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Chaos Project - The Three Moons™

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********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
What I AM able to do: ::)

Click here to download the conceptual intro scene (~7MB)
Mirror

The game has been canceled, you can read on page 4/5 why. Thanks for your interest.
« Last Edit: November 29, 2006, 11:59:52 AM by Blizzard »
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********
Rep:
Level 96
2011 Most Missed Member2010 Zero To Hero
This looks awesome! I would help, but I'm not good at sticking to a given project. If you ever need an emergency spriter though (everyone else is busy, sick, w.e.) then I'm your man!

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Currently we need tileset makers badly. Also we'll need spriters, but the tileset makers are priority now, so some actual maps can be done.
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*
? ? ? ? ? ? ? ? ? The nice kind of alien~
Rep:
Level 92
Martian - Occasionally kind
The topic truely does look good.
A model of how to make a good project topic.
Well done Blizzard.

********
Rep:
Level 96
2011 Most Missed Member2010 Zero To Hero
By spriting, I mean any kind of a graphic.

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Tilesets also?!

@Zeriab: Thanks. :) Maybe it should be stickied as both: A good template and a community game. :) *can't report his own post* :( *too lazy to PM a mod* >_>
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*
Rep:
Level 97
Definitely better than Hitler.
2014 Best IRC Chatterbox2014 Best Musician2013 Funniest Member2013 Best Use of Avatar and Signature Space2013 Best Musician2013 King of RMRKFor the great victory in the Breakfast War.2012 Best Username2012 Best MusicianFor frequent good quality Wiki writing [citation needed]Most entertaining member on the IRC2011 Best Musician2011 Funniest Member2010 Most Missed Member
Tilesets also?!

@Zeriab: Thanks. :) Maybe it should be stickied as both: A good template and a community game. :) *can't report his own post* :( *too lazy to PM a mod* >_>

^_^

This is truly the kind of project that's deserving of a community effort, and I'm proud to be a part of it.

Eh... are all those people still actually mappers, or have you just been too lazy to change that? Heh.  ^-^

Come on peoples, this is a very worthy project to be a part of.
:tinysmile:

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
The problem is that we STILL don't know who actually is in and who is out. If by the end of the week nobody else of the former team comes back, I'll remove them from the credits for good.
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I love Firerain
Rep:
Level 97
=D
maybe the first stickied game topic

and yeah bliz i can be the plotter if you want
IF THAT MEANS making a sudden climatic plot..
and now if you want a kiddish voice, means like some almost teen guy, i can voice
Arlen is hot.

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
I think there will be no VA. I didn't want it from the beginning (I still remember FFX, ew...), but some were suggesting it and so I said "Let's try it and if it's crap, we'll leave it." It wasn't crap, but nobody was continuing on, so...
As I remember you're still registered at my place. Just log in, I'll move you to the team. Your 2 weeks trial starts.... now.
« Last Edit: October 17, 2006, 10:17:32 AM by Blizzard »
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I love Firerain
Rep:
Level 97
=D
Bliz, i checked out that 7mb demo, its pretty good, hope to see the full game soon :)
Arlen is hot.

*****
<3
Rep:
Level 90

We need capable team members and everybody who wants to join the team needs to show what he can do. Only words will not suffice, show us some of your work. After that he has 2 weeks to prove himself useful to the team. If the new team member doesn't contribute anything to the team within 2 weeks he is not anymore a member of the team.

Nuff said

The three countries of this planet - Scarlethon, Kundrua and Wallah – were once at piece with each other, until the year 1674 when Scarlethon and Wallah clashed.

I think you mean Peace


Anyway, nuff for the spelling.

I would like to apply as a Character Artist if your still looking for someone. Below are examples of my style of art (don't mind the first one how in the background there is a book, I was stupid when I scanned it in). I do NOT do CG or lineart (I can try linearting with black ball point or felt tip if you want me to), only drawings (I could colour, but I'm not the best colourer round here).

Examples:







I would think that you sending me a list of things to draw with a rough skeatch of the basic outline of the character would be the best way for me to work, but I'm kinda busy cause school juust started and I'm busy thinking of idea's for my own game to.

