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Rep: +0/-0Level 89
in the tileset section of the database,i have the walls and cieling as unpassible,but even still,my character can walk right over them!

he can walk over 90% of the stuff,like desks tables and bookcases,but some things(other tables) he cant...WTF???

please help.
thanks in advance,
seox
Current project: Phoenix - The Eternal Legacy
A Clan Shadow Phoenix and Unholy Alliances Production
THE TEAM:
Seoxultima -uhhh....POO!
loonygamer-title screen,gameover,etc.
formina sage -lots of stuff,mainly skill systems
blizzard-credit system,tools,and other stuffs
DeathTrooper-battle graphics
Jesse 015-quests
pkmemanyp-quests
Slayer-dialogue production

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
LOL! xD Must
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***
Rep: +0/-0Level 89
i know,i did all that...but i can still matrix up da walls...
Current project: Phoenix - The Eternal Legacy
A Clan Shadow Phoenix and Unholy Alliances Production
THE TEAM:
Seoxultima -uhhh....POO!
loonygamer-title screen,gameover,etc.
formina sage -lots of stuff,mainly skill systems
blizzard-credit system,tools,and other stuffs
DeathTrooper-battle graphics
Jesse 015-quests
pkmemanyp-quests
Slayer-dialogue production

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
There is some nasty stuff with that... I know, when I found that bug... Okay, you can fix that like this:

The problem is, that there are passable TRANSPARENT tiles on the 3rd layer. I suggest, you make one of the transparent tiles unpassable, then just fill the places, you don
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***
Rep: +0/-0Level 89
ok,thanks a lot^_^
Current project: Phoenix - The Eternal Legacy
A Clan Shadow Phoenix and Unholy Alliances Production
THE TEAM:
Seoxultima -uhhh....POO!
loonygamer-title screen,gameover,etc.
formina sage -lots of stuff,mainly skill systems
blizzard-credit system,tools,and other stuffs
DeathTrooper-battle graphics
Jesse 015-quests
pkmemanyp-quests
Slayer-dialogue production

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Np! If you want to check the passibilty in your map, just choose some dummy tile and fill with the bucket tool one area in the map. A little trick to actually "see" passability/unpassability on your map. After you finished editing just bucket it back with a passable/unpassable tile.
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