RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu
  • Welcome to The RPG Maker Resource Kit.

Probably a noob question but...

Started by Child_Who_Needs_Help, October 10, 2006, 01:22:30 AM

0 Members and 1 Guest are viewing this topic.

Child_Who_Needs_Help

Is there a way to use the in-message "delays" in rpgmaker xp? ??? (Like the ones in rpgmaker 2k and 2.3k, such as \. or \|) Or is it not possible? I can't seem to find out how, and I couldn't find any thread on this using the search.

Naphe

In message delays....Hmm, a less favorable solution might be to section the message, and create the action,"Wait" before finishing.
~Banned~

Child_Who_Needs_Help

I'm not exactly sure what you mean...does section-ing keep the message displayed while the wait is happening?

(Well, I kinda want something like how this "show message" would work in rpgmaker 2k/2.3k:

"If you want to find out how to activate IT,\|
you must go ask the elder.\..\..\..\.....
but he wants a cookie first, of course."

but in rpgmaker xp, "show message" doesn't accept the \ commands used within the "show message", so I can't use those delays in rpgmaker xp, but I don't know how to use delays like that in rpgmaker xp...or do I need a script maybe?)

Arrow

It does if you use a script. Look for letter by letter in the database.

Naphe

Quote from: Child_Who_Needs_Help on October 10, 2006, 02:19:14 AM
I'm not exactly sure what you mean...does section-ing keep the message displayed while the wait is happening?

(Well, I kinda want something like how this "show message" would work in rpgmaker 2k/2.3k:

"If you want to find out how to activate IT,\|
you must go ask the elder.\..\..\..\.....
but he wants a cookie first, of course."

but in rpgmaker xp, "show message" doesn't accept the \ commands used within the "show message", so I can't use those delays in rpgmaker xp, but I don't know how to use delays like that in rpgmaker xp...or do I need a script maybe?)

*1st Part Of Phrase*
Wait Event
*2nd Part Of Event*
~Banned~

Child_Who_Needs_Help

Quote from: arrowone on October 10, 2006, 02:20:08 AM
It does if you use a script. Look for letter by letter in the database.

...aw poopy.

Quote from: Naphe on October 10, 2006, 02:41:20 AM
Quote from: Child_Who_Needs_Help on October 10, 2006, 02:19:14 AM
I'm not exactly sure what you mean...does section-ing keep the message displayed while the wait is happening?

(Well, I kinda want something like how this "show message" would work in rpgmaker 2k/2.3k:

"If you want to find out how to activate IT,\|
you must go ask the elder.\..\..\..\.....
but he wants a cookie first, of course."

but in rpgmaker xp, "show message" doesn't accept the \ commands used within the "show message", so I can't use those delays in rpgmaker xp, but I don't know how to use delays like that in rpgmaker xp...or do I need a script maybe?)

*1st Part Of Phrase*
Wait Event
*2nd Part Of Event*

The problem with that is that is gets rid of the dialogue

Well...thanks both of you. I'm not really into scripting or anything yet...so I guess maybe I'll just figure out this later.

thingy

Quote from: Child_Who_Needs_Help on October 10, 2006, 09:17:05 AM
The problem with that is that is gets rid of the dialogue
except you could set it to
first message: hello....
wait
second message: hello......son
or something like that

or just get a letter by letter message system
Zypher, Veltonvelton, and Dalton are secretly having a homosexual affair in hidden messages just like this one
research shows Fu is also involved, but not in a gross and creepy way