A good while ago, a friend of mine had a script for his game. It was just like Dubleax/Slipknot's Advanced Messege System, only he somehow got images into the menu screen, in place of his character sprites.
I'd rather have an image of the person there, instead of a character sprite.
He doesn't remember how he did it, my friend, but he said to check on Crankeye.
So...is it a special script I need to get images into the menu, or is it a command that comes with Dubleax/Slipknot's AMS?
This is how you add faces, edit this to your liking.
First you create a method to load the bitmap in RPG::Cache -
module RPG
module Cache
def faces(filename)
path = "Graphics/Faces/"
return load_bitmap(path,filename)
end
end
end
Now go into Window_Base and add this -
def draw_actor_face(actor,x,y)
bitmap = RPG::Cache.faces(actor.name)
rect = Rect.new(x, y, bitmap.width, bitmap.height)
self.contents.blt(rect,bitmap)
end
Then in the window you want to draw a face just type -
draw_actor_face(actor, x, y)
In the refresh method with all of the other drawing methods.
Actor should already be defined so you can leave it as is, and the x and y are the coordinates you want the face to be.
This may or may not work, this is from the top of my head.
EDIT: I forgot to mention that you need to create a Faces folder in the Graphics folder and place all your faces there, making the filenames the same as the character's name.