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Music before battle?

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Rep: +0/-0Level 89
Let the Waters Rise!
What I'm trying to do is make a transition for boss battles, whereas the music starts, then a picture with the name of the boss appears, and the transition between that and the battle with ABSOLUTELY no break in music.

It worked in RPG Maker 2K3, but I need help with XP.


Here's what I did:

Memorize BGM/BGS
Change Battle BGM to <the boss-battle music>
Play BGM <The boss-battle music>
...
Boss Encounter



Typographic representation:
My goal:
<-----------------Music----------------->
..............<Battle Transition SE>[/b]

The result:
              <Music><Battle transition SE><music>


Is there a script that can bypass the transition SE, if that is the problem? Or does anyone here have a better solution?

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Tell it to have no battle BGM until after the boss battle

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When making the monster in database (i use xp btw) you can change the music when the battle starts, so the room ur in, make it have no sound, i this is npot wat u wanted the i did not read it proerly. :O_o:
Badass, and a do'er not a thinker

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Rep: +0/-0Level 89
Let the Waters Rise!
Quote from: DeathTrooper
Tell it to have no battle BGM until after the boss battle


I used the event command Change Battle BGM and set it to "None" to shut off the music. It failed, sorry to say. Thanks for the help anyway.

as for:

Quote from: Jesse 015
When making the monster in database (i use xp btw) you can change the music when the battle starts, so the room ur in, make it have no sound, i this is npot wat u wanted the i did not read it proerly.


 :huh:

Right now, we're both confused.

Can you explain, in detail, that for me?

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Project of the Month winner for April 2007
I have a similar problem. I made a dramatic scenario, where you have to get out of the place before the time
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You could put a wait for the music to play, but that would be stupid.
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Quote from: Imacuser223

Quote from: Jesse 015
When making the monster in database (i use xp btw) you can change the music when the battle starts, so the room ur in, make it have no sound, i this is npot wat u wanted the i did not read it proerly.


 :huh:

Right now, we're both confused.

Can you explain, in detail, that for me?


the map you are in, have no sound, then in database the monster your battling, put a music event on it, so when you battle it, the song will play, and continue after the battle :D
Badass, and a do'er not a thinker

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Quote from: Jesse 015
Quote from: Imacuser223

Quote from: Jesse 015
When making the monster in database (i use xp btw) you can change the music when the battle starts, so the room ur in, make it have no sound, i this is npot wat u wanted the i did not read it proerly.


 :huh:

Right now, we're both confused.

Can you explain, in detail, that for me?


the map you are in, have no sound, then in database the monster your battling, put a music event on it, so when you battle it, the song will play, and continue after the battle :D


In my case, that all is already done. The rooms have no BGM. But if I do the same to battle BGM it plays "nothing", just as it would play a normal battle BGM until the fight is over, then it continues with the normal one... Well, I
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