EDIT: The last two was for english so just ignore the powers and stuff.

~Winged
« Last Edit: October 17, 2006, 11:20:04 AM by Winged »



****
Rep:
Level 89
What will that crazy ape do next?
I would love to help, but my skills limit me really.  I could help with the storyline, though, if u need any help there, or perhaps storylining a few side/less important quests or putting some creative things in there that would help the story flow better.  it's hard to prove myself creatively, but you can check out my site that has a few things I've written if you want to use that sorta as a stepping stone to see my creativity.  Please let me know.
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
@Winged:
he - the new team member, I think it's right that way. (A team member can be a she of course. ::))
And yeah, it should be peace, not piece...

Problem is, your drawing style isn't fitting with the one we will use.


@dark:
We already have enough people suggesting and working on the storyline. When I update the topic soon I will include that.
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*****
<3
Rep:
Level 90
holy cow thats good....I could do some fanart or chibi drawings for some random purposes.

~Winged



********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Yeah, Anaryu's stuff is awesome. :)
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**
Rep: +0/-0Level 88
Getting your soul.. x.x
Cool..
Blizzard you did Alex picture ?!?!?
It is really professional and awesome..
The World will fall back when the Dark comes..

****
Rep:
Level 89
What will that crazy ape do next?
awww no more storyliner T_T  I really wanted to help.

well if u have have a spot open that requires creativity and not so much art and that sort o' stuff, make sure to tell me.
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Cool..
Blizzard you did Alex picture ?!?!?
It is really professional and awesome..

No, as I said, Anaryu made it. :) I have to get in touch with him again...
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*****
MANMACHINE
Rep:
Level 91
God of Dicks
Glad to see you're actually starting to pick this up again. I should drop by the forums.

****
Training Wheels
Rep:
Level 89
:)
I cant judge a game by opinion, just by success. If you reached what you aimed for, then you have succeeded. Otherwise, no two different games can be better (In my opinion)
  • Web designer
  • Music producer/DJ
  • Graphic Designer
Why am I 'training wheels'??

*
Full Metal Mod - He will pillage your women!
Rep:
Level 93
The RGSS Dude
What kind of tilesets are needed? I can attempt them. Don't expect anything wondrous though lol. It's been a while since I've done any sort of spriting, so ... yeah.
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They’re bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I’m the only one, I’m the only one."

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
That would be cool if you could. We need a futuristic-preapocalyptic city, a sewer and a small-village tileset for now.
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*
Full Metal Mod - He will pillage your women!
Rep:
Level 93
The RGSS Dude
Okay, I'll work on the sewer one first. (easiest lol)

I've done 5 tiles to see if it's the style you want. One is a cracked ceramic tile, one is a hole one, one is tile that's been broken so badly you can see the motar that was under it. One is a window-like tile (transparent - view water bellow). And the weird one is just a stain.

It's not much but it's to see if it's what you were going for.
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They’re bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I’m the only one, I’m the only one."

********
Rep:
Level 96
2011 Most Missed Member2010 Zero To Hero
That's good work Tsuno! SHADING though. Needs it. BAD.

*
Full Metal Mod - He will pillage your women!
Rep:
Level 93
The RGSS Dude
It's only the first step right now lol, simple shading, finishing touches go on when it's done.
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They’re bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I’m the only one, I’m the only one."

********
Rep:
Level 96
2011 Most Missed Member2010 Zero To Hero
Right, gotcha. Good work then! ;D

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Yeah, it looks fine. Just put some shading later on and it will be good. :)

EDIT:

@A1: You don't need to reply to any spam posts of velton³ in the RM sections. I will immediately delete them.
« Last Edit: October 27, 2006, 04:09:09 PM by Blizzard »
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***
Rep:
Level 89
I am yourself!
Hey...
I gotta join...

