Hi
Personally I liked most the standard BPS. Because: It is clearer that you can choose at starters the situation of bribe. You can choose to bribe with a large amount, a small amount, of none. That shows clearly that you have diferent situations to be triggered and that picks your playing personality for start. It also avoids the player of spending a non-sense amount of money while he could spend a pattern amount of money. This can also allow you to chooseif you want to spend the specific amount of money or not.
About the Advanced BPS, the freedom to choose the amount of money you want to spend on the bribe analogically, can get a bit confusing to the player that, without having at starters the knowledge that there are options to be taken in the begining of the dialogue, can spend more money then it is supposed to be or even fail to realize that the amount of money he uses to bribe will influence the result of the event.
P.S:
My team mate that is developing ideas for events, situations and triggers, asked if there is any script that, depending on the character features (strenght, intelligence, dexterity, etc) can influence the result of events, when it pops the choice dialogue box.
Ex: One of the 3 choices you have in the dialogue, will require a bonus of Intelligence for the character be succesful. Like, if the inteligence be higher then 90 the event A happens, if it is lower then 90 the event B happens.
I don't know if that works the same way like the gold, but instead of gold and items, it would work with status features.