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Animations too light on map screen [Resolved]

Started by XPhater, October 16, 2006, 06:51:04 AM

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XPhater

I'm using the legal English version of RMXP.  I've noticed that when you play an animation on an enemy during a battle, that the animation looks just as it is supposed to.  But if you play that same animation on a player battle picture, XP apparently has a "feature" that makes that animation lighter.  It also does this on map screens, when you use events to play animations on sprites or other events.

This is frustrating me because I am trying to make a blood splurt animation.  It is red if used on a battle monster, but when I use it on an event, the red blood turns a sort of light pink colour.  I have tried turning the blood so dark that it became black, and I have tried saturating it to the point of it hurting my eyes to look at it.  Nothing changes ingame, though.  It is always the same shade of pink.

http://www.geocities.com/purpguy/blood1.gif

You can see in this image the shade of red that normally appears when this animation is played in a battle.

http://www.geocities.com/purpguy/blood2.gif

See that pink cloud of gas around the girl with blue hair?  Yup, it's that same animation.  Believe it or not.

All animations lighten when played on a map screen, even the RTP animations.  Is there any way to disable this effect?  There might be something in the script editor that controls this but I've been looking for a few hours now and can't find anything.  It doesn't help either that I know absolutely nothing about scripts.

Thanks in advance for any replies.

Arrow

Go to the animation in question, and click the mass modify button. Change the blending from positive to normal.

XPhater

On this version it was the Cell Batch button, with the Blending checkbox, with options for Add, Normal, and Sub.

Thanks for the help man.  It's much appreciated.

Arrow

Not a problem, any time. I forgot you were using legal. ;D