Guess who's back? Yup, its me with a new gift. Who really needs scripts anyways, I made 80% of my game events and variables. This is a guide to teach you how to make some of the cool stuff I did.
How to make a Music ChangerMany people looked for this script, only to find it only screwed you over even more. Well, here is a way to make it change your music using items.
First make an Item, or skill that you would like to use.
Set the properties you would like it to have, the red boxes mean you must have it. Set consumption to no, Name the common event and choose it.
Then go to the common event and make a variable that will label the track number.
Make a condition that says track 0 will play, or Variable[BGM]=0.
Then Play the song u want.
After put Variable[BGM]=1
Repeat with the variables going up by one each.
At the last track, make the Variable go back to 0.
When you use in game, everytime you use, it will play the next song and loop.
Map Sprite ChangeThis is pretty useful if you want to make alternative costumes or uniforms to get into some place or something. Ok, make a common event again and the item you want.
You want to make an item, because equipment kinda don't work very well. Make two Items or more, depending on how many costumes, and default one.
In the common event, make animation, wait and change of graphics. Do the same to change back. If you want a use a switch to allow the change you can(shown in picture).
Now you can not only use it as an item but a Event too. Say you go up the a change room and hit action, then you change clothes.
Menu Short CutsThis has a little scripting in it, Create a common event and use key press command. Then put in the call script and use any of the fallowing.
Inventory -
$scene = Scene_Item.new
Skill menu -
$scene = Scene_Skill.new
Equips -
$scene = Scene_Equip.new
For short cut back to map, insert these for the short cut your using.
Exit shortcut -
# A ??????????
if Input.trigger?(Input::A)
# ????? SE ???
$game_system.se_play($data_system.cancel_se)
# ???????????
$scene = Scene_Map.new
return
end
A can be switched to any of RMXPs buttons. Insert that under
def update_item
or
def update_right
In Scene_Item, or any other ones. Same goes for the other short cuts. When you press "A" for example, "A" as in RMXP controls. You will instantly be able to enter your inventory. When you press "A" again, you will exit without seeing the menu.
Posting other Event Editor Tricks later...