Greetz!
Here below, are some game system customizing goals we want to achieve:
- Party change system, in map scene and during battle scene, with an own battle command on battle scene for "Party Change" (will need a battle action customizer...[?]);
- Overdrive / Limit Break system, with gauges and overdrive type selection (already found the script, but we're already figuring how it works...;
- Status leveling with points in each LVL UP (already achieved);
- Custom menu, with custom status window were it is showed the status/element resistance of each character;
- summon skill, where only the summoned entity stands on the battle scene, while the other battlers stay hidden; (yet in discussion over the team...)
- menu option that opens a status window of the summon creatures (or other special status feature);
- skill aquiring by leveling points and skill tree;
- custom battle scene actions (additions to the defaul ones);
- character active shadow, mirror/water/whatever reflections.
- Night and Day cycle, such as weather cycles;
- custom weather effects, like: falling petals, falling leaves, forest floating spores, light-bugs etc......
For now those are some of the goals we have in mind for Magnificat's game system. It seems so much that I dunno if we will be able to handle them all, but we'll try. No of us is programing specialist...
If someone knows/has any script that enables any of the possibilities above, please inform us here or e-mail for: evraestudio@gmail.com
We are still learning how do those scripting work, since we started on the game making for not long time. So, it will take us some time to put those engines running. Any help you can spare will be very usefull to us.
Regards
Cheers!