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Dynamic leveling!

Started by Elerlissa, September 03, 2006, 06:25:37 PM

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Elerlissa

Is there any scripts that allows the game to level up characters INSIDE a battle, I mean giving exp to the characters every time something dies in a battle?
I

Tsunokiette

#1
Quote from: Elerlissa on September 03, 2006, 06:25:37 PM
Is there any scripts that allows the game to level up characters INSIDE a battle, I mean giving exp to the characters every time something dies in a battle?

I wrote a script that allows you to gain exp as you battle.

But it dissapeared with all the changes that went on.

I'll write a new one.

@Zeriab - if you can come up with a way to determine how much exp you get for healing somebody, the help would be appreciated.

EDIT: this is incomplete and untested I still have to implement some sort of level up thing.

EDIT 2: I also need to change how it draws exp.
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They're bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I'm the only one, I'm the only one."

Elerlissa

#2
Quote from: Tsunokiette on September 03, 2006, 06:29:03 PM
Quote from: Elerlissa on September 03, 2006, 06:25:37 PM
Is there any scripts that allows the game to level up characters INSIDE a battle, I mean giving exp to the characters every time something dies in a battle?

I wrote a script that allows you to gain exp as you battle.

But it dissapeared with all the changes that went on.

I'll write a new one.

@Zeriab - if you can come up with a way to determine how much exp you get for healing somebody, the help would be appreciated.

EDIT: this is incomplete and untested I still have to implement some sort of level up thing.

EDIT 2: I also need to change how it draws exp.


My hero!

Thanks :D I love you!


EDIT: This line: unless actor.cant_get_exp? is causing some kind of error. Could you be so kind to help me fix it, please? :D
I

Tsunokiette

Two Things -

1 ) It's incomplete if you finished reading my post  :P

2 ) That was an error on my part, that should be -

unless @active_battler.cant_get_exp?

This will be fixed in the final version which I will post in a new topic. *not today*
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They're bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I'm the only one, I'm the only one."

Elerlissa

Quote from: Tsunokiette on September 04, 2006, 06:43:48 PM
Two Things -

1 ) It's incomplete if you finished reading my post  :P

2 ) That was an error on my part, that should be -

unless @active_battler.cant_get_exp?

This will be fixed in the final version which I will post in a new topic. *not today*

Thanks. Be sure to make me the first person to know! (Pm! Hint hint)

I love you for doing this :)
I

Zeriab

Quote from: Tsunokiette on September 03, 2006, 06:29:03 PM
@Zeriab - if you can come up with a way to determine how much exp you get for healing somebody, the help would be appreciated.
Well... There could gained exp per how much hp is healed. That amount could be how the spell would heal or how much actually is healed.
There could also be a fixed amount on the spells which perhaps is multiplied with the hero level.
Is this what you mean??

Elerlissa

*bump*

Awaiting new updates. ---------*Transmision End*---------
I