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options in Stormtronics CMS by itself

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Could someone isolate the options screen from Blizzard's CMS, or maybe tell me how?

I know its not very hard but I dont know enough about scripts...thanks to anyone who tries/does

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I'll post the script for you
 without the options
Good Bye. RMRK you were cool while I wasn't there.

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what I need is the options screen only, scrap the rest. not vice versa :P
callable by script would be nice if it isnt already

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sorry dude i can't do that ifs pretty much super glued into the script
Good Bye. RMRK you were cool while I wasn't there.

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No, it's not. You only need to get out def make_options, def del_options, def update_options and maybe a few windows and some of stuff of the def update. You actually don't need to include the moving window methods (def move_da_options).
As I said in the script, it uses "subscene" handling. Everything is pretty much structured like multiple scenes.
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Could someone do this please? Im really having a hard time doing so...Ive tried but Ive come up with only errors, and/or no way to call it(or I havent found out) IT doesnt SOUND hard, but Im no scripter....

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lol blizzard you should known by now that i am hopless and worthless scripter
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OK ive tried...heres my progress so far...

Code: [Select]
#==============================================================================
# Game_System
#==============================================================================

class Game_System
 
  attr_accessor :bgm_volume
  attr_accessor :sfx_volume
  attr_accessor :bar_style
  attr_accessor :cam
  attr_reader   :bar_opacity
  attr_reader   :fontname
  attr_reader   :fontsize
 
 
  alias init_storm_cms_later initialize
  def initialize
    init_storm_cms_later
    init_fix
  end
 
  def init_fix
    @bgm_volume = 100
    @sfx_volume = 100
    @bar_style = 0
    @cam = 0
    @bar_opacity = 256
    self.fontname = "Arial"
    self.fontsize = 24
  end
 
  def fontname=(name)
    $defaultfonttype = $fontface = @fontname = name
  end
   
  def fontsize=(size)
    $defaultfontsize = $fontsize = @fontsize = size
  end
 
  def bar_opacity=(alpha)
    alpha = 256 if alpha > 256
    alpha = 0 if alpha < 0
    @bar_opacity = alpha
  end
 
  def get_cam
    $game_variables[CAM_Variable] = @cam
    return # if an event calls this method the "return" is HIGHLY neccesary!
  end
   
  def bgm_play(bgm)
    @playing_bgm = bgm
    vol = correction(@bgm_volume)
    if bgm != nil and bgm.name != ""
      Audio.bgm_play("Audio/BGM/" + bgm.name , bgm.volume * vol / 100, bgm.pitch)
    else
      Audio.bgm_stop
    end
    Graphics.frame_reset
  end
 
  def bgs_play(bgs)
    @playing_bgs = bgs
    vol = correction(@sfx_volume)
    if bgs != nil and bgs.name != ""
      Audio.bgs_play("Audio/BGS/" + bgs.name, bgs.volume * vol / 100, bgs.pitch)
    else
      Audio.bgs_stop
    end
    Graphics.frame_reset
  end
 
  def me_play(me)
    vol = correction(@bgm_volume)
    if me != nil and me.name != ""
      Audio.me_play("Audio/ME/" + me.name, me.volume * vol / 100, me.pitch)
    else
      Audio.me_stop
    end
    Graphics.frame_reset
  end

  def se_play(se)
    vol = correction(@sfx_volume)
    if se != nil and se.name != ""
      Audio.se_play("Audio/SE/" + se.name, se.volume * vol / 100, se.pitch)
    end
  end
 
  def correction(volume)
    case volume
    when 100 then return 100
    when 95 then return 97
    when 90 then return 95
    when 85 then return 92
    when 80 then return 90
    when 75 then return 87
    when 70 then return 85
    when 65 then return 82
    when 60 then return 80
    when 55 then return 77
    when 50 then return 75
    when 45 then return 72
    when 40 then return 70
    when 35 then return 65
    when 30 then return 60
    when 25 then return 55
    when 20 then return 50
    when 15 then return 40
    when 10 then return 35
    when 5 then return 25
    when 0 then return 0
    else
      return 0
    end
  end
 
end

#==============================================================================
# Scene_Title
#==============================================================================

class Scene_Title

  alias main_storm_cms_later main
  def main
    $map_infos = load_data("Data/MapInfos.rxdata")
    for key in $map_infos.keys
      $map_infos[key] = $map_infos[key].name
    end
    main_storm_cms_later
  end
 
end

#==============================================================================
# Game_Map
#==============================================================================

class Game_Map
       
  def name
    return $map_infos[@map_id]
  end
   
end

#==============================================================================
# Bitmap
#==============================================================================

class Bitmap

  alias init_font_override_later initialize
  def initialize(w, h = nil)
    if w.is_a?(Numeric) and h.is_a?(Numeric)
      init_font_override_later(w, h)
    else
      init_font_override_later(w)
    end
    if $game_system.fontname != nil and not $scene.is_a?(Scene_Title)
      self.font.name = $game_system.fontname
      self.font.size = $game_system.fontsize
    else
      self.font.name = "Arial"
      self.font.size = 24
    end
  end
 