I can arrange music, and mapping.
AND event-based system. Any system based by event.
I'll send you my example of the event-based system via email, just wait...
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
I'll take a look at it as soon as I can.
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**
Rep: +0/-0Level 88
. : | x-blaze | : .
hi . well we are a team ( x-blaze )
now the point is that we useing only flash in our team
and not alot time ago we found rpg maker xp
so we learn alot thing in this program but the point is that we are not so good in scripts
so we can create games and all this but we cannot add movie in the game like you did
and we dont know how to create skins well we only download theme >:(

so we wanted to ask you for a help  :D

how to add a movie in to the game ?? ??? ??? ???

if you can plz ! help us

and we hope you will help us other time if we will need (but only in scripts) 





********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Lol, it's not a movie! xD It's this script:

Code: [Select]
#==============================================================================
# Scene_StormTronics
#==============================================================================

class Scene_StormTronics
 
  def delay(sec)
    for i in 0...(sec*10)
      sleep 0.01
      Graphics.update
    end
  end
 
  def correct(index, mode)
    case index
    when 0 then result = 450
    when 1 then result = 360
    when 2 then result = 270
    when 3 then result = 180
    when 4 then result = 90
    when 5 then result = 0
    when 6 then result = -80
    when 7 then result = -160
    when 8 then result = -240
    when 9 then result = -320
    when 10 then result = -400
    when 11 then result = -480
    when 12 then result = 480
    when 13 then result = 400
    when 14 then result = 320
    when 15 then result = 240
    when 16 then result = 180
    when 17 then result = 120
    when 18 then result = 60
    when 19 then result = 0
    when 20 then result = -90
    when 21 then result = -180
    when 22 then result = -270
    when 23 then result = -360
    when 24 then result = -450
    when 25 then result = -540
    end
    result /= 10 if mode
    return result
  end
 
