Show Map Name 1.0DescriptionA simple script to show the map's name in a small window when the player enter to the map.
Screenshotsi forgot them :whoa:
RequirementsStandard Development Kit (SDK), tested with the version 1.4.
How use?Paste the code in a new section above Main (in the script editor).
You can change some settings in the module called "Show_Map_Name".
To show it in certain map, only add in the Call Script command (before your Teleport command) this:
$game_temp.show_mapname = true
F.A.Q.Script#==============================================================================
# ** Show Map Name
#------------------------------------------------------------------------------
# Slipknot
# 1.0
# 03.31.06
#==============================================================================
SDK.log('Show_Map_Name', 'Slipknot', '1.0', '03.31.06')
#--------------------------------------------------------------------------
# Begin SDK Enabled Check
#--------------------------------------------------------------------------
if SDK.enable('Show_Map_Name')
#--------------------------------------------------------------------------
$data_mapinfos = load_data('Data/MapInfos.rxdata')
module Show_Map_Name
#--------------------------------------------------------------------------
Show_Frames = 30
Back_Opacity = 160
Y = 32
#--------------------------------------------------------------------------
end
#------------------------------------------------------------------------------
# Begin Game_Map Edit
#------------------------------------------------------------------------------
class Game_Map
#--------------------------------------------------------------------------
alias slipknot_showmapname_gamemap_setupmapid setup_map_id
alias slipknot_showmapname_gamemap_update update
#--------------------------------------------------------------------------
def setup_map_id(map_id)
slipknot_showmapname_gamemap_setupmapid(map_id)
if $game_temp.show_mapname
@window_mapname = Window_MapName.new(map_id)
$game_temp.show_mapname = false
end
end
#--------------------------------------------------------------------------
def dispose_window_mapname
unless @window_mapname.nil? or @window_mapname.disposed?
@window_mapname.dispose
end
end
#--------------------------------------------------------------------------
def update
slipknot_showmapname_gamemap_update
unless @window_mapname.nil? or @window_mapname.disposed?
@window_mapname.update
end
end
end
#------------------------------------------------------------------------------
# End Game_Map Edit
#------------------------------------------------------------------------------
#------------------------------------------------------------------------------
# Begin Scene_Map Edit
#------------------------------------------------------------------------------
class Scene_Map
#--------------------------------------------------------------------------
alias slipknot_showmapname_scenemap_maindispose main_dispose
#--------------------------------------------------------------------------
def main_dispose
slipknot_showmapname_scenemap_maindispose
$game_map.dispose_window_mapname
end
end
#------------------------------------------------------------------------------
# End Scene_Map Edit
#------------------------------------------------------------------------------
#------------------------------------------------------------------------------
# Begin Game_Temp Edit
#------------------------------------------------------------------------------
class Game_Temp
#--------------------------------------------------------------------------
attr_accessor(:show_mapname)
#--------------------------------------------------------------------------
alias slipknot_showmapname_gametemp_init initialize
#--------------------------------------------------------------------------
def initialize
slipknot_showmapname_gametemp_init
@show_mapname = false
end
end
#------------------------------------------------------------------------------
# End Game_Temp Edit
#------------------------------------------------------------------------------
class Window_MapName < Window_Base
#--------------------------------------------------------------------------
include(Show_Map_Name)
#--------------------------------------------------------------------------
def initialize(map_id)
name = $data_mapinfos[map_id].name
dumb = Bitmap.new(128, 32)
width = dumb.text_size(name).width + 32
dumb.dispose
super(320 - width / 2, Y, width, 64)
self.contents = Bitmap.new(width - 32, 32)
self.contents.draw_text(0, 0, width - 32, 32, name, 1)
self.opacity = 0
self.back_opacity = Back_Opacity
@phase = 1
@otime = 4
@time = Show_Frames
end
#--------------------------------------------------------------------------
def opacity=(val)
super(val)
self.contents_opacity = val
end
#--------------------------------------------------------------------------
def update
if @otime > 0
@otime -= 1
return
end
if @phase == 1 and opacity < 255
self.opacity += 32
return
elsif @phase == 1 and opacity == 255
@phase = 2
return
end
if @time > 0
@time -= 1
else
if self.opacity == 0
self.dispose
return
end
self.opacity -= 48
end
end
end
#--------------------------------------------------------------------------
# End SDK Enabled Test
#--------------------------------------------------------------------------
end
#--------------------------------------------------------------------------