#==============================================================================
# Window_Options
#==============================================================================

class Window_Options < Window_Selectable

  attr_accessor :current_font
  attr_reader :skin_name
  attr_reader :font_name
  attr_reader :windowskin
 
  def initialize
    super(0, 0, 640, 480)
#    @sprites.push(Sprite.new)
#    @sprites[0].bitmap = RPG::Cache.picture("Menu/Menu_back")
   # set_sprites
    @index = index
    get_options
    get_skin_and_font
    self.contents = Bitmap.new(width - 32, height - 32)
    self.z += 10
    @item_max = @commands.size
    refresh
  end
 
  def get_options
    @commands = []
    @commands.push("BGM Volume")
    @commands.push("SFX Volume")
    @commands.push("Battle BGM")
    @commands.push("Battle Cam")
    @commands.push("Bar style")
    @commands.push("Bar opacity")
    @commands.push("Font")
    @commands.push("Windowskin")
    @windowskin = $game_system.windowskin_name
    $game_system.windowskin_name = "Menu"
    $game_system.windowskin_name = @windowskin
  end
 
  def refresh
    self.contents.font.name = $game_system.fontname
    if $game_system.fontname == "Papyrus"
      self.contents.font.size = 28
    else
      self.contents.font.size = 22
    end
    self.contents.clear
    x = 288
    y = 4
    draw_volume(x, y)
    draw_volume(x, y + 36, true)
    draw_battle_bgm(x, y + 72)
    draw_battle_cam(x, y + 108)
    draw_style(x, y + 144)
    draw_opacity(x, y + 180)
    draw_font(x, y + 216)
    draw_skin(x, y + 252)
    for i in 0...@item_max
      rect = Rect.new(24, 16 + 36 * i, 192, 32)
      self.contents.font.color = normal_color
      self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
      self.contents.draw_text(rect, @commands[i])
    end
  end

  def draw_volume(x, y, mode = false, width = 224)
    self.contents.font.color = normal_color
    self.contents.draw_text(x - 32, y + 13, 32, 32, "<<")
    self.contents.draw_text(x + width + 25, y + 13, 32, 32, ">>")
    if mode
      volume = $game_system.sfx_volume.to_f
    else
      volume = $game_system.bgm_volume.to_f
    end
    vol = volume.to_f / 100
    color1 = Color.new(20, 40, 80, 192)
    color2 = Color.new(60, 120, 240, 192)
    color3 = Color.new(0, 0, 80, 192)
    old = $game_system.bar_opacity
    $game_system.bar_opacity = 255
    self.contents.gradient_bar(x, y, width, color1, color2, color3, vol)
    $game_system.bar_opacity = old
    return
  end
 
  def draw_style(x, y, width = 224)
    self.contents.font.color = normal_color
    self.contents.draw_text(x - 32, y + 13, 32, 32, "<<")
    self.contents.draw_text(x + width + 25, y + 13, 32, 32, ">>")
    color1 = Color.new(80, 0, 0, 192)
    color2 = Color.new(240, 0, 0, 192)
    color3 = Color.new(80, 0, 0, 192)
    self.contents.gradient_bar(x + 32, y, width - 64, color1, color2, color3, 1)
    return
  end
 
  def draw_battle_bgm(x, y, width = 224)
    self.contents.font.color = normal_color
    self.contents.draw_text(x - 32, y + 13, 32, 32, "<<")
    self.contents.draw_text(x + width + 25, y + 13, 32, 32, ">>")
    case $game_variables[BGM_Variable]
    when 0
      bgm = "BGM 1"
    when 1
      bgm = "BGM 2"
    when 2
      bgm = "BGM 3"
    when 3
      bgm = "BGM 4"
    end
    case $game_switches[BGM_Lock]
    when true
      self.contents.font.color = Color.new(0, 0, 0, 255)
      self.contents.draw_text(x+1, y + 13+1, 224, 32, bgm, 1)
      self.contents.font.color = disabled_color
    when false
      self.contents.font.color = normal_color
    end
    self.contents.draw_text(x, y + 13, 224, 32, bgm, 1)
    return
  end
 
  def draw_battle_cam(x, y, width = 224)
    self.contents.font.color = normal_color
    self.contents.font.color = disabled_color if not CAM_AVAILABLE
    self.contents.draw_text(x - 32, y + 13, 32, 32, "<<")
    self.contents.draw_text(x + width + 25, y + 13, 32, 32, ">>")
    if CAM_AVAILABLE
      cam = "OFF"
      cam = "ON" if $game_variables[CAM_Variable] == 0
    else
      cam = "not available"
    end
    self.contents.draw_text(x, y + 13, 224, 32, cam, 1)
    return
  end
 