  def main
    #unless $DEBUG
      hold = 1.5
      delay(hold)
      Graphics.freeze
      Audio.bgm_play("Audio/BGM/Bobby Richeson - CP - TTM Theme", 85, 100)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("StormTronicsTTM")
      intro2 = Sprite.new
      intro2.bitmap = RPG::Cache.picture("StormTronicsTTMglow")
      intro1.z = 1000
      intro2.z = 0
      Graphics.transition(80, "Graphics/Transitions/StormTronicsTTM")
      Graphics.freeze
      intro2.bitmap.dispose
      intro2.bitmap = nil
      Graphics.transition(20)
      Graphics.freeze
      delay(20)
      intro1.bitmap.dispose
      intro1.bitmap = nil
      Graphics.transition(20)
      Graphics.freeze
      delay(8)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("in_assoc")
      Graphics.transition(10)
      delay(10)
      Graphics.freeze
      intro1.bitmap.dispose
      intro1.bitmap = nil
      Graphics.transition(10)
      Graphics.freeze
      delay(8)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("rmrk_team_a")
      Graphics.transition(20, "Graphics/Transitions/rmrk_team_a")
      Graphics.freeze
      delay(hold)
      intro2 = Sprite.new
      intro2.bitmap = RPG::Cache.picture("rmrk_team_b")
      intro3 = Sprite.new
      intro3.bitmap = RPG::Cache.picture("Black")
      intro1.z = 2000
      intro2.z = 0
      intro3.z = 1000
      intro3.x = 100
      Graphics.transition(10)
      intro4 = Sprite.new
      intro4.bitmap = RPG::Cache.picture("Glow")
      intro4.z = 5000
      intro4.x = 20
      intro3.x += 20
      @flag = 0
      loop do
        if @flag == 0
          @flag = 1
        elsif @flag == 1
          @flag = 2
          intro4.y -= 480
        elsif @flag == 2
          @flag = 3
        elsif @flag == 3
          intro4.y += 480
          @flag = 0
        end
        intro3.x += 10
        intro4.x += 10
        Graphics.update
        intro4.opacity -= 51 if intro4.x > 410
        if intro4.x > 460
          break
        end
      end
      intro4.bitmap.dispose
      intro4.bitmap = nil
      delay(20)
      Graphics.freeze
      intro1.bitmap.dispose
      intro1.bitmap = nil
      intro2.bitmap.dispose
      intro2.bitmap = nil
      intro3.bitmap.dispose
      intro3.bitmap = nil
      Graphics.transition(20)
      Graphics.freeze
      delay(8)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("presents")
      Graphics.transition(10)
      delay(10)
      Graphics.freeze
      intro1.bitmap.dispose
      intro1.bitmap = nil
      Graphics.transition(10)
      Graphics.freeze
      delay(8)
      intro = []
      flags = []
      flags.push(true)
      for i in 0...26
        intro.push(Sprite.new)
        flags.push(false)
      end
      intro[0].bitmap = RPG::Cache.picture("Intro/C1")
      intro[1].bitmap = RPG::Cache.picture("Intro/H1")
      intro[2].bitmap = RPG::Cache.picture("Intro/A")
      intro[3].bitmap = RPG::Cache.picture("Intro/O1")
      intro[4].bitmap = RPG::Cache.picture("Intro/S1")
      intro[5].bitmap = RPG::Cache.picture("Intro/P")
      intro[6].bitmap = RPG::Cache.picture("Intro/R1")
      intro[7].bitmap = RPG::Cache.picture("Intro/O2")
      intro[8].bitmap = RPG::Cache.picture("Intro/J")
      intro[9].bitmap = RPG::Cache.picture("Intro/E1")
      intro[10].bitmap = RPG::Cache.picture("Intro/C2")
      intro[11].bitmap = RPG::Cache.picture("Intro/T1")
      intro[12].bitmap = RPG::Cache.picture("Intro/T2")
      intro[13].bitmap = RPG::Cache.picture("Intro/H2")
      intro[14].bitmap = RPG::Cache.picture("Intro/E2")
      intro[15].bitmap = RPG::Cache.picture("Intro/T3")
      intro[16].bitmap = RPG::Cache.picture("Intro/H3")
      intro[17].bitmap = RPG::Cache.picture("Intro/R2")
      intro[18].bitmap = RPG::Cache.picture("Intro/E3")
      intro[19].bitmap = RPG::Cache.picture("Intro/E4")
      intro[20].bitmap = RPG::Cache.picture("Intro/M")
      intro[21].bitmap = RPG::Cache.picture("Intro/O3")
      intro[22].bitmap = RPG::Cache.picture("Intro/O4")
      intro[23].bitmap = RPG::Cache.picture("Intro/N")
      intro[24].bitmap = RPG::Cache.picture("Intro/S2")
      intro[25].bitmap = RPG::Cache.picture("Intro/TM")
      for sprite in intro
        sprite.x = -3000
        sprite.y = -3000
        sprite.zoom_x = 3.0
        sprite.zoom_y = 3.0
      end
      Graphics.transition(10)
      intro[0].x = -640 + correct(0, false)
      intro[0].y = -480
      i = 0
      j = 0
      loop do
        Graphics.update
        if flags[i]
          intro[i].zoom_x -= 0.2
          intro[i].zoom_y -= 0.2
          intro[i].x += 64 - correct(i, true)
          intro[i].y += 48
          if j > 0 and j < intro.size
            intro[j].zoom_x -= 0.2
            intro[j].zoom_y -= 0.2
            intro[j].x += 64 - correct(j, true)
            intro[j].y += 48
          end
          if intro[i].x == -320 + correct(i, false)/2
            j += 1
            intro[j].x = -640 + correct(j, false)
            intro[j].y = -480
          end
          if intro[i].x == 0
            i += 1
            j += 1
            flags[i] = true
            intro[j].x = -640 + correct(j, false) unless j >= intro.size
            intro[j].y = -480 unless j >= intro.size
          end
        end
        break if flags[intro.size]
      end
      delay(15)
      Graphics.freeze
      for sprite in intro.reverse
        sprite.dispose
        sprite = nil
      end
      Graphics.transition(10)
      Graphics.freeze
      delay(hold)
    #else
    #  Audio.bgm_fade(800)
    #end
    $scene = Scene_Title.new
  end
 
end


The code is quite simple as it is nearly linear. I used moving/zooming images for that. ;) Here is the uncompile project:

http://savefile.com/files/204797

The rest, just like Naphe said here.
« Last Edit: October 29, 2006, 12:24:51 PM by Blizzard »
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**
Rep: +0/-0Level 88
Furry!
I'd love to join as a mapper! I'll get started on some sample type work to prove I'm good enough  ;). I'll edit this post when I'm done.
Current Project: FuRPG
Progress:||||||||||
Mappers:Nicholas, Odin
Eventer:BPKS0

*
Rep:
Level 97
Definitely better than Hitler.
2014 Best IRC Chatterbox2014 Best Musician2013 Funniest Member2013 Best Use of Avatar and Signature Space2013 Best Musician2013 King of RMRKFor the great victory in the Breakfast War.2012 Best Username2012 Best MusicianFor frequent good quality Wiki writing [citation needed]Most entertaining member on the IRC2011 Best Musician2011 Funniest Member2010 Most Missed Member
Hey...
I gotta join...

