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I killed the movement bug!

Started by Joker, March 31, 2006, 01:47:59 AM

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Joker

Hey, guys, I just found an easy fix for that bug (in RPG Maker XP Postality Knights Enhanced) where events stop moving after taking one step.  Use a series of movement events (one step each) and seperate them with "wait" commands.  The length of the wait depends on how quickly the event is moving (for example, fast = 4 frames).  Hope this helps anyone else that has been this frustrated with the bug.
Current Project:  Untitled Game
----Early development phase

Lord Dante

ive never encountered that bug...oh well, thanks

Joker

You've never encountered it?  Hmmm...well I've seen other people mention it on these forums, and I know that it's plagued me!
Current Project:  Untitled Game
----Early development phase

Lord Dante

actually, i have the problem where they walk to much, but thats something else.

Blizzard

Quote from: Lord Danteactually, i have the problem where they walk to much, but thats something else.
ROTFL! xD
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