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I killed the movement bug!

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Rep: +0/-0Level 91
Hey, guys, I just found an easy fix for that bug (in RPG Maker XP Postality Knights Enhanced) where events stop moving after taking one step.  Use a series of movement events (one step each) and seperate them with "wait" commands.  The length of the wait depends on how quickly the event is moving (for example, fast = 4 frames).  Hope this helps anyone else that has been this frustrated with the bug.
Current Project:  Untitled Game
----Early development phase

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I am epic, you are not.
Rep:
Level 93
Defender of Justice
ive never encountered that bug...oh well, thanks

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Rep: +0/-0Level 91
You've never encountered it?  Hmmm...well I've seen other people mention it on these forums, and I know that it's plagued me!
Current Project:  Untitled Game
----Early development phase

*******
I am epic, you are not.
Rep:
Level 93
Defender of Justice
actually, i have the problem where they walk to much, but thats something else.

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EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Quote from: Lord Dante
actually, i have the problem where they walk to much, but thats something else.

ROTFL! xD
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