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Larger Scale World Problem

Started by kam_islash, March 26, 2006, 09:28:06 PM

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kam_islash

I had this idea for linking large world maps together to make an even bigger world.

It is a painstaking process invloving lining the world map with teleportation events at the edge.  It seems to work, however  it is apparant that the teleport events do not work when a person is in a boat or an airship.

I was wondering if there was a way to get the teleport events to recognize the airship.

ahref

do remeber you can check the players x and y value to see if they are on the edge of the map this would save your tedious copying of events and maybe reduce some if any lag.

as to your other problem i havent used airships yet so i have no idea :)

Zeriab

Do you have the maps aligned as squares?

This a short demo made in RMXP: http://rapidshare.de/files/16511102/BigWorld.exe.html (I guess you're using RM2K3 though.)

kam_islash