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Problem with an event ... please help :S

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Rep: +0/-0Level 88
:O_o:   :?  Guys... I have a problem... I have made an event with an auto start, when the map loads, it starts... but when I leave this place and I come back again, It auto starts again !!!!  :x  so... plz help me...

( sorry for not searching but I didn't have time)

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Rep: +0/-0Level 89
Simple... Make a switch!

Make another page in the event and use the switch operator.

So you have a auto start event for example with a message.

Like this

@Message: Hey, my autostart works!

add this

@Switch: 001: <name>

and use the same switch on the left side of ur event menu on the 2nd page.

Then you won't have the problem agian :).

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Rep: +0/-0Level 88
the switch should be ON or OF ????

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EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Let it be ON, if the autostart should work (something like: Autostart ON) and OFF if not. On the left side of the event window you have PRECONDITIONS. Just set this switch to be a precondition for your autostart event.
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Rep: +0/-0Level 88
Ahh ok... I fixed it.... Something else... I've just created an event  with an Action Key trigger.... and I want it to be able only for one time... How can I do it????

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EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
When you start the game, you will have an intro, right? Add into the intro a switch and turn it ON. Now make in your event this switch as a precondition and as the last command add the OFF turning of this switch. The switch disables itself after being used once this way. A good way, not to get lost in your switches is to name them. When you have a hundred or two, you won
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Rep: +0/-0Level 89
Zone Of The End
You can also set a Local Switch A = On when the event is done, then make a second even page with the condition Local Swith A and leaving the rest empty
I don't prove anything to anyone!


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EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Yeah, this is also a solution, but I prefer mine, coz I can manipulate events with other events that way more easily. Too many local switches would confuse me too much, but by using regular switches, I have a good overview.
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? ? ? ? ? ? ? ? ? The nice kind of alien~
Rep:
Level 92
Martian - Occasionally kind
When I choose whether I'll use a normal or a local switch I judge how important the event is.

Remember that local switches are not encapsulated. Don't know what that means? Forget it.

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Rep: +0/-0Level 88
Guys, look... I've made an event with a hero as a graphic... When i talk to him... he gets into the party... after that, I want him to dissapear... you know... I want to switch the event completely Off.... H O W ?????

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EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Use Erase event command combined with switches, so he won
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Rep: +0/-0Level 88
i don't only want him not to join the party again ,,.. but I want him to dissapear COMPLETELY after talking to him... :P (I know... I;'m a n00b_) :oops:

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EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Here. Make your event like this. He will disappear and NEVER come back again. Turn the switch you
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