  def draw_opacity(x, y, width = 224)
    self.contents.font.color = normal_color
    self.contents.draw_text(x - 32, y + 13, 32, 32, "<<")
    self.contents.draw_text(x + width + 25, y + 13, 32, 32, ">>")
    case $game_system.bar_opacity
    when 0
      alpha = "No bar"
    when 64
      alpha = "Light"
    when 128
      alpha = "Medium"
    when 192
      alpha = "Hard"
    when 256
      alpha = "Full"
    end
    self.contents.draw_text(x, y + 13, 224, 32, alpha, 1)
    return
  end
 
  def draw_font(x, y, width = 224)
    self.contents.font.color = normal_color
    self.contents.draw_text(x - 32, y + 13, 32, 32, "<<")
    self.contents.draw_text(x + width + 25, y + 13, 32, 32, ">>")
    case @current_font
    when 0
      @font_name = "Arial"
    when 1
      @font_name = "Future"
    when 2
      @font_name = "Comic Sans MS"
    when 3
      @font_name = "Brush Script"
    when 4
      @font_name = "Papyrus"
    when 5
      @font_name = "Tahoma"
    when 6
      @font_name = "Times New Roman"
    end
    self.contents.font.name = @font_name
    if self.contents.font.name == "Papyrus"
      self.contents.font.size = 28
    else
      self.contents.font.size = 22
    end
    self.contents.draw_text(x, y + 13, 224, 32, @font_name, 1)
    self.contents.font.name = $game_system.fontname
    if $game_system.fontname == "Papyrus"
      self.contents.font.size = 28
    else
      self.contents.font.size = 22
    end
    return
  end
 
  def draw_skin(x, y, width = 224)
    self.contents.font.color = normal_color
    self.contents.draw_text(x - 32, y + 13, 32, 32, "<<")
    self.contents.draw_text(x + width + 25, y + 13, 32, 32, ">>")
    case @current_skin
    when 0
      @skin_name = "Original"
    when 1
      @skin_name = "Heavy Gold"
    when 2
      @skin_name = "Hell Breath"
    when 3
      @skin_name = "Liquid Water"
    when 4
      @skin_name = "Violent Violet"
    when 5
      @skin_name = "Ice Cool"
    when 6
      @skin_name = "Fatal Venom"
    when 7
      @skin_name = "Perfect Chaos"
    end
    self.contents.draw_text(x, y + 13, 224, 32, @skin_name, 1)
    if $game_system.fontname == "Papyrus"
      self.contents.font.size = 28
    else
      self.contents.font.size = 22
    end
    if @current_skin.is_a?(Numeric)
      bitmap = RPG::Cache.icon("CMS/" + "windowskin" + @current_skin.to_s)
      self.contents.blt(x + 48, y + 48, bitmap, Rect.new(0, 0, 128, 128))
    end
    return
  end
 
  def current_skin
    return @current_skin.nil? ? 0 : @current_skin
  end
 
  def current_skin=(val)
    if @current_skin.is_a?(Numeric)
      @current_skin = val
    else
      @current_skin = 0
    end
  end
 
  def get_skin_and_font
    @font_name = $game_system.fontname
    case @font_name
    when "Arial"
      @current_font = 0
    when "Future"
      @current_font = 1
    when "Comic Sans MS"
      @current_font = 2
    when "Brush Script"
      @current_font = 3
    when "Papyrus"
      @current_font = 4
    when "Tahoma"
      @current_font = 5
    when "Times New Roman"
      @current_font = 6
    end
    @skin_name = $scene.windowskin
    case @skin_name
    when "Original"
      @current_skin = 0
    when "Heavy Gold"
      @current_skin = 1
    when "Hell Breath"
      @current_skin = 2
    when "Liquid Water"
      @current_skin = 3
    when "Violent Violet"
      @current_skin = 4
    when "Ice Cool"
      @current_skin = 5
    when "Fatal Venom"
      @current_skin = 6
    when "Perfect Chaos"
      @current_skin = 7
    end
  end
 
  def update_cursor_rect
    if self.active == false
      self.cursor_rect.empty
    end
    if self.index >= 0 and self.active
      self.cursor_rect.set(16, @index * 36 + 16, 128, 32)
    elsif self.index >= -1 and self.active
      self.cursor_rect.set(16, 36, 128, 32)
    end
  end
 



def make_options
    @options_window = Window_Options.new
    @options_window.x = 0
    @options_window.y = 512
    @options_window.z = 2999
  end
 
  def del_options
    @options_window.dispose
    @options_window = nil
  end
end
end
 # cant find where this goes -_-' 
#   @options_window != nil and @options_window.active
      #update_options

I know I'm probably missing some things...and I can find no way to call it via event or anything....