I'm using the legal English version of RMXP. I've noticed that when you play an animation on an enemy during a battle, that the animation looks just as it is supposed to. But if you play that same animation on a player battle picture, XP apparently has a "feature" that makes that animation lighter. It also does this on map screens, when you use events to play animations on sprites or other events.
This is frustrating me because I am trying to make a blood splurt animation. It is red if used on a battle monster, but when I use it on an event, the red blood turns a sort of light pink colour. I have tried turning the blood so dark that it became black, and I have tried saturating it to the point of it hurting my eyes to look at it. Nothing changes ingame, though. It is always the same shade of pink.
http://www.geocities.com/purpguy/blood1.gifYou can see in this image the shade of red that normally appears when this animation is played in a battle.
http://www.geocities.com/purpguy/blood2.gifSee that pink cloud of gas around the girl with blue hair? Yup, it's that same animation. Believe it or not.
All animations lighten when played on a map screen, even the RTP animations. Is there any way to disable this effect? There might be something in the script editor that controls this but I've been looking for a few hours now and can't find anything. It doesn't help either that I know absolutely nothing about scripts.
Thanks in advance for any replies.