Reqest I-Chaos Drive.
Here is what the Chaos Drive is. A system that when your HP reaches critical (10% of so would be critical), then a new menu would be opened. This menu would appear either over skills, or might work in the way that Blizzard's SoulRage System would. Once the CD menu is opened, then the player can choose to use a set of techniques they have earned through specific events in the game such as boss battles, or purchasing them in shops. The way this would work is something like this.
Condition=Character HP < 10%.
>Unlock Skill Menu (ChaosDrive).
Else Condition
>Lock Skill Menu (ChaosDrive)
That would be the method of using the ChaosDrive. While the ChaosDrive menu is locked, it would be a different color, such as the color of a skill that would be unusable due to MP shortage.
Now, the ChaosDrive is used for Transformation skills. This would have some very specific conditions. Here is the way it would work. If a character is transformed will work. The Transformed Character is stored as an Actor/Character. Now, when a character is transformed, the rest of the party is temporarily removed. After battle, the party is returned to its former state. If a transformation is killed, so is the character used as the base.
Example
>Character "Vincent" Skill Use = Transform "Chaos".
>>Store Character = "Vincent"
>>Condition = Character "Cloud" Available
>>>Store Character = "Cloud"
>>Add Character = "Chaos"
Now, When the Character is killed, it would look somethign like this.
>Character "Chaos" HP < 0 (Death Inflicted)
>>Remove Character = "Chaos" (Restore HP and MP)
Add Character "Vincent" W/ 0 HP (Death Inflicted)
>>Condition = Character "Cloud" Available
>>>Add Character = "Cloud" (Previous Status and HP)
Also, ChaosDrives do not exist outside of battle as usable characters. They are only in battle characters. At the end of battle, this would be the result.
>Condition = "Chaos" In Party
>>Remove Character = "Chaos" (Restore HP and MP)
>>Add Character = "Vincent" (Previous Status and HP)
>>Condition = Character "Cloud" Available
>>>Add Character = "Cloud" (Previous Status and HP)
Something like that.
Request II - Fury System.
Fury is simple. When a specific character is K/O'ed / Killed, inflict a specific other character with a status infliction that is in the Database (The player chooses how their own Furys work).
Here is a simple explanation.
>Condition = Character "Aeris" Death Inflicted / HP < 0
>>Inflict Character "Cloud" with Status = "Fury"
>Else Condition
>>Remove Status "Fury" From Character "Cloud"
Something like that.
Request III - Madness System
Okay, my friend Kevin had this idea. He thinks I should try and use psychology as an element and here it is. When any character in the party is at critical, a heart beat sound is heard. When they are near death, the heart beat increases in speed.
Here is the explanation
>Condition Any Character HP < 10%
>>Play Sound Effect = "Heartbeat.wav" Volume = 80% Pitch = 100%
>Condition Any Character HP < 5%
>>Play Sound Effect = "Heartbeat.wav" Volume = 100% Pitch = 150%
Something creepy, something that if the player gets this to happen, they will reach the point of nearly shitting themselves.
Well, that's it. There should really be a Request Section for the scripts though.
Thanks in Advanced to ANYONE who can make these and please post if you are going to attempt these.
-GA 72
PS-FFVII Example were easiest, so I used them. Anyone who doesn't know about Chaos, play Dirge of Cerberus FFVII and you will find out.