I can arrange music,

We don't need a music arranger, but we could use an extra composer. I can't do it all myself. OK, I could, but I don't have the time anymore. Can you write your own music?
:tinysmile:

***
Rep:
Level 89
I am yourself!
Quote
We don't need a music arranger, but we could use an extra composer. I can't do it all myself. OK, I could, but I don't have the time anymore. Can you write your own music?

Halo...
I've send my music to Blizzard along with my Victory Points System.
Ask him for my music...
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
No, you haven't sent me any music as far as I know.
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Lol, it's not a movie! xD It's this script:

Code: [Select]
#==============================================================================
# Scene_StormTronics
#==============================================================================

class Scene_StormTronics
 
  def delay(sec)
    for i in 0...(sec*10)
      sleep 0.01
      Graphics.update
    end
  end
 
  def correct(index, mode)
    case index
    when 0 then result = 450
    when 1 then result = 360
    when 2 then result = 270
    when 3 then result = 180
    when 4 then result = 90
    when 5 then result = 0
    when 6 then result = -80
    when 7 then result = -160
    when 8 then result = -240
    when 9 then result = -320
    when 10 then result = -400
    when 11 then result = -480
    when 12 then result = 480
    when 13 then result = 400
    when 14 then result = 320
    when 15 then result = 240
    when 16 then result = 180
    when 17 then result = 120
    when 18 then result = 60
    when 19 then result = 0
    when 20 then result = -90
    when 21 then result = -180
    when 22 then result = -270
    when 23 then result = -360
    when 24 then result = -450
    when 25 then result = -540
    end
    result /= 10 if mode
    return result
  end
 
