it is a beatiful script.
and i added some thing what is controle with the mouse just add the scripts vrom this page
http://crankeye.com/forums/index.php?topic=2953.0and ad this in
attr_accessor :spriteset in the part def update
were the letters are yused
if Kboard.keyboard($RMouse_BUTTON_R)
# Get current coordinates
real_coord_x = @mouse_coordinates.x
real_coord_y = @mouse_coordinates.y
# Get column and row
tile_coord_x = real_coord_x / 32
tile_coord_y = real_coord_y / 32
# Get rid of the variance of 8 * 6
# ( 0 being the origin )
tile_coord_x -= 6
tile_coord_y -= 4
# If Negative Set to 0 for Safety
tile_coord_x = 0 unless tile_coord_x > -1
tile_coord_y = 0 unless tile_coord_y > -1
$ABS.player_attack
end
if Kboard.keyboard($RMouse_BUTTON_4)
# Get current coordinates
real_coord_x = @mouse_coordinates.x
real_coord_y = @mouse_coordinates.y
# Get column and row
tile_coord_x = real_coord_x / 32
tile_coord_y = real_coord_y / 32
# Get rid of the variance of 8 * 6
# ( 0 being the origin )
tile_coord_x -= 6
tile_coord_y -= 4
# If Negative Set to 0 for Safety
tile_coord_x = 0 unless tile_coord_x > -1
tile_coord_y = 0 unless tile_coord_y > -1
$game_party.shift_forward
end
if Kboard.keyboard($RMouse_BUTTON_5)
# Get current coordinates
real_coord_x = @mouse_coordinates.x
real_coord_y = @mouse_coordinates.y
# Get column and row
tile_coord_x = real_coord_x / 32
tile_coord_y = real_coord_y / 32
# Get rid of the variance of 8 * 6
# ( 0 being the origin )
tile_coord_x -= 6
tile_coord_y -= 4
# If Negative Set to 0 for Safety
tile_coord_x = 0 unless tile_coord_x > -1
tile_coord_y = 0 unless tile_coord_y > -1
$game_party.shift_backward
end
if Kboard.keyboard($RMouse_BUTTON_M)
# Get current coordinates
real_coord_x = @mouse_coordinates.x
real_coord_y = @mouse_coordinates.y
# Get column and row
tile_coord_x = real_coord_x / 32
tile_coord_y = real_coord_y / 32
# Get rid of the variance of 8 * 6
# ( 0 being the origin )
tile_coord_x -= 6
tile_coord_y -= 4
# If Negative Set to 0 for Safety
tile_coord_x = 0 unless tile_coord_x > -1
tile_coord_y = 0 unless tile_coord_y > -1
$ABS.player_ranged
end
sorryn that the script is in a blank page not i am not a prow in scripting this is my first adapted script