RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
Different Minigame tuts/ideas

0 Members and 1 Guest are viewing this topic.

***
Rep: +0/-0Level 91
Gaming Hearts Studios Director
Where's some good minigame tutorials?  And if you have any ideas thad be great. :wink:


***
Rep: +0/-0Level 89
Zone Of The End
Made a minigame for my game, its easy to make if you now how.

My version:
1 monster, if player uses action key it adds a TagPoint and the monster changes form
After several tags the monster's speed increases
The player can leave anytime by speaking to The_Dude and depending on how many tags will influence the reward.

What do I need:
1 Variable called: TagPoint
1 or more TagNPC Event
1 RewardNPC Event

How do I do it:
TagNPC
Create a TagNPC Event, get a nice character sprite on it and set this:

Code: [Select]
Change Variable: [XXXX: TagPoint] +1


Now create a new Event Page on that TagNPC and set the event condition to Variable TagPoint 1 or above. DONT FORGET TO PICTURE THE NEW EVENT PAGE!!! and copy paste the code from the previous page.

You can add the extra stuff yourself but make sure you use the same code.

RewardNPC

This guy is a little more complicated. I will use my code for example, it is easy and simple to edit.

Code: [Select]
Show Message: Do you want to quit?
Show Choice: Yes, No
: [Yes] Case
<>Forks Condition : Variable [xxxx: TagPoint] above 30
 <>Show Message : You get 500 Gold.
 <>Change Money: + 500
 <>
 : Else case
  <>Forks Condition : Variable [xxxx: TagPoint] above 20
  <>Show Message : You get 100 Gold.
  <>Change Money: + 100
  <>
  : Else case
   <>Forks Condition : Variable [xxxx: TagPoint] above 10
   <>Show Message : You get 10 Gold.
   <>Change Money: + 10
   <>
   : Else case
    <>Forks Condition : Variable [xxxx: TagPoint] below 9
    <>Show Message : You get no Gold.
    <>
    : End
   <>
   : End
  <>
 : End
<>
:End
<> Change Variable: [xxxx: TagPoint] set 0
<> Teleport: [xxx: Y, (xxx,yyy), XX


Hope this helps to make a minigame.
I don't prove anything to anyone!