the event).
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