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Upload your project and send it to me (please don't upload it to megaupload!)

****
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What will that crazy ape do next?
this error is annoying cause it happens sometimes but works other times...
i sent u a PM a while ago with a link, if u haven't noticed it yet.
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

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Sorry, it was too big and wasn't able to download it... then I just forgot it!  :D

It now appears as deleted, please send it again, but be sure to send a small file!

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What will that crazy ape do next?
gah dont have the project myself atm

but its always on line 282 and the error message is always "undefined method 'height' for nil class when I try to use the \P command, though it works sometimes and other times it doesn't.  its impossible to tell when it will work.
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

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I'm kinda sure you're using "\p" with a non-existent event  ;)

****
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Level 89
What will that crazy ape do next?
im not even including an event number with the \P command, which in the demo made it appear directly above the event using the \p command.  how could the event using the \p command not exist itself?
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

***
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I don't know, have you added more scripts?  ???
Because it don't seem to be a bug of my script, as in the demo works fine

****
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Level 89
What will that crazy ape do next?
well like i said it works sometimes then other times it does not work, its very unpredictable, alot of times it seems right when u teleport to a new map it is more likely to happen...i've been testing it without my other scripts as well and it doesn't seem to be a problem with compatibility
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

*
Rep: +0/-0Level 87
Okay, I understand that you're supposed to put this in the script... but I am such a total N00b at scripting, I have no idea where to put it!!! Can anyone help me? ;9

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Hey, great script but I have a problem.  I keep getting an error when a message comes up that uses the /name[text] tag.  I thought it was just My Game, so I launched the Demo one and it does the same thing.  Any ideas?  Thanks.

Rosco

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Rep: +0/-0Level 87
Wait wait wait... How do you resize a window?

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Rep: +0/-0Level 87
Ah, Problem Solved!  Looks like RPG Maker was having a conflict with an RTP XP package I had installed.... I erased everything and reinstalled,cha-ching.  Works like a charm.  Really cool script man.

Rosco

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Level 90
@doomender: Type this in the Call Script command:
Code: [Select]
message.fit = true
or use this in the message you want yo be resized: \p, you may want to use \p[id] being id the id of an event.

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I took out what you said, and it doesnt work.

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Returned from the dead.
I get this error whenever a message is about to pop up...

Code: [Select]
????? 'Message' ? 618 ??? RGSSError ????????
failed to create bitmap
Sincerely,
Your conscience.


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Sô desu ne!
How can I change the font's size??????
<table>
<tr>
    <td><A href="http://www.imvu.com/catalog/web_landing.php?p=power&userId=13062515"><img border="0" src="http://www.imvu.com/catalog/web_images/header_bunch_simple_viewer.jpg" /></a></td>
</tr>
<tr>
    <td><embed allowScriptAccess="never" allowNetworking="internal" enableJavaScript="false" src="http://www.imvu.com/catalog/includes/SimpleViewer.swf"
width="640" height="380" flashvars="preloaderColor=0xffffff&xmlDataPath=http://www.imvu.com/catalog/web_gallery_xml.php?av=Guest_Totsumi" quality="high" bgcolor="#181818" name="viewer" id="viewer" type="application/x-shockwave-flash"/></embed></td>
</tr>
</table>

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2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
This really should be in the database.

How can I change the font's size??????

and \s[num], like it says in the demo. num is the size you want the text to be.
« Last Edit: April 13, 2007, 12:12:18 AM by modern algebra »

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A Random Custom Title
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Level 96
wah
Uhh... How do you report it, again? >< Just so someone knows to move. :P

EDIT: Yay! Moved! Btw, Nouman's like mod over pretty much all the RPG Maker related forums.
« Last Edit: April 13, 2007, 01:14:49 AM by mastermoo420 »

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Returned from the dead.
Hold on... I think it might be something to do with PK >.<
Do you use that?
Sincerely,
Your conscience.

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I am Hitler's sidekick.
Now I have a really bad problem!! GAR!! When I try to run it this happens:

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@Rune: try adding this in Main:
Code: [Select]
Font.default_name = 'Tahoma'

@venn177: You don't have SDK, so delete lines about SDK (see instructions in 1st post).

*******
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Returned from the dead.
@Rune: try adding this in Main:
Code: [Select]
Font.default_name = 'Tahoma'

That stops the bitmap problem? O_o
Won't that just change the font?
Sincerely,
Your conscience.

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Level 87
Want's to write a compiler for fun
Ol i'm haveing a few problems I can't get the sound thing to work I used the "message.sound_enable = true" in the text bout with out the " " but the "message.sound_enable =true" shows up in the messege window and the sound dosn't play

can you help?
Time: if it was truly linear I wouldn't be here and the world would be knee deep in ashes.

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Level 89
I am yourself!
Ol i'm haveing a few problems I can't get the sound thing to work I used the "message.sound_enable = true" in the text bout with out the " " but the "message.sound_enable =true" shows up in the messege window and the sound dosn't play

can you help?

The "message.sound_enable = true" thingy should typed on call script.
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%