  def main
    #unless $DEBUG
      hold = 1.5
      delay(hold)
      Graphics.freeze
      Audio.bgm_play("Audio/BGM/Bobby Richeson - CP - TTM Theme", 85, 100)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("StormTronicsTTM")
      intro2 = Sprite.new
      intro2.bitmap = RPG::Cache.picture("StormTronicsTTMglow")
      intro1.z = 1000
      intro2.z = 0
      Graphics.transition(80, "Graphics/Transitions/StormTronicsTTM")
      Graphics.freeze
      intro2.bitmap.dispose
      intro2.bitmap = nil
      Graphics.transition(20)
      Graphics.freeze
      delay(20)
      intro1.bitmap.dispose
      intro1.bitmap = nil
      Graphics.transition(20)
      Graphics.freeze
      delay(8)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("in_assoc")
      Graphics.transition(10)
      delay(10)
      Graphics.freeze
      intro1.bitmap.dispose
      intro1.bitmap = nil
      Graphics.transition(10)
      Graphics.freeze
      delay(8)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("rmrk_team_a")
      Graphics.transition(20, "Graphics/Transitions/rmrk_team_a")
      Graphics.freeze
      delay(hold)
      intro2 = Sprite.new
      intro2.bitmap = RPG::Cache.picture("rmrk_team_b")
      intro3 = Sprite.new
      intro3.bitmap = RPG::Cache.picture("Black")
      intro1.z = 2000
      intro2.z = 0
      intro3.z = 1000
      intro3.x = 100
      Graphics.transition(10)
      intro4 = Sprite.new
      intro4.bitmap = RPG::Cache.picture("Glow")
      intro4.z = 5000
      intro4.x = 20
      intro3.x += 20
      @flag = 0
      loop do
        if @flag == 0
          @flag = 1
        elsif @flag == 1
          @flag = 2
          intro4.y -= 480
        elsif @flag == 2
          @flag = 3
        elsif @flag == 3
          intro4.y += 480
          @flag = 0
        end
        intro3.x += 10
        intro4.x += 10
        Graphics.update
        intro4.opacity -= 51 if intro4.x > 410
        if intro4.x > 460
          break
        end
      end
      intro4.bitmap.dispose
      intro4.bitmap = nil
      delay(20)
      Graphics.freeze
      intro1.bitmap.dispose
      intro1.bitmap = nil
      intro2.bitmap.dispose
      intro2.bitmap = nil
      intro3.bitmap.dispose
      intro3.bitmap = nil
      Graphics.transition(20)
      Graphics.freeze
      delay(8)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("presents")
      Graphics.transition(10)
      delay(10)
      Graphics.freeze
      intro1.bitmap.dispose
      intro1.bitmap = nil
      Graphics.transition(10)
      Graphics.freeze
      delay(8)
      intro = []
      flags = []
      flags.push(true)
      for i in 0...26
        intro.push(Sprite.new)
        flags.push(false)
      end
      intro[0].bitmap = RPG::Cache.picture("Intro/C1")
      intro[1].bitmap = RPG::Cache.picture("Intro/H1")
      intro[2].bitmap = RPG::Cache.picture("Intro/A")
      intro[3].bitmap = RPG::Cache.picture("Intro/O1")
      intro[4].bitmap = RPG::Cache.picture("Intro/S1")
      intro[5].bitmap = RPG::Cache.picture("Intro/P")
      intro[6].bitmap = RPG::Cache.picture("Intro/R1")
      intro[7].bitmap = RPG::Cache.picture("Intro/O2")
      intro[8].bitmap = RPG::Cache.picture("Intro/J")
      intro[9].bitmap = RPG::Cache.picture("Intro/E1")
      intro[10].bitmap = RPG::Cache.picture("Intro/C2")
      intro[11].bitmap = RPG::Cache.picture("Intro/T1")
      intro[12].bitmap = RPG::Cache.picture("Intro/T2")
      intro[13].bitmap = RPG::Cache.picture("Intro/H2")
      intro[14].bitmap = RPG::Cache.picture("Intro/E2")
      intro[15].bitmap = RPG::Cache.picture("Intro/T3")
      intro[16].bitmap = RPG::Cache.picture("Intro/H3")
      intro[17].bitmap = RPG::Cache.picture("Intro/R2")
      intro[18].bitmap = RPG::Cache.picture("Intro/E3")
      intro[19].bitmap = RPG::Cache.picture("Intro/E4")
      intro[20].bitmap = RPG::Cache.picture("Intro/M")
      intro[21].bitmap = RPG::Cache.picture("Intro/O3")
      intro[22].bitmap = RPG::Cache.picture("Intro/O4")
      intro[23].bitmap = RPG::Cache.picture("Intro/N")
      intro[24].bitmap = RPG::Cache.picture("Intro/S2")
      intro[25].bitmap = RPG::Cache.picture("Intro/TM")
      for sprite in intro
        sprite.x = -3000
        sprite.y = -3000
        sprite.zoom_x = 3.0
        sprite.zoom_y = 3.0
      end
      Graphics.transition(10)
      intro[0].x = -640 + correct(0, false)
      intro[0].y = -480
      i = 0
      j = 0
      loop do
        Graphics.update
        if flags[i]
          intro[i].zoom_x -= 0.2
          intro[i].zoom_y -= 0.2
          intro[i].x += 64 - correct(i, true)
          intro[i].y += 48
          if j > 0 and j < intro.size
            intro[j].zoom_x -= 0.2
            intro[j].zoom_y -= 0.2
            intro[j].x += 64 - correct(j, true)
            intro[j].y += 48
          end
          if intro[i].x == -320 + correct(i, false)/2
            j += 1
            intro[j].x = -640 + correct(j, false)
            intro[j].y = -480
          end
          if intro[i].x == 0
            i += 1
            j += 1
            flags[i] = true
            intro[j].x = -640 + correct(j, false) unless j >= intro.size
            intro[j].y = -480 unless j >= intro.size
          end
        end
        break if flags[intro.size]
      end
      delay(15)
      Graphics.freeze
      for sprite in intro.reverse
        sprite.dispose
        sprite = nil
      end
      Graphics.transition(10)
      Graphics.freeze
      delay(hold)
    #else
    #  Audio.bgm_fade(800)
    #end
    $scene = Scene_Title.new
  end
 
end


The code is quite simple as it is nearly linear. I used moving/zooming images for that. ;) Here is the uncompile project:

http://savefile.com/files/204797

The rest, just like Naphe said here.


