Fixed It...
In The First Part No >End Event Prosecing
And It Has To Be Parallel Prosess With No Switch Activate.
That wont work :wink:
B/C -
The first 1 needs the end event proccessing if it's auto OR parallel, otherwise it will not work, b/c it will continuously store the same values each time, making it so the step counter never increases. And instead of making it auto or parallel, just call it in an event in the begining of the game, but you still need to set the switch and the 2nd one needs to be parallel with the switch activating it, or else there will be, problems...
(goes off to see what went wrong)