I'm not exactly sure what you mean...does section-ing keep the message displayed while the wait is happening?
(Well, I kinda want something like how this "show message" would work in rpgmaker 2k/2.3k:
"If you want to find out how to activate IT,\|
you must go ask the elder.\..\..\..\.....
but he wants a cookie first, of course."
but in rpgmaker xp, "show message" doesn't accept the \ commands used within the "show message", so I can't use those delays in rpgmaker xp, but I don't know how to use delays like that in rpgmaker xp...or do I need a script maybe?)