This is for continouse clips not movie lol...

So if you need a proper .avi movie you need another script...


AS FAR AS BLIZZY BOY told me..
Arlen is hot.

***
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I am yourself!
Blizz...
Remember the Victory Points demo I sent to you???

The BGM is the music which I mean.
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

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Blizzard, could you update the list of people involved in the first post? I'm sure people like dwarra, who don't use RM anymore aren't involved.
:tinysmile:

********
EXA
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Lol I totally forgot. >.< Sure, I'll update it right away.
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I just watched the Intro to your game, Blizzard. I'm telling you it looks sweet!
Project: Assult

Developed by: Phoenix studios.

Release Date: 2008 [Scheduled]

Game Engine: Irrlicht Engine (Graphics Engine) (Gameplay Engine unconfirmed)

*
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<o>_<o>
2014 Funniest MemberParticipant - GIAW 11Bronze - GIAW 92011 Best RPG Maker User (Creativity)
You say it's 100% commercial. Does this mean it will cost money to buy and play? If so, will there be a free demo available?

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Rep:
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What will that crazy ape do next?
so u got any demos avialable to test play yet?
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

pokeball :)OfflineMale
********
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Rep:
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?
i can do interior mapping, basic town mapping. if you want some screenshots their in my topic for my game:

http://rmrk.net/index.php?topic=4568.0
Watch out for: HaloOfTheSun

********
EXA
Rep:
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Project of the Month winner for April 2007
Hm, looks ok. As soon as we actually get some original tilesets, you can join the team. Since you have 2 weeks to actually accomplish something and you have to tilesets to map with, it's a litte bit pointless to let you join now, since you have no material to work with.

@Zypher: The demo will be free when it's out, sure.
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pokeball :)OfflineMale
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Thanks, whenever you need me for a map, just message me and give a short outline how you would like it and i will send you a rough-draft of it and if you approve it i will then make it.
Watch out for: HaloOfTheSun

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I can use this system right?

(sorry for gravediggin, well im not actually doing it, since its just 1 week on tEh dot)
Arlen is hot.

********
EXA
Rep:
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It will be hard to use with with other images, but you can try. ::)
« Last Edit: November 13, 2006, 12:41:12 PM by Blizzard »
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The Knight Sabers Shall hunt thine adversaries.
hey guys since im back, i want you to know that i am currently learning to use my new audio composer, Reason. i do know how to make music using proggies like Sony ACID, but its too "rockish" and it comes out as mp3. I need to know more music theory, and the works. if you need more help in audio, i can be your man. hey im pretty good with storylines too. sorry i can't help out on the graphic aspects of the game as i have immersed myself too deeply into the world of 3D Game Studio and its 3DSMax8 made props.

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&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
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&&&&&&&&&&&&&&&&&&&&&&&&&&&
GIAW 14: 2nd Place (Hard Mode)2013 Biggest Drama Whore2013 Zero to HeroParticipant - GIAW 11Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.
I tried to make music once... wasn't funny...
&&&&&&&&&&&&&&&&

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hey guys since im back, i want you to know that i am currently learning to use my new audio composer, Reason. i do know how to make music using proggies like Sony ACID, but its too "rockish" and it comes out as mp3. I need to know more music theory, and the works. if you need more help in audio, i can be your man. hey im pretty good with storylines too. sorry i can't help out on the graphic aspects of the game as i have immersed myself too deeply into the world of 3D Game Studio and its 3DSMax8 made props.

Haha, after... how many months?... I'm starting to get offers for the help with music. Finally. ::)

Well, I just talked to Merancapeman, actually, and he seems very eager to join the music staff (which was, until just recently, me LOL). And I, as well as Blizzard, already know what he's capable of.

