Before using this script,
give credit to El Felixio for this script. However, theres a bug how they over lap each other so try and fix that up somehow.
Ok! Let's begin.
At the bottom Game_Actor in the script editor are these things:
Get Battle Screen X-Coordinate
and Get Battle Screen Y-Coordinate
Copy the Get Battle Screen X-Coordinate section, and paste it over the Get Battle Screen Y-Coordinate section.
Now comes the important part.
Where is says: return self.index * 160 + 80, replace the 160 + 80 with 40 + 500
and where it has these numbers in the Get Battle Screen Y-Coordinate section, replace them with 40 + 180
This system looks best with the character facing left graphic.
(No screen shots yet)
And one more thing: This is nothing like RPG Advocate's version, his has a huge pointless part under Get Battle Screen Y-Coordinate, which just changes the layers. Petros is a complete dumb ass:P
Heres a more easire way to understand this...
At the bottom of Game_Actor, replace from part with def screen_x, to the end of def screen_y with this:
def screen_x
if self.index != nil
return self.index * 40+500
else
return 0
end
end
def screen_y
if self.index != nil
return self.index * 40+180
else
return 0
end
end
You probab don't understand this either...I'm not good with words.
Screen:Any questions can be asked through me and I will asked El Felixio personally for you. Or, you can ask him yourself by joining the forum where I found this (hbgames.org).
Thankyou and have a nice day
~Winged