What you need to do is send us (Blizzard AND me), and then if you'll fit in, you're more than welcome to join in on the music, and after that, I'll fill you in on what's been done, and the way we're doing things, etc.

As far as story, that's not my department, so I won't comment.

Just realise, almost nothing is getting done right now, so music may not be needed for some while.
:tinysmile:

***
Rep:
Level 89
The Knight Sabers Shall hunt thine adversaries.
hey guys since im back, i want you to know that i am currently learning to use my new audio composer, Reason. i do know how to make music using proggies like Sony ACID, but its too "rockish" and it comes out as mp3. I need to know more music theory, and the works. if you need more help in audio, i can be your man. hey im pretty good with storylines too. sorry i can't help out on the graphic aspects of the game as i have immersed myself too deeply into the world of 3D Game Studio and its 3DSMax8 made props.

Haha, after... how many months?... I'm starting to get offers for the help with music. Finally. ::)

Well, I just talked to Merancapeman, actually, and he seems very eager to join the music staff (which was, until just recently, me LOL). And I, as well as Blizzard, already know what he's capable of.

What you need to do is send us (Blizzard AND me), and then if you'll fit in, you're more than welcome to join in on the music, and after that, I'll fill you in on what's been done, and the way we're doing things, etc.

As far as story, that's not my department, so I won't comment.

Just realise, almost nothing is getting done right now, so music may not be needed for some while.

probably 9-12 months... i can't even find my CD's anymore. >_< anyways, I will try to get back on it since I also have Anvil Studio and Guitar Pro.

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I suppose I could do music too, but right now I'm tied to Anesis. At least I think so. I haven't heard from anyone there for weeks. Plus I'm not good at writing on demand. But maybe I can do a song or two.

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Like I said, we're not in any big hurry for music right now. In fact, at the moment, we almost have more music than we need. But you're welcome to help out too, Zypher.
:tinysmile:

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We... need... tilesets... first...
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If I could make them I surely would. ;_;
:tinysmile:

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I could attempt making a few, but that takes time, time I don't have to spare. =/
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I Totaly Love It I Would Help But Unfortunetly I Can Only Get To A Computer During A Weekend Or Vacacion How Also Im Not Very Good Except For Events Including Common Events Also I May Be Able To Upload Some Information From A Game From Rpg Maker 2003 If It Has Simmalar Events.

(damit not agian stupid caps.)
I'm The Biggest Mario fanatic This Side Of The Mushroom Kingdom.

Currently Working On:Tale's Of Destiny:The 7 Book's Of Fate

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Alright...

The game has been canceled. I have done a terrible mistake by thinking under-aged kids would take it serious and take it to the end, but I was wrong. Even when I said it will be commercial and they could earn some money, the situation didn't change. I can't do everything by myself. Note that I mention here the kids and it is their fault, since there were a few mature members in the team who were actually doing something. I am glad these people were taking this actually seriously and put some effort into it and I apologize for taking these people's time for a project that was actually determined to fail from the beginning on. >_>

All in all: The game was canceled, because of many of the members were not doing anything, they lost interest and they were undetermined.
At least I have learned something out of it: NEVER DO BUSINESS WITH CHILDREN! =P
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What you need to do is take the long-standing and mature members from here and make some kind of super-team out of them. I'd be willing to do THAT.

******
Revolution is not a bed of roses.
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Don't give up on a good game, just fire everyone :P
Also, make people show you a game they've made, if they can show a game, then they can usually stick with a project :P

But seriously, just find the people who make good games, and PM them asking if they want to join, it usually works :)

If you change your mind, and stick with the game, I'd be happy to help with mapping.

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That's a good idea: To ask them if they have already finished a game. :)

@Zypher: There already is something like this going on... If a team is going arise of the ashes of this game, a different game will be made with a different plot. The IF is the important factor here. =/


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I didn't mean a finished game, just showing a game that took a while to make.

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Ah, I see. It's a good idea anyway. If somebody has made half a game, he will most probably finish it, right?
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As long as it shows a lot of work was put in, it should be enough I guess.

I'd say as long as the storyline is interesting, the eventing was good, and it was at least over an hour of gameplay, it should be enough to prove the person was serious about making a game.